Here is the specific event for the gearing for the fall of Iceland, Bermuda and greenland. There are also triggers for other provinces in canada. Triggers for alliances and also access agreements are also there. The events do have alot of varying triggers.
The first gearing event is linked to either 35 beligerance, or numerous provinces falling in canada and certain alliances or military access agreements.
The 2nd gearing event is linked to 50 beligerance or the same set of provinces fallings, alliances and access.
The 3rd gearing is linked to 60 beligerance for germany and 70 for Soviets and Japan. or the same provinces falling and so on.
The 4th series of gearing events is linked to canadian proivnce, UK provinces in canada and the islands in the atlantic. This is the one below. This event will only fire once for each of the provinces falling. So if the azores fell then you get one gearing, but if greenland falls you do not get another as you have already had this event. You do not get one for each Island. I thougt it was for each island but its only once now.
Now the gearing you mention you should have got for China. When China is puppeted you get a gearing event. Now this same event is also the one for the 35 beligerance. You can only however get this event once. So you will get it for either china being puppeted or the 35 beligerance, or one of the many other triggers. You do not get this event for both China being a pupet and 35 beligerance. There the triggers for the same single event. This is the same for france. The actual trigger for the US gearing is france not controling paris, so when paris falls the US gets a gearing. However if you already had the one for pupetting china then you have already had your gearing event.
China, France and 35 beligerance are all the same Gearing for war event. You only get it once.
So at present your peace time modifier is correct as this is what the gearing events say in the file. Have a good look at these events, there are lots of triggers but many are for the same event, meaning you wont get lots of gearing up unless the Axis are very aggressive.
I need to get over 50 beligerance for the next event to fire, which probably wont happen.
event = {
id = 581
random = no
country = USA
name = EVT_58_NAME
desc = EVT_58_DESC
picture = "factory"
style = 0
trigger = {
atwar = no
OR = {
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
control = { province = 800 data = GER } # Greenland
control = { province = 1 data = GER } # Reykjavik
control = { province = 2 data = GER } # Höfn
control = { province = 800 data = SOV } # Greenland
control = { province = 1 data = SOV } # Reykjavik
control = { province = 2 data = SOV } # Höfn
control = { province = 538 data = GER } # Bermuda
control = { province = 538 data = ITA } # Bermuda
control = { province = 538 data = SOV } # Bermuda
control = { province = 538 data = JAP } # Bermuda
NOT = { control = { province = 1867 data = POR } } #Azores
alliance = { country = POR country = GER }
access = { country = POR country = GER }
alliance = { country = POR country = SOV }
access = { country = POR country = SOV }
alliance = { country = POR country = JAP }
access = { country = POR country = JAP }
alliance = { country = POR country = ITA }
access = { country = POR country = ITA }
alliance = { country = ARG country = GER }
access = { country = ARG country = GER }
alliance = { country = ARG country = SOV }
access = { country = ARG country = SOV }
alliance = { country = ARG country = JAP }
access = { country = ARG country = JAP }
alliance = { country = ARG country = ITA }
access = { country = ARG country = ITA }
under_attack = ARG
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
alliance = { country = MEX country = ITA }
access = { country = MEX country = ITA }
under_attack = MEX
alliance = { country = BRA country = GER }
access = { country = BRA country = GER }
alliance = { country = BRA country = SOV }
access = { country = BRA country = SOV }
alliance = { country = BRA country = JAP }
access = { country = BRA country = JAP }
alliance = { country = BRA country = ITA }
access = { country = BRA country = ITA }
under_attack = BRA
alliance = { country = VEN country = GER }
access = { country = VEN country = GER }
alliance = { country = VEN country = SOV }
access = { country = VEN country = SOV }
alliance = { country = VEN country = JAP }
access = { country = VEN country = JAP }
alliance = { country = VEN country = ITA }
access = { country = VEN country = ITA }
under_attack = VEN
alliance = { country = CUB country = GER }
access = { country = CUB country = GER }
alliance = { country = CUB country = SOV }
access = { country = CUB country = SOV }
alliance = { country = CUB country = JAP }
access = { country = CUB country = JAP }
alliance = { country = CUB country = ITA }
access = { country = CUB country = ITA }
under_attack = CUB
alliance = { country = COL country = GER }
access = { country = COL country = GER }
alliance = { country = COL country = SOV }
access = { country = COL country = SOV }
alliance = { country = COL country = JAP }
access = { country = COL country = JAP }
alliance = { country = COL country = ITA }
access = { country = COL country = ITA }
under_attack = COL
}
random = 20
}
date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 29 month = december year = 1963 }
action_a = {
ai_chance = 90
name = EVT_58_ACTA
command = { type = domestic which = defense_lobby value = 1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = peacetime_ic_mod value = 10 }
command = { type = manpowerpool value = 100 }
}
action_b = {
ai_chance = 10
name = EVT_58_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 25 }
}
}
Look below you will see the multiple triggers for the first gearing. The fall of paris, puppeting of china and 35 beligerance are all the same event. Hence it will only fire once. The bonus you get is if Japan puppets China in 1937 or 38 you get the gearing event nearly 2 years early.
The US gears up for war
#########################################################################
event = {
id = 56
random = no
country = USA
name = EVT_56_NAME
desc = EVT_56_DESC
picture = "factory"
style = 0
trigger = {
atwar = no
OR = {
belligerence = { country = SOV value = 35 }
belligerence = { country = GER value = 35 }
belligerence = { country = JAP value = 40 }
NOT = { exists = CHI }
puppet = { country = CHI country = JAP }
NOT = { control = { province = 19 data = ENG } } # London
NOT = { control = { province = 56 data = FRA } } # Paris
NOT = { control = { province = 175 data = SOV } } # Moscow
NOT = { control = { province = 515 data = ITA } } # Rome
NOT = { control = { province = 300 data = GER } } # Berlin
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
alliance = { country = MEX country = ITA }
access = { country = MEX country = ITA }
under_attack = MEX
under_attack = BRA
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
war = { country = ENG country = SOV }
war = { country = ENG country = JAP }
war = { country = JAP country = HOL }
According to the events you have got all the gearing you will get until I get to 50 Beligerance. You got the first event 2 years early with China, instead of getting it when paris fell in early 1940.
You got 2nd event when I took the Azores or Iceland, either one would fire it.
You still have two more events that can fire. But they will only fire once German Beligerance reaches 50 then 60.
I hope this helps explain the US gearing event chain. Maybe it has changed since the last patch, but it seems normal to me.
So far you have got the gearings event alot early then you should due to China puppet, and me taking the islands very early. Thats your bonus. And our punishment for being aggressive.