• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jorgen_CAB

Field Marshal
57 Badges
May 2, 2002
5.142
2.995
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
So. Every point below the limit gives a x% to hit chance?
Remember there is a minimum of 5% chance to hit in the defines. So it can´t go lower than that.

thats is likely the main advantage of BC´s as they have 28 surface visibility vs 30 of BB´s. (no turret spam)

To be honest I don't know exactly how it work, the defines just say that the weapon profile is modified with the ship profile. The weapon profile being...

Light = 30
Heavy = 50
Torpedoes = 180

It could potentially be calculated in a different way... but I presume this is the way they did it.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Hit chance is based on speed, the faster a ship move the harder it is to hit. Likely hp or something also determines how big the ship is and thus how easy it is to hit. Convoys are easy to hit based on the defines but I could not find anything about how size work for other ships.
 

Jorgen_CAB

Field Marshal
57 Badges
May 2, 2002
5.142
2.995
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
Hit chance is based on speed, the faster a ship move the harder it is to hit. Likely hp or something also determines how big the ship is and thus how easy it is to hit. Convoys are easy to hit based on the defines but I could not find anything about how size work for other ships.

The defines are not clear on that point... they still refer to evasion but evasion do not exist in the game anymore so those lines in the defines are most likely not in use anymore.

Size are obviously determined by the ships visibility value.
 
Last edited:

jju_57

Banned
47 Badges
Oct 13, 2003
13.775
2.006
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
Speed is still used in the calculation. But remember many factors like ocean terrain, weather, etc. impact speed. A 30 knot ship might be down to under 20 knots due to various modifiers.
 

sterrius

Field Marshal
104 Badges
Jan 18, 2009
2.671
5.733
  • Cities in Motion
  • Sword of the Stars II
  • Victoria 2
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Warlock 2: The Exiled
  • Divine Wind
  • Europa Universalis III Complete
  • Dungeonland
  • Crusader Kings II
  • Darkest Hour
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Crusader Kings II: Conclave
  • The Showdown Effect
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Colonel
  • Pillars of Eternity
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • 500k Club
  • Stellaris
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Stellaris: Digital Anniversary Edition
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • BATTLETECH
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Surviving Mars: First Colony Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
At least to escape speed is not that important.

Here are a example.

ADC8B6824F7849D204F3B70227BFA428AE4D6ED0


537ACA11D48B19BABF4D8DF40B9BAE6C58298DF5


12.8 knot speed = 9.6% difference.
So 1 knot = 0,75% Escape bar bonus increase every 1 hours.

The base for escape for every 10% is +0,32 % of the bar filled every hour.

So at best case scenario (100%) a ship needs 31 Hours to escape combat.
Usually they take longer. Around 40-60 hours as its very rare to go above 50-60% no matter how fast your ship is.


So all that matters is to know how speed afect evasion/defense.

Also i made a "RACE" using japan pride of the fleet (19knots) vs a BB (32 knots)
They both started at korea and went to hawaii.

Starting 4:00 9/2/1936

32 knot finished 15:00 14/2/1936 (5 days and 1 hour) .
19 knot finished 14:00 18/2/1936 (8 days).


So unless you're Ultra far away from the province you are going to use your Search & Destroy. Speed is not a issue. (UK, US and Japan usually always have islands and bases close to the action reducing this to 2-3 days of travel).

That gives 4 days to fill the search bar before the enemy fleet jump to other region. (if he is using 2 regions, something i recommend for raiders to avoid you staying more than a week in the same place).

Patrols, Escorts and raiders do need the speed to find the enemy or avoid them. So for them i recommend staying above 30 Knots at minimum.
 
Last edited: