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Nov 13, 2005
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major ball said:
Most groups allow USA DOW over Greenland.

Most groups allow usa dow when belligerence and sliders are good for it, which in this case has been for 12months.

But i personally believe our rules are better, in keeping zerg usa out of the war for longer.

Germany needs all the help it can get to win the war which is why our rules aer so anal about USA and USSR war entry.
 
Nov 13, 2005
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mike8472 said:
Hahaha you are easy to wind up arnt ya. Noy taking over from gunny are ya.

Since when are subs a threat to the USA. Why do you permit the travel of enemy combatants in side your waters. If you are going to be neutral do so. Of course I would expect you to report movement of surface fleet, but subs you should not see anyway. As if you could instantly spot a big sub fleet.

You do get gearing events from Iceland and Greenland falling as well as the Azores. The gearing events fire 1 for both Greenland or Iceland being taken, and also one for the azores. I can port the event files for you once im home from work . I know this for 100%. There is a third gearing even for burmuda falling as well.


Easy to wind up yes, as i havnt slept yet yestertoday. :p

Well ive only had 2 gearings, by what your saying i should have had my 3rd one (which normally fires witht he belligerent policy event). I ran in SP to check my techs and buildup about 6months and no 3rd gearing ever fires so maybe you could enlighten me there?

I got a gearing from Japs and China,

I got a gearing from France,

Im currently at 40% peace time moddifier and i should be at 25%

Ive never gotten a gearing from iceland and Greenland. If your so confident there should be 1 id like this edited and fixed for tonight.

I always remember USA having 3, i thought maybe they did away with that in the new patch and gave yanks the dow option instead a bit earlier through belligerence.?????

:eek:o
 
Last edited:

mike8472

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Mighty G said:
Easy to wind up yes, as i havnt slept yet yestertoday. :p

Well ive only had 2 gearings, by what your saying i should have had my 3rd one (which normally fires witht he belligerent policy event). I ran in SP to check my techs and buildup about 6months and no 3rd gearing ever fires so maybe you could enlighten me there?

I got a gearing from Japs and China,

I got a gearing from France,

Im currently at 40% peace time moddifier and i should be at 25%

Ive never gotten a gearing from iceland and Greenland. If your so confident there should be 1 id like this edited and fixed for tonight.

I always remember USA having 3, i thought maybe they did away with that in the new patch and gave yanks the dow option instead a bit earlier through belligerence.?????

:eek:o

After I annexed Denmark and took the Azroes you got 2 gearing events in close order to each other. Poland hadnt been annexed yet and France had not been invaded, beligerance was not yet high enough for any gearings.

No you misunderstood what I wrote. You get 1 Gearing from either Iceland or Greenland falling, not one each. So if one falls yous get a gearing if both fall you get a gearing.

You get a seperate gearing for when I take the azores.

The third gearing will fire if I take bermuda.

So there are 3 US gearing events coded to this islands, there linked to a certain province falling, just check the province Ids and you will see what I mean.

You got both of these gearing in like the first week of war, early september 1939. I got the pop up for both of your gearing events as I was watching for when they would fire, which happend only days after landing in these places.

If I was to take bermuda now you would get a further gearing for war events that is a direct threat to the USA, even though it is british land.

Im not sure why your on 40% I dont know what the US normaly is. All i know is you had 2 DOW events linked to me right at the start of the war giving you a nice early bonus in IC. I knew this owuld happen and accepted that price.

Perhaps you havnt got more Gearing events becuase the UK DOW on Italy and hence Italy became leader of the alliance so all further DOW by Germany once Italy was in the war went towards Italies beligerance, and not germanies. My beligerance was only 36 last time I checked and that was prior to last session. I actauly havent DOW on many nations, ive waited for scripted events for most. I DOW on Spain, Portugal and Denmark. Thats the limit of my DOWs. All others were via events or done by Italy.

So as Germany goes ive been pretty tame in my DOWs. If I hadnt taken those Islands your peacetime modifier might be alot higher due to my lower beligerance.

Anyway im not sure why you havnt got more, maybe it is the new patch.

