New Meta Game breaking strat

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Jiav

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Did more than once, works nicely early on. Early PD is not effective enough to shoot down alot of missles especially with a Station around. The fact that missles negate the huge evasion of corvettes - which is the key to their strength - is worth that.

20-25 PD (usual amount of corvettes you are getting rushed by in year 2005-6) is more than enough to shoot down a couple of missiles, obviously depends on numbers.
 

yerm

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No need to nerf a rush into uselessness, it just removes an avenue of play. Better to buff hard counters and alternatives.

Honestly the real problem imo is that even if you DO hard stop with stations, they will occupy every other system and cause you both to be largely irrelevant.
 

redharo

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The biggest problem with rush strat in multiplayer is that EVERY adjacent player to the rusher has to counter it. If even one doesn't, then the rush player can snowball from there
 

Jorgen_CAB

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The biggest problem with rush strat in multiplayer is that EVERY adjacent player to the rusher has to counter it. If even one doesn't, then the rush player can snowball from there

Pretty much all Paradox games need house rules for MP.

I would suggest a 15 year graze period where no one are aloud to declare war on any one. This way you can make contact and have time to build up defenses if your neighbor are building up their fleets too much and/or forge alliances with each other.

I don't think there are any really good ways to fix this problem without making either strategy OP. You either nerf early war strategies so they are pointless or keep them very strong.
 

Darkaura

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The problem is the balance, rush strategies are legit, but they should be able to be countered by other plays than rushing yourself.

Fundamentally they have the resource costs way out of wack, there are not enough defensive advantages.

Assault ships should cost alloy not minerals.
Starbases should cost minerals, not alloys.

This would mean that the attacker would have to spend alloy on warships and transport ships, the defender only warships.
It means starbases could be built as well as warships rather than instead of them during the early game.

The return on investment from colonizing is way out of whack. The dissembled ship should provide +2 unity, and colonists should produce 4 food each not 1. This would make them less of a liability since the food production would offset their consumer good consumption and the unity output would give a strategic advantage in the race for your 1st ascension perks. In addition, I'd double, the tech produced by establishing the 1st colony, so that even a rusher would benefit from making a colony before starting his rush, giving a tough choice to make.
 

makaramus

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sounds like "all in" strategy that if fails you are doomed to be loser (in best case vassal of strong empire XD) entire remaining game
nice cheese strategy but risky at multiplayer :D
 

TheDeadlyShoe

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It works in large part because the capital starbase is fairly weak. its a shipyard starbase. I've long thought the homeworld starbase should start with defense platforms.
 

MeowBeep

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What is the plan for when your target peaces out and ends the war just before you start to raid their pops? You get a bit of energy and minerals for victory, but no pops to show for your investment..
 

Masoz

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I play SP to build an empire. Dismantling that empire to run a cheesy strategy like this to "win" would be something I do once for the novelty.

In MP though, rush strategies should be something done to punish greedy or unaware players. However, just building up your empire normally shouldn't count as being greedy. So this needs to be dialed back a bit somehow.
 

Nathgar

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This actually happened to me performed by the AI. Year 2210, militaristic neigbour declares war and invades with 30+ corvettes. Spaceport and my own 15 corvettes stood no chance. Adminral difficulty. Never expected that from AI especially not in Le Guin.

Game was literally over.
Bribe the AI, especially advanced AI. Before they can decide to rival, get that trade deal to them for plus 100 opinion, then form trade pacts and such. If they are purifier types. rip gg. Otherwise getting an early game defensive pact with an advanced AI is pretty nice.