Hello fabfeingold, i would like to know what the ressources will represent in your mod (metal = ? and rare = ?). Will it be fictionnals ressources, or you will adjust it to represent real ressoures and materials like iron ore and steel.
I work on a mod since a longtime and the economic system is my biggest problem. Only few countries produced steel before 1950's and then only few countries could produce weapons. Then all the others countries could only buy weapons, and it is difficult to represent that in the game. And also, it is pratically impossible in this game to represent that iron ore is processed in steel.
By using GDP, it gives an fictious industrial strength to many countries (like China with a GDP of 300-280 billions in 1937-1939, while England had a similar GDP, but it could produced weapons in far superior quantity). Will you take that in count in your mod ?
A way to deal with that problem might be to take in count the GDP per capita (thus indicating the indutrial level of a country). On working on that problem.
I know that it is just a game at the end...