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Hello

You are very kind.
I believe that the AI that came to my worst is that of the USA ...almost impossible to set Europe front and Pacific front.
If you want, feel free to check it out, but I ask you to be 100% sure of what you do with Iron Fist AI.
If you intervene with changes, they must also be tested ...my beta tester no longer has all the time before.
I don't have much time to play, it is essential that every modification I integrate is correct and tested.
We can start with USA and see how it goes ...what do you think?
fine with me, i use several test runs before committing anything myself, USA is a bit of a tough nut so it may take a few days or weeks to have something ready :)
 
fine with me, i use several test runs before committing anything myself, USA is a bit of a tough nut so it may take a few days or weeks to have something ready :)

Fantastic.
There is no hurry, things done calmly and well are the best !
To test I keep Cuba as a nation and I never intervene, I remove the fog of war and observe everything like a movie.
for more info contact me when you want, at most in 24 hours I answer .
let's take it as a test and see if the result is good. ;)
 
i usually use costa rica, cuba, the dominican republic, el salvador and all the other minor nations in america to run my tests with since even if they do not enter the war or do nothing, there will be a minimal impact on the game and most are not going to see any action in the war
 
Hello to all
IMPORTANT:
I found a serious error in Soviet events for the development of the 1943 armored brigades and the return to the 1943 armored divisions.
I correct with the new version, I think the 1:36, before the day tomorrow .
Very serious error ...the soviet player (AI and human) because of that mistake, he cannot develop the divisions / brigades of 1943, blocking the updating of the already existing ones of 1941.
I ask excuse me!!!
 
Hello to all

I corrected everything and added a new version of the game, version 1.36.

Anticipations of the recent changes:

Version 1.36
23 June 2020

-- Deleted all second strings "#EOF;;;;;;;;;;;x" in all .csv file into "config" folder, all strings after the
first string "#EOF;;;;;;;;;;;x" will cause errors.
Many thanks to Czarina julie for discovering and reporting this important issue, the cuase of many game crash.
-- Eliminated spaces at the end of texts, before the semicolon ";" and " ;", in many text files in the "config" folder.
They can cause sudden crash of the game.
-- Fixed a serious error in Soviet events for the development of the 1943 armored brigades and the return to the 1943
armored divisions.

Have fun!
 
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you need any help with the ai? i love working on those

Hello! :)

I commission you for a new job, much simpler and faster, at least I think so!
In the event for the Soviet 25607 in the AI_sov.txt file, there is launched the AI file for the fast occupation of Berlin:
command = {type = ai which = "switch / SOV_Red_Flag_in_Berlin.ai"}
But the Soviet is not very fast, often months go by and it always occupies Berlin as the last region.
Are you able to edit the file in the "switch" folder inside the "ai" folder, SOV_Red_Flag_in_Berlin.ai?
The aim is that once launched from event 25607, Berlin will be targeted as a main target.
You can give precedence to this job over AI USA.
Let me know if you feel like doing it.
Thank you.
Luca.
 
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Hello! :)

I commission you for a new job, much simpler and faster, at least I think so!
In the event for the Soviet 25607 in the AI_sov.txt file, there is launched the AI file for the fast occupation of Berlin:
command = {type = ai which = "switch / SOV_Red_Flag_in_Berlin.ai"}
But the Soviet is not very fast, often months go by and it always occupies Berlin as the last region.
Are you able to edit the file in the "switch" folder inside the "ai" folder, SOV_Red_Flag_in_Berlin.ai?
The aim is that once launched from event 25607, Berlin will be targeted as a main target.
You can give precedence to this job over AI USA.
Let me know if you feel like doing it.
Thank you.
Luca.
okay, here is the edits for usa and the red flag ai - this is ai only, i did not mess with the events as wanted to show the minimal changes that can affect your mod greatly.
a few of the problems i noticed; (it is late and i may not be as coherent as i would like but i had the time to test the red flag relatively quickly)
warzone odds for most of the ai's are set much too high which leads them to over commit to one zone rather than spread out which in combination with a very high max attack odds leads them to sit around doing nothing while they have a massive superiority and could have finished the few units in front of them easily, on top of this is too low garrisons which leads to few units available for the ai to transport overseas which affects mostly usa and leads them to have a huge army and most of their mp stuck in usa.
the german build ai's keep flipping between the different ai's.
very high serial settings for the ai leads to them not being able to clear what they are producing for several years and so take very long to see any of the changes actually come out to the field.
there is plenty of room for the ai to build more ic, also most of the ai setup is using very high speedsteps which are very wasteful in icd and can be reduced to 0 in most cases and with a few critical provinces at 1.
feel free to rip my mod for setups, ai and ai events - goes for everyone else as well, just leave a note in the credits or on the forum if you do, i so love it when people do it ^^,
 