I do know for a fact though you got two gearing events right after i took the azores and iceland, this was in early september.
 
Nov 13, 2005
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ill stay at my handicap then.

Id hate for it to be over december 8 1941. :wacko:

US normally has 3 gearings, from all the other times ive played them. But it might be the new patch i dont know and im too tired to really care. :eek:
 

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Here is the specific event for the gearing for the fall of Iceland, Bermuda and greenland. There are also triggers for other provinces in canada. Triggers for alliances and also access agreements are also there. The events do have alot of varying triggers.


The first gearing event is linked to either 35 beligerance, or numerous provinces falling in canada and certain alliances or military access agreements.

The 2nd gearing event is linked to 50 beligerance or the same set of provinces fallings, alliances and access.

The 3rd gearing is linked to 60 beligerance for germany and 70 for Soviets and Japan. or the same provinces falling and so on.


The 4th series of gearing events is linked to canadian proivnce, UK provinces in canada and the islands in the atlantic. This is the one below. This event will only fire once for each of the provinces falling. So if the azores fell then you get one gearing, but if greenland falls you do not get another as you have already had this event. You do not get one for each Island. I thougt it was for each island but its only once now.

Now the gearing you mention you should have got for China. When China is puppeted you get a gearing event. Now this same event is also the one for the 35 beligerance. You can only however get this event once. So you will get it for either china being puppeted or the 35 beligerance, or one of the many other triggers. You do not get this event for both China being a pupet and 35 beligerance. There the triggers for the same single event. This is the same for france. The actual trigger for the US gearing is france not controling paris, so when paris falls the US gets a gearing. However if you already had the one for pupetting china then you have already had your gearing event. China, France and 35 beligerance are all the same Gearing for war event. You only get it once.

So at present your peace time modifier is correct as this is what the gearing events say in the file. Have a good look at these events, there are lots of triggers but many are for the same event, meaning you wont get lots of gearing up unless the Axis are very aggressive.

I need to get over 50 beligerance for the next event to fire, which probably wont happen.

event = {
id = 581
random = no
country = USA

name = EVT_58_NAME
desc = EVT_58_DESC
picture = "factory"
style = 0

trigger = {
atwar = no
OR = {
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
control = { province = 800 data = GER } # Greenland
control = { province = 1 data = GER } # Reykjavik
control = { province = 2 data = GER } # Höfn
control = { province = 800 data = SOV } # Greenland
control = { province = 1 data = SOV } # Reykjavik
control = { province = 2 data = SOV } # Höfn
control = { province = 538 data = GER } # Bermuda
control = { province = 538 data = ITA } # Bermuda
control = { province = 538 data = SOV } # Bermuda
control = { province = 538 data = JAP } # Bermuda

NOT = { control = { province = 1867 data = POR } } #Azores
alliance = { country = POR country = GER }
access = { country = POR country = GER }
alliance = { country = POR country = SOV }
access = { country = POR country = SOV }
alliance = { country = POR country = JAP }
access = { country = POR country = JAP }
alliance = { country = POR country = ITA }
access = { country = POR country = ITA }

alliance = { country = ARG country = GER }
access = { country = ARG country = GER }
alliance = { country = ARG country = SOV }
access = { country = ARG country = SOV }
alliance = { country = ARG country = JAP }
access = { country = ARG country = JAP }
alliance = { country = ARG country = ITA }
access = { country = ARG country = ITA }
under_attack = ARG

alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
alliance = { country = MEX country = ITA }
access = { country = MEX country = ITA }
under_attack = MEX

alliance = { country = BRA country = GER }
access = { country = BRA country = GER }
alliance = { country = BRA country = SOV }
access = { country = BRA country = SOV }
alliance = { country = BRA country = JAP }
access = { country = BRA country = JAP }
alliance = { country = BRA country = ITA }
access = { country = BRA country = ITA }
under_attack = BRA

alliance = { country = VEN country = GER }
access = { country = VEN country = GER }
alliance = { country = VEN country = SOV }
access = { country = VEN country = SOV }
alliance = { country = VEN country = JAP }
access = { country = VEN country = JAP }
alliance = { country = VEN country = ITA }
access = { country = VEN country = ITA }
under_attack = VEN

