While I do enjoy cranking up mercantilism for the nice trade boost, it strikes me as rather bland. There really isn't any control over whether or not you get to increase it, and when you do get the option to through event, its almost always a good idea to increase it. The following suggestions are meant to add a strategic depth and add flavor to the mercantilism mechanic.
Firstly, bringing back the slider, maybe not in the same implementation as in EU3, but some way to determine whether your markets are oriented toward free trade or mercantilism. Changing this value would cost diplomatic points either way and would have a cool down time until it could be done again.
Secondly, there should be inherent disadvantages and advantages to both sides of the coin. For instance:
A highly mercantile market might
Firstly, bringing back the slider, maybe not in the same implementation as in EU3, but some way to determine whether your markets are oriented toward free trade or mercantilism. Changing this value would cost diplomatic points either way and would have a cool down time until it could be done again.
Secondly, there should be inherent disadvantages and advantages to both sides of the coin. For instance:
A highly mercantile market might
- increase domestic trade power/ provincial trade power
- decrease foreign trade power
- decrease better relations over time
- slightly increase liberty desire of colonial nations.
- increase trade power gained from colonial nations
- At extremely high mercantilism give CB for nations who have a certain percentage of trade in domestic nodes?
- grant an additional merchant at high values
- increase steering
- increase foreign trade power
- increase dip rep slightly ( at max like .5 or 1)
- maybe decrease liberty desire
- maybe decrease trade granted by colonial nations
- 1
Upvote
0