New nvidia graphics drivers released.

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Rysouke

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Ya i only have problem when exit to main menu and it will said cities.exe not working. But before the new driver and the new patch i never had this problem so i wondering which is the one that cause this problem
 

Vimes

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I remember a dev posting about the cities.exe crashing the way that you describe was a priority for them to resolve. Also I found that if you went back to the main menu from being in the game and then tried to go back to the game to play it would then crash the same way. I used to try and test different mods and or saved games but found the easiest way was just to exit the game completely and thus avoid the crash.

I assume that the latest patch might have undone, or just made worse, the situation that they had somewhat resolved previously.
 

Vimes

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^^^ I removed the game completely prior to the patch and also the CO folder from the appdata section etc etc. I complete clean install and it still does it....


cities.jpg
 

barrygreybeard

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I always had a crash on exit with the previous patch until I discovered that turning off "Anti-aliasing FXAA" in the nvidia control panel solved it for me.
 

Rysouke

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erm..maybe can try turn off anti alisaing see it will solved for us or not.

When i just bought this game and download it is at patch 1.0.7 and is ok for me so this is really weird
 

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I ran this under win8.1 on my i7-4790k(auto-OC 4.4GHz by MB), 16gb ram, GTX 780 3GB, and Maximus Hero 7 MB Acer XB280HK G-Sync 4k (3840 x 2160)
Runs smooth. I follow a bus zoomed in all the way and fps is 30-55 depending on how busy traffic is. My cpu is 65-80% 70% average. My GPU memory is around 50-70% and load is about same

weird, my 1.1.0b made my FPS better and traffic got worse. It may not be the graphics driver that made it better, maybe it was the patch? I didn't notice until posting this thread. Oh wait, it was still running on 1.0.7C when I posted, as 1.1.0.b has changed the UI in the game. I still had the old UI when testing.

I didn't understand - now did you test it under new patch version 1.10b or still with the old 1.07c version ?

How do you enable dynamic mode? I never used that before. never had a reason I guess. I know it causes super high resolution and would surely lower your fps dramatically.

You have two options: You can enable this in the Nividia system settings or you install the mod "dynamic resolution" from workshop. The mod is bit more flexible and you can disable/enable without leaving the game.

There is nothing to address. You can't compare this game to others. This game is all CPU lag, it has nothing to do with GPU. This game still uses DX9 graphics so it can use the extra processing power for the game.

Yep - but still wondering that you have a cpu load of only 65-80% . OK, my I5-2500K CPU is older than yours and running "only" at 4.1 GHz, but does it really make such a difference ? Until now I didn't find a single game where Sandy Bridge CPU's were a limiting factor, regardless which game. The only other difference is Windows, yours 81. and mine still Win 7.
 

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I didn't understand - now did you test it under new patch version 1.10b or still with the old 1.07c version ?

Both, the first post was 1.0.7c, while the test for the online game was 1.1.0b. 1.1.0b has better results, but a smaller map and pop, do probably the same results in general.

You have two options: You can enable this in the Nividia system settings or you install the mod "dynamic resolution" from workshop. The mod is bit more flexible and you can disable/enable without leaving the game.

Okay, I found it. DSR (Dynamic Super Resolution). I'll have to give it a try later.

Yep - but still wondering that you have a cpu load of only 65-80% . OK, my I5-2500K CPU is older than yours and running "only" at 4.1 GHz, but does it really make such a difference ? Until now I didn't find a single game where Sandy Bridge CPU's were a limiting factor, regardless which game. The only other difference is Windows, yours 81. and mine still Win 7.

I wouldn't think it would matter that much on the CPU or operating system. I don't think hyper-threading makes much difference.

You just can't compare this game to other first person shooters, RPG, adventure games. Those games are all about graphics, which the graphics cards can handle. This game is about real-life simulation and uses primarily the CPU. It takes a lot of time to calculate those tens of thousands of agents and manipulate them to their destinations all at once. A typical game just manipulates a few agents you track down and shoot. The CPU doesn't have to think much.

If you have civilization game try it and you'll see the lag in that game as well. It is turn based and you'll notice between turns the amount of lag you get scrolling around the map from the game manipulating all of the other agents in the game. Then when it's your turn, your 60fps returns as there is very little action other than animating the map with stationary agents. In this game, there is no turn waiting, all units are live and being calculated non-stop 24/7.
 

