As SwordOfJustice pointed out there is really no reason for Naval organization http://forum.paradoxplaza.com/forum/showthread.php?773385-What-is-organisation-for-naval-units. A naval unit simply shouldn't stop fighting when it hasn't been hit or damaged.
I'd like to take this further into an idea to help make Naval warfare more realistic.
If we take the same concept we are doing for Land units and do it with Naval units we end up with something like this:
Battleship Division Unit (which is what we control and see on the screen)
Front Gun battalion
Rear gun battalion
AA battalion
Bridge battalion
Engine/Steering battalion
Hull battalion
NOTE: These aren't editable, you can't create your own ships, building a Battleship just automatically has these battalion "parts". The parts are simply there to reflect real world battle conditions.
Now that everything is broken out we can have things simulated better.
A hit would damage 1 or more battalions of the ship, for example the bridge. A 100% destroyed bridge will not sink a ship, however with no way to spot or see if your missing or hitting targets and no command, so Front, Rear, and AA guns should have significant decreases in accuracy.
If your in a battle with a submarine, the ship only takes Hull damage or Engine/Steering damage. A submarine cannot damage turrets or other parts. And if a ship's hull is completely destroyed the ship sinks. As hull is damaged, the ship's speed and ability to dodge go down drastically, as a ship that can only move 1mph is a sitting duck. (realistically a ship with about 50% hull damage would sink, but ignoring this)
You can now also simulate other real world issues.
100% destroyed Engine/Steering means the ship is not sunk, but cannot steer or move. It has to be towed back to port or scuttled.
A hit on front or rear turrets has a 5% chance to sink the ship instantly (by going through the armor and hitting the gunpowder/magazine storage).
Damaging a carrier "flight deck" battalion part should render the carrier incapable of launching planes, or planes in the air landing.
Engine damage should make the ship move slower, and thus the fleet move slower.
Each battalion would repair the same way it did in HOI3 2% a day, so you could put a ship out to see with slightly damaged turrets or hull, but have nearly full combat capabilities still.
I'd like to take this further into an idea to help make Naval warfare more realistic.
If we take the same concept we are doing for Land units and do it with Naval units we end up with something like this:
Battleship Division Unit (which is what we control and see on the screen)
Front Gun battalion
Rear gun battalion
AA battalion
Bridge battalion
Engine/Steering battalion
Hull battalion
NOTE: These aren't editable, you can't create your own ships, building a Battleship just automatically has these battalion "parts". The parts are simply there to reflect real world battle conditions.
Now that everything is broken out we can have things simulated better.
A hit would damage 1 or more battalions of the ship, for example the bridge. A 100% destroyed bridge will not sink a ship, however with no way to spot or see if your missing or hitting targets and no command, so Front, Rear, and AA guns should have significant decreases in accuracy.
If your in a battle with a submarine, the ship only takes Hull damage or Engine/Steering damage. A submarine cannot damage turrets or other parts. And if a ship's hull is completely destroyed the ship sinks. As hull is damaged, the ship's speed and ability to dodge go down drastically, as a ship that can only move 1mph is a sitting duck. (realistically a ship with about 50% hull damage would sink, but ignoring this)
You can now also simulate other real world issues.
100% destroyed Engine/Steering means the ship is not sunk, but cannot steer or move. It has to be towed back to port or scuttled.
A hit on front or rear turrets has a 5% chance to sink the ship instantly (by going through the armor and hitting the gunpowder/magazine storage).
Damaging a carrier "flight deck" battalion part should render the carrier incapable of launching planes, or planes in the air landing.
Engine damage should make the ship move slower, and thus the fleet move slower.
Each battalion would repair the same way it did in HOI3 2% a day, so you could put a ship out to see with slightly damaged turrets or hull, but have nearly full combat capabilities still.
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