alliance = { country = CUB country = GER }
access = { country = CUB country = GER }
alliance = { country = CUB country = SOV }
access = { country = CUB country = SOV }
alliance = { country = CUB country = JAP }
access = { country = CUB country = JAP }
alliance = { country = CUB country = ITA }
access = { country = CUB country = ITA }
under_attack = CUB

alliance = { country = COL country = GER }
access = { country = COL country = GER }
alliance = { country = COL country = SOV }
access = { country = COL country = SOV }
alliance = { country = COL country = JAP }
access = { country = COL country = JAP }
alliance = { country = COL country = ITA }
access = { country = COL country = ITA }
under_attack = COL
}
random = 20
}

date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 29 month = december year = 1963 }

action_a = {
ai_chance = 90
name = EVT_58_ACTA
command = { type = domestic which = defense_lobby value = 1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = peacetime_ic_mod value = 10 }
command = { type = manpowerpool value = 100 }
}
action_b = {
ai_chance = 10
name = EVT_58_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 25 }

}
}

Look below you will see the multiple triggers for the first gearing. The fall of paris, puppeting of china and 35 beligerance are all the same event. Hence it will only fire once. The bonus you get is if Japan puppets China in 1937 or 38 you get the gearing event nearly 2 years early.

The US gears up for war
#########################################################################

event = {
id = 56
random = no
country = USA

name = EVT_56_NAME
desc = EVT_56_DESC
picture = "factory"
style = 0

trigger = {
atwar = no
OR = {
belligerence = { country = SOV value = 35 }
belligerence = { country = GER value = 35 }
belligerence = { country = JAP value = 40 }
NOT = { exists = CHI }
puppet = { country = CHI country = JAP }
NOT = { control = { province = 19 data = ENG } } # London
NOT = { control = { province = 56 data = FRA } } # Paris
NOT = { control = { province = 175 data = SOV } } # Moscow
NOT = { control = { province = 515 data = ITA } } # Rome
NOT = { control = { province = 300 data = GER } } # Berlin
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
alliance = { country = MEX country = ITA }
access = { country = MEX country = ITA }
under_attack = MEX
under_attack = BRA
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
war = { country = ENG country = SOV }
war = { country = ENG country = JAP }
war = { country = JAP country = HOL }

According to the events you have got all the gearing you will get until I get to 50 Beligerance. You got the first event 2 years early with China, instead of getting it when paris fell in early 1940.

You got 2nd event when I took the Azores or Iceland, either one would fire it.

You still have two more events that can fire. But they will only fire once German Beligerance reaches 50 then 60.

I hope this helps explain the US gearing event chain. Maybe it has changed since the last patch, but it seems normal to me.

So far you have got the gearings event alot early then you should due to China puppet, and me taking the islands very early. Thats your bonus. And our punishment for being aggressive.
 
Nov 13, 2005
2.180
0
cool thanks for posting, some interesting info.

I think what might have been confusing me is the errornous event where usa used to get a double event happening from china/France.
 
Nov 13, 2005
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Yeah so i think by all rights the 3rd and final will fire once you dow russia (well randomly sometime after), as your Belligerence should shoot up.

I was sure that i got the 3rd prior to war, so this must be the case. Ta for posting again i was too tired to hunt for it and still am , i will be on autopilot tonight :rofl:
 

unmerged(62373)

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Nov 5, 2006
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Im in ts now, mighty, se , u wanna coh will we wait?
 
Nov 13, 2005
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nah mate ive had 1 hour sleep today, im just clicking and chilling, dont have a brain for thinking at the moment.

My advice get some 1v1 happening, :D
 

mike8472

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Mighty G said:
Yeah so i think by all rights the 3rd and final will fire once you dow russia (well randomly sometime after), as your Belligerence should shoot up.