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In the game Dying Light, for example, I set it to use Adaptive sync in the control panel of the NVidia drivers (Global 3D settings). I turn it off in the game menu. Then with my monitor (BenQ 27" 1440p) it will run at the monitors maximum refresh rate and thus provide 60FPS. When in the most intensive scenes it will drop as needed by 1 FPS at a time. Without adaptive sync if 60FPS could not be maintained then it would drop to half that, as that is how vertical sync works as I understand it. It still works with Dying Light with these new drivers.

v-sync works in two mode 30fps and 60 fps and keeps your framerates in sync, otherwise if it has an odd 53fps it will be out of sync 53/60. It will be impossible to display 53 fps evenly on a 60hz range. This is why there is 30fps v-sync. 30 is half of 60, so it can just draw the frame twice each time to get the 30 frames in the 60 hz range i.e. 30 x 2 = 60.

In this game adaptive sync does not work for me as it does not cap the game at 60FPS and thus allows it to maximise the GPU, running at 99% load and so giving something silly like 600 plus FPS, which couldn't even be displayed. This overheats the GPU and thus the fans speed up. Even adding the game to the list of them within the control panel of the drivers makes no difference.

I don't think your problem is 600fps. I'm more than sure it is from less than 60 fps. The reason your GPU is high usage is because theis game seems to be using the GPU to simulate the game. The new GPUs are now general purpose GPUs which means they can have limited functions of a CPU now. That plus multi-threading allow much greater efficiency.

The normal sync settings within the game do work and allow a maximum of 60FPS, maybe on very large cities that might not matter if it drops but if it does and it adheres to how I understand V-Sync to work then it will drop by half. With this the GPU loading drops to about 30% in the map that I have just started post patch.

You can try forcing 30fps v-sync and see if that helps. I think you have to add this to the game launcher. not sure if it's in the graphics settings.
 

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If I exit the game directly then most times it is fine. If I exit the game from first going to the main menu then it will exit with a crash showing that cities.exe has stopped working, sometimes.

This used to be a bigger issue prior the last patch. But I have had it a few times now since this latest patch, I doubt that it is NVidia drivers related as it happened prior the drivers update.

I agree... I also had this issue and still do after installing the video update so this is not a graphics issue. I have to take a look at the crash logs and Event Viewer when I get a chance.
 

Rysouke

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I have managed to fix this issue and for sure is not driver problem. I have reinstall the game and unsubscribe all assets and mods and start a new game and exit and the crash is gone now. So i start putting back all mods and assets and it worked absolutely fine now.
 

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For those of you with the crash, a simple trick I discovered by chance is to actually alt-tab to a different window after you click "Exit" - the game will exit on its own completely without crashing, and I don't even need to install / reinstall / uninstall anything.
 

Vimes

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v-sync works in two mode 30fps and 60 fps and keeps your framerates in sync, otherwise if it has an odd 53fps it will be out of sync 53/60. It will be impossible to display 53 fps evenly on a 60hz range. This is why there is 30fps v-sync. 30 is half of 60, so it can just draw the frame twice each time to get the 30 frames in the 60 hz range i.e. 30 x 2 = 60.



I don't think your problem is 600fps. I'm more than sure it is from less than 60 fps. The reason your GPU is high usage is because theis game seems to be using the GPU to simulate the game. The new GPUs are now general purpose GPUs which means they can have limited functions of a CPU now. That plus multi-threading allow much greater efficiency.



You can try forcing 30fps v-sync and see if that helps. I think you have to add this to the game launcher. not sure if it's in the graphics settings.


Thanks for the above....

VSync on.....




vsync off....




the above only went up to 100+ FPS though and yet I have seen many times this without vsync working.

I have seen this game running with 99% GPU load and a crazy FPS running in to the hundreds, the temp of the GPU gets really hot. But vsync resolves all of that.

You can see the GPU load increasing and the heat also. I have created a new fan profile which keeps it running slower but that is compromised when I have been playing the game for a while as it gets hotter.

Dying Light is just the same. Without adaptive vsync it will go up to 90+ FPS and the GPU load is typically at 99%. With adaptive vsync on it will then go to 60fps and the load will drop to less than half of that.
 

MarkJohnson

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the above only went up to 100+ FPS though and yet I have seen many times this without vsync working.

I have seen this game running with 99% GPU load and a crazy FPS running in to the hundreds, the temp of the GPU gets really hot. But vsync resolves all of that.

