I had an idea a while back which came up in a discussion in the forums. I think it's brilliant, and it never got much attention, so I wanted to pull it out and list it as a suggestion and ask for feedback.
The idea was to have an optional difficulty setting such that you can only take advantage of the benefits of + equipment when it's replacing a weapon that the mech carries in it's stock configuration.
So if you have a ++AC-20 you want to use you couldn't mount it on a Shadowhawk (and take advantage of the extra benefits), but if you mount it on a Hunchback (4G) you'd get the extra benefits.
You could make any other changes you want (add remove weapons, armor, jump jets) without restrictions, but you'd be limited in which mechs could take full advantage of improved weapons.
The theory behind the idea is that I love configuring mechs in the mech-bay, I have no interest in running a stock-only campaign, but I end up modifying mechs so much that I forget completely about the original configuration. It would be nice to have something which just reminded me of the original role of the mech and which would keep some distinction between different models (for example, under normal circumstances there isn't much difference between a Griffin 1N and 1S, but if you had a PPC++ or Larger Laser++ that you wanted to mount you would have a reason to care which model of Griffin you were working with).
I think it would strike a nice balance of slowing down the power curve slightly, and making the stock configuration matter (and varients slightly more interesting) without limiting the player too much or being too frustrating.
It would take some work -- there would have to be a UI element to show when a ++ weapon was placed in a spot that would work (and probably also an easy way to see what weapons a given mech carries in the stock configuration) -- so it wouldn't be an easy enhancement to the game, but I think it would be a lot of fun.
The idea was to have an optional difficulty setting such that you can only take advantage of the benefits of + equipment when it's replacing a weapon that the mech carries in it's stock configuration.
So if you have a ++AC-20 you want to use you couldn't mount it on a Shadowhawk (and take advantage of the extra benefits), but if you mount it on a Hunchback (4G) you'd get the extra benefits.
You could make any other changes you want (add remove weapons, armor, jump jets) without restrictions, but you'd be limited in which mechs could take full advantage of improved weapons.
The theory behind the idea is that I love configuring mechs in the mech-bay, I have no interest in running a stock-only campaign, but I end up modifying mechs so much that I forget completely about the original configuration. It would be nice to have something which just reminded me of the original role of the mech and which would keep some distinction between different models (for example, under normal circumstances there isn't much difference between a Griffin 1N and 1S, but if you had a PPC++ or Larger Laser++ that you wanted to mount you would have a reason to care which model of Griffin you were working with).
I think it would strike a nice balance of slowing down the power curve slightly, and making the stock configuration matter (and varients slightly more interesting) without limiting the player too much or being too frustrating.
It would take some work -- there would have to be a UI element to show when a ++ weapon was placed in a spot that would work (and probably also an easy way to see what weapons a given mech carries in the stock configuration) -- so it wouldn't be an easy enhancement to the game, but I think it would be a lot of fun.
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