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okay, here is the edits for usa and the red flag ai - this is ai only, i did not mess with the events as wanted to show the minimal changes that can affect your mod greatly.
a few of the problems i noticed; (it is late and i may not be as coherent as i would like but i had the time to test the red flag relatively quickly)
warzone odds for most of the ai's are set much too high which leads them to over commit to one zone rather than spread out which in combination with a very high max attack odds leads them to sit around doing nothing while they have a massive superiority and could have finished the few units in front of them easily, on top of this is too low garrisons which leads to few units available for the ai to transport overseas which affects mostly usa and leads them to have a huge army and most of their mp stuck in usa.
the german build ai's keep flipping between the different ai's.
very high serial settings for the ai leads to them not being able to clear what they are producing for several years and so take very long to see any of the changes actually come out to the field.
there is plenty of room for the ai to build more ic, also most of the ai setup is using very high speedsteps which are very wasteful in icd and can be reduced to 0 in most cases and with a few critical provinces at 1.
feel free to rip my mod for setups, ai and ai events - goes for everyone else as well, just leave a note in the credits or on the forum if you do, i so love it when people do it ^^,

You have been faster than I thought.
Thank you so much!
Now I integrate and test the AI further.
Thanks for the advice ... I think you are the best AI expert among amateurs.
I've never understood that much about AI.
I will mention you for sure, I believe with the version, imminent release, 1.43 or higher.
 
okay, here is the edits for usa and the red flag ai - this is ai only, i did not mess with the events as wanted to show the minimal changes that can affect your mod greatly.
a few of the problems i noticed; (it is late and i may not be as coherent as i would like but i had the time to test the red flag relatively quickly)
warzone odds for most of the ai's are set much too high which leads them to over commit to one zone rather than spread out which in combination with a very high max attack odds leads them to sit around doing nothing while they have a massive superiority and could have finished the few units in front of them easily, on top of this is too low garrisons which leads to few units available for the ai to transport overseas which affects mostly usa and leads them to have a huge army and most of their mp stuck in usa.
the german build ai's keep flipping between the different ai's.
very high serial settings for the ai leads to them not being able to clear what they are producing for several years and so take very long to see any of the changes actually come out to the field.
there is plenty of room for the ai to build more ic, also most of the ai setup is using very high speedsteps which are very wasteful in icd and can be reduced to 0 in most cases and with a few critical provinces at 1.
feel free to rip my mod for setups, ai and ai events - goes for everyone else as well, just leave a note in the credits or on the forum if you do, i so love it when people do it ^^,

If I mention you, by what name do you want to be mentioned?
Evil or PB-DK or what?
 
If I mention you, by what name do you want to be mentioned?
Evil or PB-DK or what?
pb-dk is the one i have on this board as evil overlord was taken back in the day, i usually go by evil overlord everywhere else and i also sign my ai's with that so evil is prefered ^^,
i also started doing ai and other mods for hoi1 back when that got out though i played with eu1,2 and vicky mods as well... so i guess you can say i know a bit about the ai from that aspect, have not got the programming skills to really figure out the hard code which i got access to as part of the dev team for 1.10 and onwards :)
 
pb-dk is the one i have on this board as evil overlord was taken back in the day, i usually go by evil overlord everywhere else and i also sign my ai's with that so evil is prefered ^^,
i also started doing ai and other mods for hoi1 back when that got out though i played with eu1,2 and vicky mods as well... so i guess you can say i know a bit about the ai from that aspect, have not got the programming skills to really figure out the hard code which i got access to as part of the dev team for 1.10 and onwards

WOW! excellent route, congratulations.
 