You can see the GPU load increasing and the heat also. I have created a new fan profile which keeps it running slower but that is compromised when I have been playing the game for a while as it gets hotter.

Dying Light is just the same. Without adaptive vsync it will go up to 90+ FPS and the GPU load is typically at 99%. With adaptive vsync on it will then go to 60fps and the load will drop to less than half of that.

I'm not sure what your issue is, but that is exactly how v-sync works and why it was created.

G-Sync(nvidia) and FreeSync (AMD) are suppose to adjust your frame rate to your HZ rating. So if you are getting an odd 53 FPS your monitor will adjust to 53 HZ to keep them synced at all times. Adaptive sync (laptops have used this for a while) is suppose to be a generic feature of the VESA standard that is suppose to do the same thing as G-Sync and Free sync(these have more features). This is the first time I've seem v-sync referred to as a type of adaptive sync. Probably marketing to trick people to get them to buy their monitors. They have a new term DAC (Dynamic Active Sync). I haven't found a clear answer to what this even is yet.

-=Mark=-
ps, what app is that you are using to bench the graphics/CPU?
 

Vimes

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I'm not sure what your issue is, but that is exactly how v-sync works and why it was created.

G-Sync(nvidia) and FreeSync (AMD) are suppose to adjust your frame rate to your HZ rating. So if you are getting an odd 53 FPS your monitor will adjust to 53 HZ to keep them synced at all times. Adaptive sync (laptops have used this for a while) is suppose to be a generic feature of the VESA standard that is suppose to do the same thing as G-Sync and Free sync(these have more features). This is the first time I've seem v-sync referred to as a type of adaptive sync. Probably marketing to trick people to get them to buy their monitors. They have a new term DAC (Dynamic Active Sync). I haven't found a clear answer to what this even is yet.

-=Mark=-
ps, what app is that you are using to bench the graphics/CPU?


There is no issue per se with visync, the thread got a little derailed and became more of a discussion. I originally posted regarding the OP's problem with cities.exe not responding etc etc etc.


The reporting tools are a combination of....


MSI Afterburner (install with the RivaTunerStatisticsServer

HWiNFO64

You have to setup the sensors within HWiNFO64 under the Sensors / Configure Sensors and then the OSD Tab.

That in turn reports the information back to Riva and is displayed with the shortcut key allocated with the MSI app.

This might help....


BTW Have a read up about adaptive sync and why it can be preferred over that of v-sync.....

http://www.geforce.com/hardware/technology/adaptive-vsync/technology

you can see vsync video here...

http://www.geforce.com/hardware/technology/adaptive-vsync/videos
 
Last edited:

MarkJohnson

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There is no issue per se with visync, the thread got a little derailed and became more of a discussion. I originally posted regarding the OP's problem with cities.exe not responding etc etc etc.

lol, I was the OP. It was just an announcement of the new nvidia 352.86 drivers being released and the much improved framerates I was seeing. (although it may hve been more the new 1.1.0b C:S update that happened at the same time.)

The reporting tools are a combination of....


MSI Afterburner (install with the RivaTunerStatisticsServer

HWiNFO64

You have to setup the sensors within HWiNFO64 under the Sensors / Configure Sensors and then the OSD Tab.

That in turn reports the information back to Riva and is displayed with the shortcut key allocated with the MSI app.

This might help....


Thanks, this will be greatly helpful. Now I weon't need a second monitor to monitor things with as much.

BTW Have a read up about adaptive sync and why it can be preferred over that of v-sync.....

Oh, okay. You seem to be mixing adaptive sync with adaptive v-sync. these are two completely different things.

Adaptive sync is a monitor technology that allow a variable refresh rate instead of a locked rate of 30/60/90/120/144/etc refresh rates for smoother display.

Adaptive v-sync is just a trick to enable v-sync on and off at strategic times for smoother display.

I think tnhat Dynamic Adaptive Sync (DAS) may be similar to the nvidia Adaptive V-Sync. Except the monitor seems to have this feature rather than the video card.

Here's the monitor I was looking at with DAS.
http://www.newegg.com/Product/Product.aspx?Item=N82E16824025009
 

Vimes

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Groan....

"I must concentrate better and not try and reply to threads at the same time as planning out my city"

oops ;)

Thanks for the indulgence and clarification...!

Whilst the monitor you have linked seems fine I'm not sure if I would like to go below a 27" 16:9 or 16:10 now. I got rid of a 21:9 as it reminded me of a letter box type monitor. I did not appreciate that aspect ratio.