• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.

    Real Strategy Requires Cunning


Senior Community Manager
19 Badges
Oct 7, 2013
  • Dungeonland
  • Magicka
  • A Game of Dwarves
  • Cities: Skylines Deluxe Edition
  • Magicka 2
  • Paradox Order
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Steel Division: Normandy 44
  • Tyranny: Archon Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Magicka 2 - Signup Campaign
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • War of the Roses
We've made some big changes across the board, both to address bugs as well as to react to community feedback. Please see below for the changes in full:

PLEASE NOTE: Loading an existing save-game on any of the modified missions will prompt you to begin from the mission-start.

General Changes
  • Saves made before installation of DLC should be visible and playable

  • Fixed “The Grand Collector” achievement

  • Improved unit and ability balance, based on player feedback and internal play-testing

  • Numerous corrections to the Polish localization

  • Minor text and tool-tip corrections in all language versions

Mission-Specific Changes

  • Mission 1
  • Added extra player units (on Normal and Hard difficulty). We felt this change should smooth out the difficulty on these settings.
  • Removed a potential block, in which the mission would not end despite completing all objectives successfully.

    Mission 2
  • Should no longer end in a fail state when objectives are completed successfully on lower*end machines.
  • Cargo ship objective locations should now display correctly on convoys 4 and 5.

    Mission 5
  • Initial fleet balance tuned.
  • Cargo ships should no longer disappear when camera is zoomed out.

    Mission 6
  • Selecting the alien structure required for the optional objective should no longer be arduous.

    Mission 13
  • Removed a potential block, which occurred if boarded Trojans were neutralized, instead of acquired by the player.
  • Fleet updates.
  • Ulysses II should now be safe from harm during a short sequence between the cut scene and the briefing.
  • Fixed some missing tooltips.

    Mission 14
  • Safeguarded against potential exploits.
  • The "Alien Guerilla" achievement should now be granted correctly.