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Happy birthday Irön Fist!

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One year of Irön Fist.
 
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Hello guys!

Iron Fist version 1.159 now are available for download. ;)
Anticipation of changes:

Version 1.159
04 November 2020

-- Removed the ability to speed up game time to "extreme speed", this speed causes 50% of sudden bugs and the
unexplained loss of some in-game events.
-- Fixed a serious error in "Japan_desperate_war.txt" events for the development of the second atomic bomb on
Nagasaky, correct trigger conditions in events 440013 and 440017.
-- Modified SOV event 3183086, eliminated the possibility of the German event 2018 being triggered 2 times
simultaneously.
-- Changed text for the chosen option A for SOV event 3183086.
-- Changed new text event name for POL event 101.
-- Removed text strings for addon.csv by file extra_text.csv and Boostertext.csv, this text tstrings are already
present in file addon.csv into folder "Additional".
-- Added speciality "Panzer Commander" for soviet commander Zhukov G.K.
-- Improved German AI events for "Greece invasion".
-- Added new series of events take to mod "Improved 1936" named "Postwar".
-- Improved SOV AI in file "SOV_Red_Flag_in_Berlin.ai", this AI neeeded to Soviet AI for conquer Berlin, modified
by the great "PB-DK".
-- Improved Soviet events for "USSR RETURNS PERSIAN PROVINCES TO PERSIA IF BAKU IS LOST" in file
"armageddon_events.txt", modified event 700000 and created 2 new events.
-- New event for Persia AI, related event to "USSR RETURNS PERSIAN PROVINCES TO PERSIA IF BAKU IS LOST" in file
"armageddon_events.txt".
-- Fixed error in description text for Soviet event 3183235.
-- Added conditions in trigger for events USA and UK "Naval transports buildings".
-- Improved soviet events in file "USSR_Great_Patriottic_War".
-- Added new soviet events in file "USSR_Great_Patriottic_War".
-- Improved soviet events in file "USSR_armored_organization_1".
-- Added new soviet events in file "USSR_armored_organization_3".
-- Fixed some errors for English AI, in events for Operation Husky.
-- Added new event in "ai_ger.txt" to improve the deployment before the Barbarossa operation.
-- Fixed name of divisions in Soviet scenario file, now all division's names are in russian.
-- Added for HQ units the aggregate brigade "Veicles transport troops".
-- Fixed "UNKNOWN WANTED TEXT" in hide sub-text under botton for production.
-- Fixed serious problem for the interceptor unit, the first two models were unable to carry out the mission of
"air superiority".
-- New events for the US at the time of entering the war, new events for mass recruitment give more manpower.
-- Improved production system for German nation.
-- Fixed 2 serious errors in German events for the "Operation Felix".
-- Fixed wrong pitcure for romanian infantry expedition force for Germany army.
-- Added new soviet event in file "USSR_Great_Patriottic_War", soviet buildings fortifications in Leningrad,
Moscow and Stalingrad.
-- Improved trigger event condition for event 20598, Germany have new conditions for declare war against
Yugoslavia.
-- Improved trigger event condition for event 2, Germany have new conditions for declare war against
Yugoslavia.
-- Improved trigger event condition for event 3, Germany have new conditions for declare war against
Yugoslavia.
-- Added new events for wakeup dormant leader for german commander "Lukas von Mazzückler".
-- Added new events for wakeup dormant leader for soviet commander "Joseph Silveji Mazzukovskji".
-- Added 4 new events for all, follow the development of the "battle of britain".
-- Added 3 new events for italy, follow the development of the "Italian expeditionary forces to Russia, CSIR".
-- Added 3 new events for italy, follow the development of the "Italian expeditionary forces to Russia, ARMIR".
