My initial objective for this mod was to adjust AA capability. Originally, CL's were the answer to all your AA needs. Which unfortunately reduced the real life roles of BB's and CA's in providing AA protection to fleets. But as I dug into the numbers, I found a number of odd values in many of the ship characteristics. The more I looked, the more I felt a need to make changes to produce something which would more closer reflect the actual roles of the different classes of surface ships. I also wanted to have real life reasons to build a balanced fleet.
So here is a mod for naval ships. I would certainly appreciate any feedback and rational which would produce a more realistic depiction of the ship classes.
List of changes:
1. Adjusted AirAttack values. In the original, most AA capability was concentrated in the CL. In reality, CL's,. outside of specialty CLAA ships, did not have extraordinary AA capability. BB's and CA's had extensive AA capability as the war progressed. I took the sum of the AA capability between the DD, CL, CA and BB classes and redistributed the sum to give more AA capability to BB's and CA's. I gave advanced BC's values slightly less than BB's.
Any AirAttack values of one were increased to two. Most anti-air combat will have some over-stacking penalties. Any penalty will cause one value AA to decrease to zero. They will not participate in anti-aircraft. To prevent this problem, I increase one values to two.
I increased carrier AirAttack values by adding in the AirAttack values of their CAG's. The objective is to increase the damage sustained by land based bombers when attacking a fleet protected by fighters. There is a slight to medium impact on the damage suffered by NavBombers and other land based bombers in particular if the land bombers lack fighter protection. Carrier to carrier battles still produce decisive results in my tests.
2. Adjusted AirDefense values. Air defense values determine whether a ship is more likely to be hit and damaged by air attack. Originally, DD's and CL's had higher air defense values than larger ships up through the Basic models. I reduced the early model DD/CL's air defense values and bumped up the early model CA and BB's. I did not touch the CV's.
3. Adjusted SeaDefense values. Seadefense values determine the likelihood of being hit and damaged in surface combat. In the original files, late model DD's are shown as harder to sink than improved light cruisers. This may be a reflection of the DD representing a number of ships. But regardless, I slightly reduced the sea defense value of later model DD's. I slightly reduced the seadefense values of mid model CL's. I slightly increased the seadefense values of late model CA's. The BB's/BC's and CV's looked great.
4. Adjusted SeaAttack values. SeaAttack values looked pretty good for the most part. I felt the CL's were a bit overrated in the early models vs the CA's. So slightly adjusted downward the CL' values. They still have the range and armament to hit DD's hard.
5. Adjusted SubAttack values. CL's did not have significant anti-sub capability. In some navies, they did serve as DD flotilla leaders. So I did not remove the capability entirely but reduced the mid-late model anti-sub capabilities substantially. DD's will be necessary if you want real anti-sub capabilities. I also completely removed anti-sub capability from CA's, BB's and BC's. They didn't have any unless you count their float planes.
6. Adjusted Shore Bombardment values. In the original, DD's and CL's have substantial shore bombardment capabilities. A late model DD has the same shore bombardment capability as a mid and late model CA. Later model CL's actually have greater shore bombardment values than CA's and most BB's. I reduced the bombardment values of DD's and CL's. I am working under the assumption that low weight shells are less capable against prepared fortifications than the heavier weight armaments of CA's and BB's.
7. Final note. In the mod, I include a spreadsheet containing the new values for each class. In parentheses, I include the original values. You can very quickly see what changes I have made.
8. To install. Go to DB/Units folder. Make a backup copy of the entire folder. Then unzip/extract the mod file within the DB/Units/Division folder. Answer "yes" when asked to overwrite existing files. The mod will overwrite the DD, CL, CA, BB, BC and carrier files. It will also place a spreadsheet into the folder containing the new ship values with the old values in parenthesis if you are curious as to the exact changes made.
Send me a email to TalleyKen@bellsouth.net if you would like to try this mod. I would appreciate any feedback.
Hope you enjoy.
So here is a mod for naval ships. I would certainly appreciate any feedback and rational which would produce a more realistic depiction of the ship classes.
List of changes:
1. Adjusted AirAttack values. In the original, most AA capability was concentrated in the CL. In reality, CL's,. outside of specialty CLAA ships, did not have extraordinary AA capability. BB's and CA's had extensive AA capability as the war progressed. I took the sum of the AA capability between the DD, CL, CA and BB classes and redistributed the sum to give more AA capability to BB's and CA's. I gave advanced BC's values slightly less than BB's.
Any AirAttack values of one were increased to two. Most anti-air combat will have some over-stacking penalties. Any penalty will cause one value AA to decrease to zero. They will not participate in anti-aircraft. To prevent this problem, I increase one values to two.
I increased carrier AirAttack values by adding in the AirAttack values of their CAG's. The objective is to increase the damage sustained by land based bombers when attacking a fleet protected by fighters. There is a slight to medium impact on the damage suffered by NavBombers and other land based bombers in particular if the land bombers lack fighter protection. Carrier to carrier battles still produce decisive results in my tests.
2. Adjusted AirDefense values. Air defense values determine whether a ship is more likely to be hit and damaged by air attack. Originally, DD's and CL's had higher air defense values than larger ships up through the Basic models. I reduced the early model DD/CL's air defense values and bumped up the early model CA and BB's. I did not touch the CV's.
3. Adjusted SeaDefense values. Seadefense values determine the likelihood of being hit and damaged in surface combat. In the original files, late model DD's are shown as harder to sink than improved light cruisers. This may be a reflection of the DD representing a number of ships. But regardless, I slightly reduced the sea defense value of later model DD's. I slightly reduced the seadefense values of mid model CL's. I slightly increased the seadefense values of late model CA's. The BB's/BC's and CV's looked great.
4. Adjusted SeaAttack values. SeaAttack values looked pretty good for the most part. I felt the CL's were a bit overrated in the early models vs the CA's. So slightly adjusted downward the CL' values. They still have the range and armament to hit DD's hard.
5. Adjusted SubAttack values. CL's did not have significant anti-sub capability. In some navies, they did serve as DD flotilla leaders. So I did not remove the capability entirely but reduced the mid-late model anti-sub capabilities substantially. DD's will be necessary if you want real anti-sub capabilities. I also completely removed anti-sub capability from CA's, BB's and BC's. They didn't have any unless you count their float planes.
6. Adjusted Shore Bombardment values. In the original, DD's and CL's have substantial shore bombardment capabilities. A late model DD has the same shore bombardment capability as a mid and late model CA. Later model CL's actually have greater shore bombardment values than CA's and most BB's. I reduced the bombardment values of DD's and CL's. I am working under the assumption that low weight shells are less capable against prepared fortifications than the heavier weight armaments of CA's and BB's.
7. Final note. In the mod, I include a spreadsheet containing the new values for each class. In parentheses, I include the original values. You can very quickly see what changes I have made.
8. To install. Go to DB/Units folder. Make a backup copy of the entire folder. Then unzip/extract the mod file within the DB/Units/Division folder. Answer "yes" when asked to overwrite existing files. The mod will overwrite the DD, CL, CA, BB, BC and carrier files. It will also place a spreadsheet into the folder containing the new ship values with the old values in parenthesis if you are curious as to the exact changes made.
Send me a email to TalleyKen@bellsouth.net if you would like to try this mod. I would appreciate any feedback.
Hope you enjoy.
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