I also like the idea of a Vicky-esque modern scenario, in that peace rules, but war is still on the table...
I like the pop system, while I suppose...it could be streamlined, as long as it doesn't hurt the game, I don't mind. But how do you say thats its too much micromanagement? A factory is built. Make sure you've got the resources and get 3 craftsmen/2 clerks, its not difficult in the least, and its takes like 10 seconds.
If we take away the pops, the only thing I can see is HoIness, all industry the same('cause its too much micromanagement), everything on sliders(vicky's got some too...but they're teh cooler).
Of course...the mainstream gamers also wants mind-blowing graphics and thought-defusing action(as opposed to 'thought provoking' that is, couldn't think of a better way to say it). We are not mainstream gamers, so I say keep it in depth, but if you can manage that AND make it appeal to more people, more power to ya.
But yeah...A modern day scenario would be awesome...Could I come up with some scenario and event ideas?

It wouldn't be all generic...
And there's so many things to work off of these days! A Russian resurgence, Venezuela, Cuba, Iran, North or South Korea...hell anyone would be really really fun to play in modern day. But if not, a vicky 2 will have to do
Edit: Ah OHGamer, the master of compromise? That sounds cool though