-- Added AI event 27100 for Nanjing China for naval transport production.
-- Event that deactivate the escort fighters unit only for human player (for unknown reasons for AI is impossible
deactivate escort fighters) and explain how to perform escort fighter missions for bombers.
-- Fixed serious error in trigger conditions for event 26002 "Italy invades Greece" in file AI_ITA.txt.
-- Changed color of political map for nations China Republican, Shanxi, Afganistan and iraq.
-- Improved GER AI for sent Afrika Korps to italian allied.
-- Created new event for Germany AI, given research project for technological research of the
"basic heavy fighter", will speed up the search for the Messerschmitt BF 110 heavy fighter, making it available
in 1938 as it happened in history.
-- Fixed error in trigger conditions for Holland event 3155004.
-- Fixed error in trigger conditions for U19 event 3155006.
-- Added 10 new events for German AI in file "AI_GER_corrections" to balance the game with Germany AI against
human Soviet player or human USA player.
-- Improved and made more realistic research effects: Arctic Warfare, Desert Warfare and Jungle Warfare.
-- Improved Commonwealth AI and aggressiveness.
-- Fixed error in Finland event 3134012.
-- Fixed error in Finland event 3134014.
-- Added 4 new events for SAF, NZL, AST and CAN, follow the development of the events named
"The End of World War II" in file "Cold_War.txt".
-- Added 4 new events for SAF, NZL, AST and CAN, follow the development of the events named
"Asia Restoration" in file "Cold_War.txt".
-- Fixed error in trigger conditions for events 370040, 370041 and 370043 in file "Mobilization.txt".
-- Improved conditions for events in file "Mobilization.txt".
-- Added new event 28208 for AI USA in "AI_USA.txt" for Max Factor Control production.
-- Improved soviet event 87800 in file "postwar.txt".
-- Improved soviet event 3183070 in file "Cold_war.txt".
-- Fixed error in trigger conditions for AI Soviet events 25582 to 25589 in file "ai_sov.txt".
-- Added new event "1000046" for AI players in file "events_for_all.txt".
-- Improved conditions for events in file "USA_desperate_war.txt".
-- Added new event "470038" for USA in "USA_desperate_war.txt".
-- Added new event "390111" for italian player in file "Husky_operation.txt".
-- Improved conditions for USA AI events "28024" and "28025", air war operations.
-- Added new event "28027" for USA AI, air war operations in DDay.
-- Fixed error in trigger conditions for AI event "1000046" in file "events_for_all.txt".
-- Improved development for many events in file "Cold_war.txt".
-- Fixed serious error in value "soft attack" for USA infantry division of 1945, correct 2.25 in real value 22.5.
-- Fixed error in trigger conditions for UK event 3414 named "A hard lesson" in file "UK.txt".
-- Improved 4 USA events in file "USA.txt", "The US gears up for war" system events, moved from "hoi2.txt".
-- Added 4 new USA events in file "USA.txt" named "After WWII industrial conversion".
-- Added 7 new UK events in file "hoi2.txt" named "After WWII industrial conversion".
-- Added 7 new France events in file "hoi2.txt" named "After WWII industrial conversion".
-- Added new event "370121" only for facist nations in "Mobilization.txt".
-- Added 4 new USA events in file "USA.txt" named "A new threat".
-- Added 4 new USA events in file "USA.txt" named "After WWIII industrial conversion".
-- Fixed an error in the names of the US battleships, removed the double name "Montana-class".
-- Fixed error in description text for events in file "Cold_War.txt", deleted "UNKNOWN WANTED STRINGS" message.
-- Added new AI event "27084" for Nationalist China in "AI_CHI.txt".
-- Improved conditions for SOV event "9362" in file "hoi2.txt", the USSR returns the occupied territories
to Persia.
-- Added new event "135" for UK in "UK.txt", England cedes territories to India.

