The new mechanics of peace conferences are quite good, but for a multiplayer game, with regards to a single game, the mechanics are inconvenient and sometimes annoying, and need to be improved to the ideal.
Why is it uncomfortable and sometimes annoying? Now I will answer my own question. The thing is that when participating in a world conference of an independent country controlled by AI, this country climbs into the territory of the losing country, which is not profitable for it or creates an ugly puppet within the borders, an example from experience: when playing for Italy, I wanted take control of the entire south and west of Germany, but the French AI prevented this and I was able to take only a small part of the south and west of Germany, in the rest of the territories France made a democratic Germany and it pissed me off.
Please bring new peace conferences to mind so that AI does not climb into territories that are absolutely inconvenient for this AI or create a puppet on them.
Why is it uncomfortable and sometimes annoying? Now I will answer my own question. The thing is that when participating in a world conference of an independent country controlled by AI, this country climbs into the territory of the losing country, which is not profitable for it or creates an ugly puppet within the borders, an example from experience: when playing for Italy, I wanted take control of the entire south and west of Germany, but the French AI prevented this and I was able to take only a small part of the south and west of Germany, in the rest of the territories France made a democratic Germany and it pissed me off.
Please bring new peace conferences to mind so that AI does not climb into territories that are absolutely inconvenient for this AI or create a puppet on them.
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