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Hagar

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Provided we get accredited for them that's fine, methinks. I haven't consulted the rest of the team at this stage to be honest, but generally we try to go along with requests like these, and as the work in question is mine my vote has added weight.
Should the problems with the download link persevere just let me know and I'll see what I can do otherwise.
 

fabfeingold

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Obviously you would. It would be fantastic for everyone using the E3 Map if we could adapt the Travel Guide to E3. It would take as a long way. ( about 1/4 to 1/3 of the E3 land provinces would be covered :))
 

Urko

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Regarding the download, I feel the servers won't repair themselves. Rapidshare link is death and Gamefront seems to have the file, yet the download order gets bugged, even with different navigators.

Regarding the permission, I thank you a lot and hope any use of the pack for this map would honour you as an expansion in the use of your hardwork.
 

fabfeingold

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Thanks again Hagar. Urko, I am really looking forward to this. Let me know if you need any help. I have collected some photographs that I intended to use and I have a spreadsheet with old and new province Ids, which makes conversion much easier. Sometime ago I also made a batch program that automatically bulk renames files according to a list. Haven't used it in ages. But that might help a lot.
 

Hagar

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The GameFront download worked fine the last time I checked, which was just days ago... I do know that this site has some country restrictions, so perhaps that's the problem.
 

Urko

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Fabfeingold, I would gladly check the material for those cities :).

Hagar, now I tried using a couple of proxies for USA/Netherlands, and it still fails. Anyway the file is legitimate and I'm in the E.U., so it shoulded pose no problem. :/
 

fabfeingold

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There is but it's slow going. Almost done with adjusting the manpower for the map. Will post the file as soon as I am done. Alas as I am trying to be as historically accurate as possible it's quite a challenge to first find the right statistics for all countries and then distribute the MP over their provinces as realistically as possible. Only British India and Soviet Union left to do. I also got sidetracked by polishing up my US leaders. In fact I'll have to eventually update all my leader and minister files to account for the timeframe 1914-1975. Oh god! That is an insane amount of work. :)
 

Rodolphe123

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The population of Soviet Union seems to be too low (139 m), in reality it was 181.5 m in 1936 according to Maddison datas. If you substracts to this number the population of baltic states, the population of S-U should be around 176 m, and the lowest estimate that I have seen is 167 m.
 

fabfeingold

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:eek:

Looks amazing, do want.

Thanks. Hopefully won't take too long anymore. IC is finished.

The population of Soviet Union seems to be too low (139 m), in reality it was 181.5 m in 1936 according to Maddison datas. If you substracts to this number the population of baltic states, the population of S-U should be around 176 m, and the lowest estimate that I have seen is 167 m.

Thanks for taking a closer look. I can really use the help. I don't have access to my files at the moment but I'll check it out later today. I used the Maddison numbers mostly, in the case of the SU his estimates are possibly at the high end. The Soviet Census of 1937 reported a number of 162 million. It was suppressed as natural growth rates would indeed have implied a population of about 180 million. However in the meantime Holodomor and Stalinist repression happened. The results if public could therefore have raised questions. Anyway 139 million would be far too low. I'll check.
 

Rodolphe123

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I would like to know how you will set the IC of each country?

I do understand that you want to used the gdp.

Will you take in count the tech levels and gdp per capita of each country to establish their national IC ?
 

fabfeingold

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IC is directly based on GDP. One IC now represents 100.000.000 G-K 1990 Dollars. Tech Levels, Infra, Sliders, Ministers, Ideas will then determine actual available IC, i.e. money available for military spending. Hopefully fine tuning for each country will get each of them to the actual amount of military spending at the time. This data is based on the League of Nations almanachs.
 

Rodolphe123

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Hello fabfeingold, i would like to know what the ressources will represent in your mod (metal = ? and rare = ?). Will it be fictionnals ressources, or you will adjust it to represent real ressoures and materials like iron ore and steel.

I work on a mod since a longtime and the economic system is my biggest problem. Only few countries produced steel before 1950's and then only few countries could produce weapons. Then all the others countries could only buy weapons, and it is difficult to represent that in the game. And also, it is pratically impossible in this game to represent that iron ore is processed in steel.

By using GDP, it gives an fictious industrial strength to many countries (like China with a GDP of 300-280 billions in 1937-1939, while England had a similar GDP, but it could produced weapons in far superior quantity). Will you take that in count in your mod ?

A way to deal with that problem might be to take in count the GDP per capita (thus indicating the indutrial level of a country). On working on that problem.

I know that it is just a game at the end...