-- Improved USA initial AI in file "usa_1936.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_dday.ai", this AI neeeded to USA AI for landing to Normandy, modified by the great
"PB-DK".
-- Improved USA AI in file "USA_Dragoon.ai", this AI neeeded to USA AI for landing to South of france, modified by
the great "PB-DK".
-- Improved USA AI in file "usa_gear_up_4.ai", this AI neeeded to USA AI for make war against enemyes, modified
by the great "PB-DK".
-- Improved USA AI in file "USA_Invade_Japan.ai", this AI neeeded to USA AI for make invasion against Japan,
modified by the great "PB-DK".
-- Improved USA AI in file "usa_invade_uk.ai", this AI is needed for USA AI to invade anyone who invaded England,
modified by the great "PB-DK".
-- Improved USA AI in file "usa_italy.ai", this AI is needed for USA AI to invade Italy, operation Husky, modified
by the great "PB-DK".
-- Improved USA AI in file "USA_NAfrica.ai", this AI is needed for USA AI to invade North Africa, operation Torch,
modified by the great "PB-DK".

-- Improved USA AI in file "usa_build_land.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_build_land_1948.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_build_mixed.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_build_mixed_1948.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_build_standard.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_build_standard_1948.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_1936.ai", modified by the great "PB-DK".
-- Improved USA AI in file "Air_Mixed.ai", modified by the great "PB-DK".
-- Improved USA AI in file "air_strategic.ai", modified by the great "PB-DK".
-- Improved USA AI in file "AI_USA.txt", modified by the great "PB-DK".
-- Improved USA in file scenario "usa.inc", modified by the great "PB-DK".

I apologize for the wait time.
Good fun.

Boulvard.

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21 April 1945 near Bautzen, Germany.

Hasso von Manteuffel: << Are you crazy? trying to stop the Russians at the gates of Bautzen will be like going to hell! >>

Lukas von Mazzückler: << Is not hell the place where people like us have to stay? >>

After that battle, no one ever saw him again.
 
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hi....got to ask...do i have to revert to AOD 1.11 from AOD 1.12 to install the mod? Going back means i have to uninstall AOD and reinstall it and patch it up to 1.11...

"Iron Fist" already enjoys the official 1.11 patch incorporated.
It is sufficient to have the original AoD not updated, on which iron Fist must be installed following the instructions in the "READ_ME.txt" file.
I chose not to use the 1.12 patch because in my opinion it doesn't work well, I tested it and tried it about fifty times with the beta tester.
Patch 1.12 makes the German player too strong inexplicably ...a nation that in itself already has a great advantage.
Patch 1.11 according to my opinion has nothing worse than 1.12.
 
ah well....sort of thought there wasnt a easy shortcut....funny thing is i only updated to 1.12 because i thought your mod would use it...anyway ty for the MOD and your work on it...
 
ah well....sort of thought there wasnt a easy shortcut....funny thing is i only updated to 1.12 because i thought your mod would use it...anyway ty for the MOD and your work on it...

The initial idea was to use it, but once it was incorporated it disappointed me.
The balances are all upset and trying to restore them has not given good results.
Don't think about the number 1.12, it's not higher than 1.11.
Perhaps more stable, we only had 2 fewer sudden crashes in 30 tests.
Many news are in the events, but Iron Fist has it's events, studied and improved over time.
Sorry for the 1.12 developers, I'm not saying this out of nastiness, but for my Iron Fist the patch 1.11 is much better ...extensively tested and balanced.
 
ah well....sort of thought there wasnt a easy shortcut....funny thing is i only updated to 1.12 because i thought your mod would use it...anyway ty for the MOD and your work on it...