I was sure that i got the 3rd prior to war, so this must be the case. Ta for posting again i was too tired to hunt for it and still am , i will be on autopilot tonight :rofl:

No problem. Tonight should get us close to both USSR and USA entry depending if the USA is ready to battle the Axis powers.
 

mike8472

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Mighty G said:
nah mate ive had 1 hour sleep today, im just clicking and chilling, dont have a brain for thinking at the moment.

My advice get some 1v1 happening, :D

Dont go to sleep, we will never wake you and your sister aint much help.
 

unmerged(59421)

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Jul 29, 2006
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Guys I noticed last night that I have lost deep operations doctrine again (Naval Doc). This is like the second or third time I have teched it and it hasn't triggered properly yet. Can you guys either edit it in, or. Like last night, cancel the least done tech and do the thingy were it clicks over a day and presto, it's done. TY. SE.
 

unmerged(71266)

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Mar 10, 2007
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lost techs

had vehicle assembly line in september 28 1940 - my most important production tech. noticed tonite early 1940 it is gone. presumably played whole session without it. It would seem that in editing other peoples techs back in there may be collateral damage. really want this difficult tech back.

continuous loss of techs is making this game a bit of a farce. with only 3 tech teams it is not easy to just research them again especially the lengthy factory techs.
 

unmerged(71266)

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Mar 10, 2007
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pasta subs

mike8472 said:
Hahaha you are easy to wind up arnt ya. Noy taking over from gunny are ya.

Since when are subs a threat to the USA. Why do you permit the travel of enemy combatants in side your waters. If you are going to be neutral do so. Of course I would expect you to report movement of surface fleet, but subs you should not see anyway. As if you could instantly spot a big sub fleet.

You do get gearing events from Iceland and Greenland falling as well as the Azores. The gearing events fire 1 for both Greenland or Iceland being taken, and also one for the azores. I can port the event files for you once im home from work . I know this for 100%. There is a third gearing even for burmuda falling as well.

the pasta subs gave away their position by attacking the old spanish fleet that was stumbling around the east coast on auto in the post gunny period. the italian misfortune was they were sitting right near the the canadian main base. The rest as they say is history. postscript - the same spanish ships later stumbled into a fleet ambush a bit further east. such is life.
 

unmerged(71266)

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Mar 10, 2007
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Brief AAR

Germany achieved bugger all. Was Mike awake?

Allies, particularly the increasingly organised UK, took a deep breath and consolidated.

Allies commenced preparation for the 'big push'.

Nippon wet her pants when she spied on USA.

Italy was last heard calling "come in your time is up SS12, SS18, SS96, SS34...... etc Oh sh*t are you in trouble SS69?" No return journey for those 18 pirates - teach them to bully such animal loving people as the spaniards only 40 miles from Washington DC.

Canada for the third time this war put its army in a ship and sailed it around the world. The P+O frequent traveller scheme now has 237,000 platinum members of which canadian army soldiers constitute 236, 849 of the membership. Company anounces the appointment of an ex Qantas employee to manage its membership programs reporting to the NYSE that "this will significantly reduce our costs". Canadian soldiers discover that under the new rules to redeem points one must first be sunk in transit to qualify for a free cruise.

USA/USSR Hmmmm - well like most allied players mostly afk thus dispelling the "USSR/USA telling Allies where i was conspiracy theory" Both players periodically reported to spell bound and impoverished potential allies that they were now producing incredible numbers of units at astonishing tech levels in unbelievable time frames (i guess their vehicle factory tech wasnt lost). UK and Canadia yawned in response. Afterall its hard to look forward to a two phase game where we get whipped in the first half and are irrelevant in the second lol.

Seriously - game became enjoyable today and entertaining for the first time to date (IMO). Previously i had only not quit because of my promise ie word to stay the course of the game. Frankly the game was a hell previously. RASTIUS deserves appreciation for digging us out.

thanks mate
 

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astonished said:
had vehicle assembly line in september 28 1940 - my most important production tech. noticed tonite early 1940 it is gone. presumably played whole session without it. It would seem that in editing other peoples techs back in there may be collateral damage. really want this difficult tech back.

continuous loss of techs is making this game a bit of a farce. with only 3 tech teams it is not easy to just research them again especially the lengthy factory techs.

