Now, I have not been able to do any extensive testing with the system yet but I have observes some things which is a bit problematic.
I also like to say that I generally like all the new changes, they certainly feel more realistic and fun.
With that said they still are not simulating naval combat in a very realistic way. First of combat will always pit screens against each other with capitals punching each other and carrier planes zooming overhead and combat becoming a big brawl if lots of ships is involved.
This is almost never the case how battles actually took place and decisive naval gun battles were very rare and casualties from naval gunfire was very low for a reason (ships could escape if not favorably matched), especially smaller ships. Destroyers for example rarely if ever engaged in fire duels... their guns was at best used to suppress bigger ships ability to use their guns while they tried to fire torpedoes at them and only in mostly desperate situations or from a position of strength through surprise or some such.
Destroyers were very rarely used to attack enemy ships as once they were located if you had capital ships, they would likely slip away because they were very vulnerable in such situation against enemy cruiser secondary batteries. It is very difficult to swarm an enemy ship due to how things actually work in real life... just because you have five destroyers does not mean they can easily swarm a lone cruiser as one force.
The game makes no such distinctions thus the simulation become very binary and easy to predict and coming up with a best solution seem inevitable since the mechanic is a bit "simple".
The way I have observed is that capital ships seem way too vulnerable to Destroyer torpedoes since you can take 30 destroyers and just massacre a bunch of cruisers or battleships with little to no losses to the destroyers. This means that you really don't need capital ships for anything but shore bombardments... so you can save your fuel for your CA, BC and BB for that (especially as the US who will build many new ships).
The mechanic also encourage you to build only super specialized ships of every class, this is not how ships was built in general in real life so it is a typical Paradox Rock/Paper/Scissor mechanic that make little sense.
Researching Dual Purpose guns seems like the only good choice since they are extremely good on all kinds of ships, this leaves most other naval guns unwanted... especially since large guns in the game seem weak and only good for shore bombardments.
Destroyers and light cruisers seem like the only sensible ships to build with main concentration of destroyers. The only capital ships worth considering seem to be carriers. Not sure of you need just one or two capitals if enemy capital can fire on carriers otherwise which would be a weird mechanic if they could while there a multiple of dozens of destroyers around. Not tested this enough.
But destroyers will completely melt capital ships so winning the screening war is the way to go it seems. Destroyers also is fast so can retreat faster if you are outnumbered which is another good ability with them.
Here are some number of actual destroyer losses by the US in the war...
77 US Destroyers sunk
34 Destroyed by Air
...15 by Kamikaze
...19 by Aircraft (bombs or torpedoes)
17 by Torpedoes (about 70-75% by submarines and 25-30% by enemy destroyers)
10 by Naval Gunfire (several from night actions, don't think anyone was sunk by enemy Destroyer guns)
16 by Accidents, Mines, Shore batteries etc..
I leave things up to you to draw your own conclusions... losses by the UK, Italy and Japan was slightly different of course but I can tell that Naval Gun duels was not a common theme for sinking Destroyers. This does not mean that the guns on the destroyers were useless, they just did not sink as much as they were a deterrent, suppression or support weapon.
The sample of US capital ships destroyed are too small and too narrow but most cruisers were sunk in naval gun battles during night actions and almost all carriers by enemy planes.
These are just some initial reflection on the historical accuracy of the naval combat and some balance issue I have found or I suspect needs to be tweaked (if even possible).
Oh... land based aircraft still interact with sea in peculiar ways... they don't seem to be able to spot things like ships can. I really don't understand why land based aircraft was just not given surface and submarine spotting values and added into the whole naval patrol mechanic. This is just weird?!?
I also like to say that I generally like all the new changes, they certainly feel more realistic and fun.
With that said they still are not simulating naval combat in a very realistic way. First of combat will always pit screens against each other with capitals punching each other and carrier planes zooming overhead and combat becoming a big brawl if lots of ships is involved.
This is almost never the case how battles actually took place and decisive naval gun battles were very rare and casualties from naval gunfire was very low for a reason (ships could escape if not favorably matched), especially smaller ships. Destroyers for example rarely if ever engaged in fire duels... their guns was at best used to suppress bigger ships ability to use their guns while they tried to fire torpedoes at them and only in mostly desperate situations or from a position of strength through surprise or some such.
Destroyers were very rarely used to attack enemy ships as once they were located if you had capital ships, they would likely slip away because they were very vulnerable in such situation against enemy cruiser secondary batteries. It is very difficult to swarm an enemy ship due to how things actually work in real life... just because you have five destroyers does not mean they can easily swarm a lone cruiser as one force.
The game makes no such distinctions thus the simulation become very binary and easy to predict and coming up with a best solution seem inevitable since the mechanic is a bit "simple".
The way I have observed is that capital ships seem way too vulnerable to Destroyer torpedoes since you can take 30 destroyers and just massacre a bunch of cruisers or battleships with little to no losses to the destroyers. This means that you really don't need capital ships for anything but shore bombardments... so you can save your fuel for your CA, BC and BB for that (especially as the US who will build many new ships).
The mechanic also encourage you to build only super specialized ships of every class, this is not how ships was built in general in real life so it is a typical Paradox Rock/Paper/Scissor mechanic that make little sense.
Researching Dual Purpose guns seems like the only good choice since they are extremely good on all kinds of ships, this leaves most other naval guns unwanted... especially since large guns in the game seem weak and only good for shore bombardments.
Destroyers and light cruisers seem like the only sensible ships to build with main concentration of destroyers. The only capital ships worth considering seem to be carriers. Not sure of you need just one or two capitals if enemy capital can fire on carriers otherwise which would be a weird mechanic if they could while there a multiple of dozens of destroyers around. Not tested this enough.
But destroyers will completely melt capital ships so winning the screening war is the way to go it seems. Destroyers also is fast so can retreat faster if you are outnumbered which is another good ability with them.
Here are some number of actual destroyer losses by the US in the war...
77 US Destroyers sunk
34 Destroyed by Air
...15 by Kamikaze
...19 by Aircraft (bombs or torpedoes)
17 by Torpedoes (about 70-75% by submarines and 25-30% by enemy destroyers)
10 by Naval Gunfire (several from night actions, don't think anyone was sunk by enemy Destroyer guns)
16 by Accidents, Mines, Shore batteries etc..
I leave things up to you to draw your own conclusions... losses by the UK, Italy and Japan was slightly different of course but I can tell that Naval Gun duels was not a common theme for sinking Destroyers. This does not mean that the guns on the destroyers were useless, they just did not sink as much as they were a deterrent, suppression or support weapon.
The sample of US capital ships destroyed are too small and too narrow but most cruisers were sunk in naval gun battles during night actions and almost all carriers by enemy planes.
These are just some initial reflection on the historical accuracy of the naval combat and some balance issue I have found or I suspect needs to be tweaked (if even possible).
Oh... land based aircraft still interact with sea in peculiar ways... they don't seem to be able to spot things like ships can. I really don't understand why land based aircraft was just not given surface and submarine spotting values and added into the whole naval patrol mechanic. This is just weird?!?
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