I don't know if I understand correctly.
You won't be playing Iron Fist because you don't know how to go back to the base version of the game or you don't know how to go back to patch 1.11.
If you explain to me, I think I can help you. :)
 
lol.......i was hoping for a simple patch uninstaller but looking at the game files i will have to delete and reinstall whole game. JUST TIME CONSUMING is all. I remember old HIO2 where every time i changed mods i had to uninstall and reinstall whole game....since back then the mod would over write the whole game....so i know how to uninstall/reinstall but it does take time....sometimes there a uninstall for the patch and just the patch but not this time and think not since patch 1.08. I WILL ASK if you included AOD PATCH 1.11 includes all of the aod patches...i use the gamersgate version of AOD....NOT STEAM and installing takes longer....download game....download patch 1.08 from gamersgate and then patch 1.11 from paradox....again no biggie just time consuming all the while i kicking myself in butt because i updated to 1.12 just minutes before you said you werent going to use 1.12. ANYWAY its not your problem i did want to try out patch 1.12. ty for the mod and tc
 
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lol.......i was hoping for a simple patch uninstaller but looking at the game files i will have to delete and reinstall whole game. JUST TIME CONSUMING is all. I remember old HIO2 where every time i changed mods i had to uninstall and reinstall whole game....since back then the mod would over write the whole game....so i know how to uninstall/reinstall but it does take time....sometimes there a uninstall for the patch and just the patch but not this time and think not since patch 1.08. I WILL ASK if you included AOD PATCH 1.11 includes all of the aod patches...i use the gamersgate version of AOD....NOT STEAM and installing takes longer....download game....download patch 1.08 from gamersgate and then patch 1.11 from paradox....again no biggie just time consuming all the while i kicking myself in butt because i updated to 1.12 just minutes before you said you werent going to use 1.12. ANYWAY its not your problem i did want to try out patch 1.12. ty for the mod and tc

hello deadmanhope!
The installer/uninstaller is there and is easy to use, it's called "John Soft Mod Enabler" and you download it together with all the Iron Fist patch with clear instructions in English in the READ_ME.txt file.
I assure you that AoD patch 1.11 also includes all the previous ones, except the latest 1.12 of course.
hahahaha ... don't kick your ass! :D
I'm sorry I had bad timing, I'm sorry.
I assure you that Iron Fist in this new version 1.159, it is really worth playing it.
The AI is greatly improved, it will test the human player in the new games that are made.
It won't be that easy to conquer the entire planet earth ...for anyone.
I forgot ... I also did a new intro, the second intro, that of the air alarm, to celebrate the first year of the life of Iron Fist.
 
NO problem...already have jsme...wish that AOD had a launcher that includes mods like DH...alas...i ask about the inclusiveness of the patch because in past some of paradox games later patches didnt include all former patches especially when they were in the beta stage...ty for your answer
 
Beautiful mod, and bless you all for such initiative to complete this.

I installed a day ago, and the sprites of soldiers are capital ships. I turned them into counters so I see no other issues. Be well!
 
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Beautiful mod, and bless you all for such initiative to complete this.

I installed a day ago, and the sprites of soldiers are capital ships. I turned them into counters so I see no other issues. Be well!

Thanks!
It is clearly written in the first opening note, number 1 of 5, that Iron Fist does not foresee the use of sprites but only of the counters. ;)
 
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Ciao e grazie per l'aiuto. Allora ti spiego subito cosa mi succede. Dopo aver eseguito tutti i passaggi il gioco si avvia. Durante il caricamento per lanciare la partita il gioco si blocca.
1No, non ho altre mod
2non ho vecchie partite salvate
3 Windows 10

Grazie se riuscirai ad essermi di aiuto

Ciao!
Non mi hai più detto se il problema è stato risolto.
Caso mai prova con l'ultima versione di Iron Fist, sono state corrette moltissime cose alla patch 1.159.
 
Hey. I played several games for Germany both in the old patch and in the new one now. there is no bitter peace between the USSR and Germany, not in the 1st of the parties. Events do not work when the allies invade Italy, displace the mussolini and that's it. tested without standing up for Italy, it will simply be annexed. There are no post-war events after the victory in the east, it would be nice to take events from SMEP for example and integrate them. And so I had to work hard with the Soviets, annexed them at the earliest by 46. Thanks for your work, the mod is great.