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Hello to all

A huge cumulative patch for Iron Fist is imminent, if I can I also implement patch 1.12 for AoD.
I am currently working on AoD patch 1.12 implementation and AI improvement for USA and ENG.
I arrived at the Iron Fist 1.115 version on 14/08/2020.
There are also new events, 4 concerning the Battle of Britain and 6 concerning the Italian expeditionary forces in Russia, CISR and ARMIR.
I still corrected many errors! o_O
The very kind PB-DK is working on the AI and as soon as everything is ready I will make the new version available for download.
I don't know how long it will take, I think 2 weeks to 6 weeks.
Don't forget about Iron Fist ... we work hard to make it even better. :cool:
See you soon guys! ;)
 
Hello to all

I have decided not to integrate AoD patch 1.12, a decision made after careful consideration.
The AoD 1.12 patch does not play the intro video, the intro is not required, but I took the time and it is part of Iron Fist.
After dozens of tests, I haven't noticed a marked improvement against sudden crashes.
We ran 30 tests with AoD 1.12 and there were 7 crashes, 30 tests with AoD 1.11 and there were 9 crashes.
The gain is small.
Is the German player (both AI and human) inexplicably stronger, parameters within the game engine? ...I only kept the executable and 3 map files, so the strength of Germany cannot be given by settings, events and units of its armed forces.
After years of setting up to find the right balance with Iron Fist, I don't want to do all the huge work again.
I hope that the developers of "AoD patch 1.12" can understand my views.
A giant patch for Iron Fist will be out in a few weeks with new very responsive and realistic AI for the US, England and USSR nations.
And this time the AI will be tough, we have been testing and setting them for almost a month thanks to the precious help of "PB-DK".
Patches for Iron Fist will currently remain based on AoD 1.11.
 
Hello to all

I have decided not to integrate AoD patch 1.12, a decision made after careful consideration.
The AoD 1.12 patch does not play the intro video, the intro is not required, but I took the time and it is part of Iron Fist.
After dozens of tests, I haven't noticed a marked improvement against sudden crashes.
We ran 30 tests with AoD 1.12 and there were 7 crashes, 30 tests with AoD 1.11 and there were 9 crashes.
The gain is small.
Is the German player (both AI and human) inexplicably stronger, parameters within the game engine? ...I only kept the executable and 3 map files, so the strength of Germany cannot be given by settings, events and units of its armed forces.
After years of setting up to find the right balance with Iron Fist, I don't want to do all the huge work again.
I hope that the developers of "AoD patch 1.12" can understand my views.
A giant patch for Iron Fist will be out in a few weeks with new very responsive and realistic AI for the US, England and USSR nations.
And this time the AI will be tough, we have been testing and setting them for almost a month thanks to the precious help of "PB-DK".
Patches for Iron Fist will currently remain based on AoD 1.11.
LOL....funny enought i updated to AOD 1.12 because i figured your next release would be using AOD 1.12....so...either you do months of work and update to 1.12 or i roll back to 1.11.......guess i can find 30 minutes in the next few weeks to roll back....sometimes it dont pay to get ahead of things....anyway glad you still at work on the mod and thanks for the heads up....take care
 
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LOL....funny enought i updated to AOD 1.12 because i figured your next release would be using AOD 1.12....so...either you do months of work and update to 1.12 or i roll back to 1.11.......guess i can find 30 minutes in the next few weeks to roll back....sometimes it dont pay to get ahead of things....anyway glad you still at work on the mod and thanks for the heads up....take care

Ciaoooo! ;)

