1- speed -> Not that slow, 25 is still a good "heavy ship" speed and this is not a ship you want to use for scout or something. They are to be close to the action so speed to get there is not a issue. Radar is there for the buff not for the detection ^^.
For detection you make a more nimble ship with scouts ^^.
2-> Escape in bad fight with a swarm strategy (The case for ship above) is just not a option. When you realize you are actually losing its already over and you will not recover. (I used quite a bit swarms of DD III´s + coastal on patch 1.0-1.3 as japan to even the odds vs the US air superiority and it was quite effective, but also a One Bullet strategy. Thankfully it was very rare for a US player to recover in time ^^).
So any swarm strategy now in 1.6 is going to follow more or less the same logic.
3-> AA you don´t need anything outside of a DD giving it. They share AA now so you can overstack AA guns on DD`s that are way cheaper and easier to replace. There the AA/Anti-ship gun is also more effective.
Remember a AA increase the overall price of the ship by 2%. (Don´t know why they gave such a penalty to AA but oh well....). So a AA can give more than a 500IC increase in a carrier for example.....
4-> you don´t need a heavy turret if you're going to rely on a swarm of DD´s and Torpedos. Its also the difference beetween killing a DD with one shot vs two shots.
I agree with using screen and torpedoes is very strong.. a bit too strong in my opinion so balance needed.
I also think that if you are in a aircraft heavy environment you do need as much AA as you can get... so having some AA on most ships is a plus. DD are have a -50% penalties to their AA in deep ocean for example and CL a -25%... so you want AA a bit here and there. You don't want to send your DD/CL swarm into the deep ocean and then risk them with severe move penalties in top of an already bad movement.
in my opinion 25 knots is bad if you are to escort your carriers. A slow ship also risk being engaged by quicker CA and sunk before they can engage properly or attacked by carrier aircraft since the carrier is much faster etc... Speed is important for many things... speed give you more options for a relatively small cost in other efficiencies.
You can design a simple CA to screen your carriers or just use the ones you get from the start to fill out that spot.
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