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The Wookiee

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I pray to whatever gods I can pray to that Paradox has secretly taken over the rights to Evil Genius and are creating Evil Genius 2.

I'd play Evil Genius 2 by Paradox till the end of time.
 

knul

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The Wookiee said:
I pray to whatever gods I can pray to that Paradox has secretly taken over the rights to Evil Genius and are creating Evil Genius 2.

I'd play Evil Genius 2 by Paradox till the end of time.
A good sequel to that wonderful game would be bliss indeed :)
 

ComradeOm

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The Wookiee said:
I pray to whatever gods I can pray to that Paradox has secretly taken over the rights to Evil Genius and are creating Evil Genius 2.
Just imagine Evil Genius with POPs! Surely such a concentration of micromanagement is outlawed under the Geneva Convention?
 

Olaus Petrus

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Plushie said:
Hm, I'll modify what seems to be a common voice and say a game starting in '45 and ending sometime in the late 90's would be amazing. However, I'm far more interested in the period as a market simulation than as a geopolitical simulation. It would be amazing to play a game that could properly simulate the rise of the Asian Tigers, for instance, and then follow through with a completely in-engine simulation of the subsequent economic contagion.

Something sort of Vicky-esque, I guess, but with a lot more emphasis on the capital and value side of things, which is something that Vicky sadly lacks. No matter how much people complain about Vicky's economic system being too 'complex', it's still incredibly primitive and pretty incapable of handling any sort of complex economy. Of course, eliminating a lot of the micro-management is important, as most economies aren't really micro-managed IRL, either. Naturally, though, if such a game did come about it would be...interesting to play the Soviets or any other centrally planned economy.

EDIT: And before I scare anybody with this talk of micro-management, I mean to imply that the game needs more complexity that occurs behind the scenes, as it were. Stuff that's hard-coded to properly model an economy and more realistic player inputs.

I don't want to offend you, but who would buy such game? I understand how economy works and have done studies in economic history, but seriously my first thought when I think economics simulation is "Yawn!". I doubt that anyone besides Keynes fanboys would buy purely economics simulation which would simulate complex world markets in significant detail. For most it would be boring and too difficult game.
 

unmerged(71032)

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Olaus Petrus said:
I don't want to offend you, but who would buy such game? I understand how economy works and have done studies in economic history, but seriously my first thought when I think economics simulation is "Yawn!". I doubt that anyone besides Keynes fanboys would buy purely economics simulation which would simulate complex world markets in significant detail. For most it would be boring and too difficult game.

Besides, such game would use very simple economic model or would be extremely bugged right off. Think Vicky 1.00, but much worse because of significantly much more advanced simulation.

Oh, they days when luxury goods production allowed Free City of Cracow to dominate the Europe...
 

Jayavarman

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Plushie said:
Hm, I'll modify what seems to be a common voice and say a game starting in '45 and ending sometime in the late 90's would be amazing. However, I'm far more interested in the period as a market simulation than as a geopolitical simulation. It would be amazing to play a game that could properly simulate the rise of the Asian Tigers, for instance, and then follow through with a completely in-engine simulation of the subsequent economic contagion.

Something sort of Vicky-esque, I guess, but with a lot more emphasis on the capital and value side of things, which is something that Vicky sadly lacks. No matter how much people complain about Vicky's economic system being too 'complex', it's still incredibly primitive and pretty incapable of handling any sort of complex economy. Of course, eliminating a lot of the micro-management is important, as most economies aren't really micro-managed IRL, either. Naturally, though, if such a game did come about it would be...interesting to play the Soviets or any other centrally planned economy.

EDIT: And before I scare anybody with this talk of micro-management, I mean to imply that the game needs more complexity that occurs behind the scenes, as it were. Stuff that's hard-coded to properly model an economy and more realistic player inputs.
I think this game would be the mother of games that just can't be done "right".
 

jonti-h

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The Wookiee said:
I pray to whatever gods I can pray to that Paradox has secretly taken over the rights to Evil Genius and are creating Evil Genius 2.

I'd play Evil Genius 2 by Paradox till the end of time.
Or Dungeon Keeper 3! :cool:

Vicky 2 would be good though.
 

Tzar Kalojan

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Olaus Petrus said:
I don't want to offend you, but who would buy such game?

I would, if done properly.
 

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Plushie said:
Hm, I'll modify what seems to be a common voice and say a game starting in '45 and ending sometime in the late 90's would be amazing. However, I'm far more interested in the period as a market simulation than as a geopolitical simulation. It would be amazing to play a game that could properly simulate the rise of the Asian Tigers, for instance, and then follow through with a completely in-engine simulation of the subsequent economic contagion.

Something sort of Vicky-esque, I guess, but with a lot more emphasis on the capital and value side of things, which is something that Vicky sadly lacks. No matter how much people complain about Vicky's economic system being too 'complex', it's still incredibly primitive and pretty incapable of handling any sort of complex economy. Of course, eliminating a lot of the micro-management is important, as most economies aren't really micro-managed IRL, either. Naturally, though, if such a game did come about it would be...interesting to play the Soviets or any other centrally planned economy.