Sorry but I will stay at 1.11 for the reasons I listed :D:D:D
For Iron Fist you only need basic AoD, Iron Fist updates to patch 1.11 automatically once installed on AoD. :cool:
For the next version of Iron Fist there will be huge improvements on artificial intelligence.
I still corrected a lot of errors that prevented the correct development of some events and the AI. :eek:
Then there are news, events on the battle of England with excellent written texts that give the idea of how we lived with bated breath.
Italian expeditionary forces, the CISR and then ARMIR in Russia.
Also fixed inconsistencies between images of Allied units given in military control to Germany for the USSR invasion.
Very aggressive American and British, hopefully the US is finally operating in the right way both in Europe and in the Pacific ...thanks to the work done on AI, carried out by "PB-DK". :)
I'm almost at the final version ...the one that can be considered complete and well functioning.
Hope you will like it!
 
Some future anticipations on Iron Fist:

Version 1.120 ------ (only at this moment, I think it will arrive at 1.13x )
21 August 2020

-- Modified SOV event 3183086, eliminated the possibility of the German event 2018 being triggered 2 times
simultaneously.
-- Changed text for the chosen option A for SOV event 3183086.
-- Changed new text event name for POL event 101.
-- Removed text strings for addon.csv by file extra_text.csv and Boostertext.csv, this text tstrings are already
present in file addon.csv into folder "Additional".
-- Added speciality "Panzer Commander" for soviet commander Zhukov G.K.
-- Improved German AI events for "Greece invasion".
-- Added new series of events take to mod "Improved 1936" named "Postwar".
-- Improved SOV AI in file "SOV_Red_Flag_in_Berlin.ai", this AI neeeded to Soviet AI for conquer Berlin, modified
by the great "PB-DK".
-- Improved Soviet events for "USSR RETURNS PERSIAN PROVINCES TO PERSIA IF BAKU IS LOST" in file
"armageddon_events.txt", modified event 700000 and created 2 new events.
-- New event for Persia AI, related event to "USSR RETURNS PERSIAN PROVINCES TO PERSIA IF BAKU IS LOST" in file
"armageddon_events.txt".
-- Fixed error in description text for Soviet event 3183235.
-- Added conditions in trigger for events USA and UK "Naval transports buildings".
-- Improved soviet events in file "USSR_Great_Patriottic_War".
-- Added new soviet events in file "USSR_Great_Patriottic_War".
-- Improved soviet events in file "USSR_armored_organization_1".
-- Added new soviet events in file "USSR_armored_organization_3".
-- Fixed some errors for English AI, in events for Operation Husky.
-- Added new event in "ai_ger.txt" to improve the deployment before the Barbarossa operation.
-- Fixed name of divisions in Soviet scenario file, now all division's names are in russian.
-- Added for HQ units the aggregate brigade "Veicles transport troops".
-- Fixed "UNKNOWN WANTED TEXT" in hide sub-text under botton for production.
-- Fixed serious problem for the interceptor unit, the first two models were unable to carry out the mission of
"air superiority".
-- New events for the US at the time of entering the war, new events for mass recruitment give more manpower.
-- Improved production system for German nation.
-- Fixed 2 serious errors in German events for the "Operation Felix".
-- Fixed wrong pitcure for romanian infantry expedition force for Germany army.
-- Added new soviet event in file "USSR_Great_Patriottic_War", soviet buildings fortifications in Leningrad,
Moscow and Stalingrad.
-- Improved trigger event condition for event 20598, Germany have new conditions for declare war against
Yugoslavia.
-- Improved trigger event condition for event 2, Germany have new conditions for declare war against
Yugoslavia.
-- Improved trigger event condition for event 3, Germany have new conditions for declare war against
Yugoslavia.
-- Added new events for wakeup dormant leader for german commander "Lukas von Mazzückler".
-- Added new events for wakeup dormant leader for soviet commander "Joseph Silveji Mazzukovskji".
-- Added 4 new events for all, follow the development of the "battle of britain".
-- Added 3 new events for italy, follow the development of the "Italian expeditionary forces to Russia, CSIR".
-- Added 3 new events for italy, follow the development of the "Italian expeditionary forces to Russia, ARMIR".
-- Added AI event 27100 for Nanjing China for naval transport production.
-- Events that deactivate the escort fighters unit and explain how to perform escort fighter missions for bombers.
-- Fixed serious error in trigger conditions for event 26002 "Italy invades Greece" in file AI_ITA.txt.
-- Changed color of political map for nations China Republican, Shanxi, Afganistan and iraq.
-- Improved GER AI for sent Afrika Korps to italian allied.
-- Created new event for Germany AI, given research project for technological research of the
"basic heavy fighter", will speed up the search for the Messerschmitt BF 110 heavy fighter, making it available
in 1938 as it happened in history.

