The purpose of this MP mod is to play medium sized muslim countries and to make them bigger and to try to defend the true faith
1.08lastbeta
CB needed for wars, BB less than 15
it is always boring to play the ottoman in MP : you can't have any royal marriage to watch the wars all over the world
The possible countries :
Morocco (Northern Africa)
Oman (Arabia/ Iraq)
Ak Kyunku (will expand in Turkey/Iraq)
Delhi (India/Iran)
Uzbehk Khaganate
mallaca
Nubia (muslim)
all of them may may meet in Iran, so it will easy to make wars between players
all have orthodox techgroup and many cores
----------------------- 05/08/2005
New version available : (version 1.08 available this WE)
Consequently :
cores have been added for every countries so that they can attack freely their neighbourgs
Delhi and Ak koyku income have been reduced and others were improved : income should now be quite fairly distributed
Some "natural cultures" have been added to players(berber for Morocco, Gujarathi for delhi...)
Ottoman Empire should not become too powerfull : Bysance is now much powerfull and may try to hamper muslims
Changes to Religion.CSV :
now Sunni religion makes you get 2 diplo, 2colon, 1 missionary per year
all human have latin techgroup BUT sunni get a -2 instead a -1 for tech in order to make them not as good as the europeans
----------------------players and rules
FrenchCrusader = Oman?
Lt Dan =
Phillip II ?
Von Engel ?
Formula51 = Morrocco?
Fornuco = Ak Koyuku
Lurken =
Moredhel = Delhi or mallaca
RULES
CB needed for wars
BB should be less than 15
players can't have a province in europe (exepted Balkan, Russia and islands or provinces that were in history once muslim)
only 3 provinces per war (colonial cities 1/2, colonies 1/4 TP 1/8)
no province exchange are allowed
map exchange are allowed between muslims and exotic
no colonisation of America is allowed
-for every successful conversion 500d will be granted (or only 250d if this is owner's culture)
-once per session a Djihad may occur : the GM choose a province in the game that should be liberated : every player will have a CB on this province and MUST dow the owner...those who won't must pay 200d that will be given to those who are making the war... the player who liberate the area will get a 500d bonus
- in the same idea
-the owner of the religious cities in the game will get a 200d bonus per session (or +1 stab) : jerusalem, Mecqua, probably Irak and one other city
will be improved a lot on monday (my internet connection was out this week)
1.08lastbeta
CB needed for wars, BB less than 15
it is always boring to play the ottoman in MP : you can't have any royal marriage to watch the wars all over the world
The possible countries :
Morocco (Northern Africa)
Oman (Arabia/ Iraq)
Ak Kyunku (will expand in Turkey/Iraq)
Delhi (India/Iran)
Uzbehk Khaganate
mallaca
Nubia (muslim)
all of them may may meet in Iran, so it will easy to make wars between players
all have orthodox techgroup and many cores
----------------------- 05/08/2005
New version available : (version 1.08 available this WE)
Consequently :
cores have been added for every countries so that they can attack freely their neighbourgs
Delhi and Ak koyku income have been reduced and others were improved : income should now be quite fairly distributed
Some "natural cultures" have been added to players(berber for Morocco, Gujarathi for delhi...)
Ottoman Empire should not become too powerfull : Bysance is now much powerfull and may try to hamper muslims
Changes to Religion.CSV :
now Sunni religion makes you get 2 diplo, 2colon, 1 missionary per year
all human have latin techgroup BUT sunni get a -2 instead a -1 for tech in order to make them not as good as the europeans
----------------------players and rules
FrenchCrusader = Oman?
Lt Dan =
Phillip II ?
Von Engel ?
Formula51 = Morrocco?
Fornuco = Ak Koyuku
Lurken =
Moredhel = Delhi or mallaca
RULES
CB needed for wars
BB should be less than 15
players can't have a province in europe (exepted Balkan, Russia and islands or provinces that were in history once muslim)
only 3 provinces per war (colonial cities 1/2, colonies 1/4 TP 1/8)
no province exchange are allowed
map exchange are allowed between muslims and exotic
no colonisation of America is allowed
-for every successful conversion 500d will be granted (or only 250d if this is owner's culture)
-once per session a Djihad may occur : the GM choose a province in the game that should be liberated : every player will have a CB on this province and MUST dow the owner...those who won't must pay 200d that will be given to those who are making the war... the player who liberate the area will get a 500d bonus
- in the same idea
-the owner of the religious cities in the game will get a 200d bonus per session (or +1 stab) : jerusalem, Mecqua, probably Irak and one other city
will be improved a lot on monday (my internet connection was out this week)
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