EDIT: And before I scare anybody with this talk of micro-management, I mean to imply that the game needs more complexity that occurs behind the scenes, as it were. Stuff that's hard-coded to properly model an economy and more realistic player inputs.

erm, wouldn't that require the kind of internal memory and processing speed on a computer that currently is only common in larger research institutes.

Not to say that as prices of memory and processing speed continue to decline and the average home computer becomes more powerful, the potential for a game as complex as you describe might develop, but it will likely be several years more before such levels of memory and processor speed become the "default" levels on most machines the average gamer is going to purchase.

Considering all the sturm und drang Paradox took for requiring machines to have a self-standing 128 mB video card to run EU3 (in part because video card producers, especially for laptops, have been scamming the market in regards to the actual capabilities of the cards they produce) I can only imagine the collective groan that would result from a game that would require the amount of RAM and processing speed needed to crunch the sheer amount of data a game you are suggesting would have. It's great to dream about, but I doubt a game that complex would be likely for another decade. And even then, whether they would be commercially successful is another question entirely.
 

unmerged(34884)

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OHgamer said:
erm, wouldn't that require the kind of internal memory and processing speed on a computer that currently is only common in larger research institutes.

Not to say that as prices of memory and processing speed continue to decline and the average home computer becomes more powerful, the potential for a game as complex as you describe might develop, but it will likely be several years more before such levels of memory and processor speed become the "default" levels on most machines the average gamer is going to purchase.

Considering all the sturm und drang Paradox took for requiring machines to have a self-standing 128 mB video card to run EU3 (in part because video card producers, especially for laptops, have been scamming the market in regards to the actual capabilities of the cards they produce) I can only imagine the collective groan that would result from a game that would require the amount of RAM and processing speed needed to crunch the sheer amount of data a game you are suggesting would have. It's great to dream about, but I doubt a game that complex would be likely for another decade. And even then, whether they would be commercially successful is another question entirely.
Yea. I doubt many kids dream about a game where they can import lead-containing Mattel toys to the United States.
 

Drakken

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Odd, I haven't seen anyone proposing Vahalla Chronicles 2 in this thread. :p
 

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333rd reply...by a mod...

clearly it will be the 3rd expansion of the 3rd game in the 3rd game series produced by paradox. :)
 

Drakken

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jacob-Lundgren said:
333rd reply...by a mod...

clearly it will be the 3rd expansion of the 3rd game in the 3rd game series produced by paradox. :)

Sure, Nostradamus. :p

The reality is that neither the mods and admins know what the annoucement is.
 

Nikolai

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Some does.;)
 

unmerged(5822)

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jacob-Lundgren said:
333rd reply...by a mod...

clearly it will be the 3rd expansion of the 3rd game in the 3rd game series produced by paradox. :)
333rd reply... or 334th post?
 

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OHgamer said:
erm, wouldn't that require the kind of internal memory and processing speed on a computer that currently is only common in larger research institutes.

Not to say that as prices of memory and processing speed continue to decline and the average home computer becomes more powerful, the potential for a game as complex as you describe might develop, but it will likely be several years more before such levels of memory and processor speed become the "default" levels on most machines the average gamer is going to purchase.

Considering all the sturm und drang Paradox took for requiring machines to have a self-standing 128 mB video card to run EU3 (in part because video card producers, especially for laptops, have been scamming the market in regards to the actual capabilities of the cards they produce) I can only imagine the collective groan that would result from a game that would require the amount of RAM and processing speed needed to crunch the sheer amount of data a game you are suggesting would have. It's great to dream about, but I doubt a game that complex would be likely for another decade. And even then, whether they would be commercially successful is another question entirely.

Don't get me wrong, I'm one of those people who has to put up with EU3 crashing my computer from time to time and ridiculously low running speeds, so I'm not really looking for them to announce this come next week, but all the people asking for a Cold War/Modern game make me think that you can't really do the modern world justice without an extremely good economic system. Even Vicky falls flat on its face there.

I would be just as happy with a well put together Three Kingdoms/Ancient Mediterranean/Pre-Columbian America/etc etc whathaveyou game, but I think if you ever did make a modern day game you would either have to make it rigid, historically inflexible, and almost entirely event driven, or it would have to have one of the most epic and well put together economic (and diplomatic, and war fighting) systems in gaming history.

I know you've had a lot of experience with working within Vicky's framework, trying to get history to work the way it's supposed. You have to do the various depressions and stock market panics through events, and even then they don't have near the effect that they should. Imagine a game where you could actually properly simulate the panic of '73 instead of just dropping POP income a bit and raising loan interest a little.

Of course, I would also be in for a HoI3, but only if it completely revamped the game model. I've swung between support for the province system and support for a more gradient based system and I actually do think a game made with actual city/rail/factory placement would be fun. Give armies an actual area of responsibility and the like. It'd be complicated, but all that means is a little more work on PDox's end simplifying it for the greater gaming crowd.
 

jacob-Lundgren

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  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
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