-- Improved USA initial AI in file "usa_1936.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_dday.ai", this AI neeeded to USA AI for landing to Normandy, modified by the great
"PB-DK".
-- Improved USA AI in file "USA_Dragoon.ai", this AI neeeded to USA AI for landing to South of france, modified by
the great "PB-DK".
-- Improved USA AI in file "usa_gear_up_4.ai", this AI neeeded to USA AI for make war against enemyes, modified
by the great "PB-DK".
-- Improved USA AI in file "USA_Invade_Japan.ai", this AI neeeded to USA AI for make invasion against Japan,
modified by the great "PB-DK".
-- Improved USA AI in file "usa_invade_uk.ai", this AI is needed for USA AI to invade anyone who invaded England,
modified by the great "PB-DK".
-- Improved USA AI in file "usa_italy.ai", this AI is needed for USA AI to invade Italy, operation Husky, modified
by the great "PB-DK".
-- Improved USA AI in file "USA_NAfrica.ai", this AI is needed for USA AI to invade North Africa, operation Torch,
modified by the great "PB-DK".

-- Improved USA AI in file "usa_build_land.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_build_land_1948.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_build_mixed.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_build_mixed_1948.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_build_standard.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_build_standard_1948.ai", modified by the great "PB-DK".
-- Improved USA AI in file "usa_1936.ai", modified by the great "PB-DK".
-- Improved USA AI in file "Air_Mixed.ai", modified by the great "PB-DK".
-- Improved USA AI in file "air_strategic.ai", modified by the great "PB-DK".
-- Improved USA AI in file "AI_USA.txt", modified by the great "PB-DK".
-- Improved USA in file scenario "usa.inc", modified by the great "PB-DK".

;)
 
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great job boulvard) I will wait for the new version. I just tried out DH mod, and the AI sucked incredibly, in comparison to AOD behaviour. So I rank your mod as the best atm. When will the new version be out?
 
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great job boulvard) I will wait for the new version. I just tried out DH mod, and the AI sucked incredibly, in comparison to AOD behaviour. So I rank your mod as the best atm. When will the new version be out?


Thank you ...these are satisfactions.
It depends on when PB-DK makes itself heard and helps me with the changes, it hasn't been heard for a month.
In truth, little is missing, tweaks to the US AI, some changes to the AI of English, Soviet and German.
I'm at a standstill, PB-DK is a genius with AI, if I put my hand I risk getting worse, I have to wait for him, I have no alternative.
 
still working on the ai parts, usa should be getting a smaller update to help out a bit with the air warfare and some extra forces freed up from garrison hopefully this week ^^,
 
still working on the ai parts, usa should be getting a smaller update to help out a bit with the air warfare and some extra forces freed up from garrison hopefully this week ^^,

Perfect, as soon as the changes are ready, I run the tests and I integrate the current version: 1.135
Thanks again PB-DK! ;)
Before Iron Fist turns its first year, November 1, 2019, the giant patch should be available.
From the last tests we have seen with satisfaction the USA and UK Commonwealth behave as real allies, tough, insidious and evil, as in history it happened starting from 1943.
It's mostly a matter of tweaking and balancing, but the new Iron Fist will be very tough with AI.
Finally a right difficulty for the single player game is coming.
 
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