Its unusal to lose so many techs in a game. Must be Mikes connection :)

I will host next game. Very starnge with SE Deep operations Tech. We change the tech team etc etc like we done many times before but it wont fit in the slot. Very odd. Its like something is telling something else its done but its not :)
 

mike8472

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major ball said:
Its unusal to lose so many techs in a game. Must be Mikes connection :)

I will host next game. Very starnge with SE Deep operations Tech. We change the tech team etc etc like we done many times before but it wont fit in the slot. Very odd. Its like something is telling something else its done but its not :)

Hahaha, not that easy to wind up.

Have a look a the forums, its reported problem with patch. Im sure all the crashes due to gunny didnt help. I think once were through the next few months the techs will sort out a bit.

With stalins tech maybe have alook in the completed techs to see if the Id number is already there.
 

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astonished said:
Germany achieved bugger all. Was Mike awake?

What more is there to there to do? Europe is German with no power able to challenge us. The Med is and Italian lake, The Middle east is a colony of Italy. Germany dominates the Atlantic with allied fleets in fear of ahnilation do not dare to transit. The UK only surives through German good graces, under the leadership of gunny Sealion was only not attempted as the game would be won by the Axis and it wasnt even 1941 yet. Thank god we have a new UK leadership, might make a game of it.

Allies, particularly the increasingly organised UK, took a deep breath and consolidated.
Consolidated what? A few convoys, woopy do. The damage is done year of massive losses and huge replacements of convoys and ecourts. So far in the game Germany has sunk over 1500 transports/escourts. Thats a huge amount of IC to replace, let alone the resources and supplies they carried. It is a long war to come, will the UK surive long enough when it loses all its resources in Asia to a rampaging Japan.

Allies commenced preparation for the 'big push'.
The only thing you are pushing is %&^ up hill.

Nippon wet her pants when she spied on USA.
We shall see if the USA can stand the test of battle. Time will tell.

Italy was last heard calling "come in your time is up SS12, SS18, SS96, SS34...... etc Oh sh*t are you in trouble SS69?" No return journey for those 18 pirates - teach them to bully such animal loving people as the spaniards only 40 miles from Washington DC.
Italian intercepts indicate American conclusion in this event. It seems Canida can only fight a battle when its Masters the USA tell her when and where to fight. I hope you dont have sore knees and chaffing around the lips as well.


Canada for the third time this war put its army in a ship and sailed it around the world. The P+O frequent traveller scheme now has 237,000 platinum members of which canadian army soldiers constitute 236, 849 of the membership. Company anounces the appointment of an ex Qantas employee to manage its membership programs reporting to the NYSE that "this will significantly reduce our costs". Canadian soldiers discover that under the new rules to redeem points one must first be sunk in transit to qualify for a free cruise.

Canada has an army??? lol. Bring your army to the Battlefield and we shall see if it worth to me named an army. Like all befor you will fail the test against the Germans.


USA/USSR Hmmmm - well like most allied players mostly afk thus dispelling the "USSR/USA telling Allies where i was conspiracy theory" Both players periodically reported to spell bound and impoverished potential allies that they were now producing incredible numbers of units at astonishing tech levels in unbelievable time frames (i guess their vehicle factory tech wasnt lost). UK and Canadia yawned in response. Afterall its hard to look forward to a two phase game where we get whipped in the first half and are irrelevant in the second lol
. This is pretty much what happens to the UK and CW as most players simply play them to aggressive. As you saw by gunny he simply tried to go on the offensive so early in the game against massively superior German forces. Uk players regularly make this error.

Seriously - game became enjoyable today and entertaining for the first time to date (IMO). Previously i had only not quit because of my promise ie word to stay the course of the game. Frankly the game was a hell previously. RASTIUS deserves appreciation for digging us out.

I will agree with you there. Rastius has saved this game.

Gunnies way of playing with so many pauses and 10 min breaks just runins the game experience for everyone else. Let alone the other factors of constant abuse towards his own team and then us.

The game is much more enjoyable.