By mwo definitions the locust does have ballistic hardpoints- for the machine guns. HBS turned MGs, flamers and small lasers into support weapons, which is a category mwo doesn't have. So yes, it had ballistic points to start with and HBS added support points.
You're equating MWO hardpoints to HBS:BT hardpoints. That is incorrect. Stop doing it.
The way the combat engine works, mechfiles don't need hardpoints. They need equipment allocation data. Hardpoint data operates within the sim and mechlab level. A level that was introduced and refined
AFTER the combat module.
And for the third time, HBS started with 1:1 stock allocations, not MWOs inflated ones. I really don't know how much clearer I can make that.
Your complaint is less a systemic issue than a preference issue- you don't like the hard point system.
Once again, you are hilariously wrong. I actually quite like the hardpoint system. What I don't like is the absurd degree that hardpoint allocations are being inflated.
That they're 'accumulating rapidly' is an absurd overstatement.
Again, simply incorrect. Let's look at the most recent mechs shall we?
The Urbanmech has, based on a stock 1:1 interpretation the following hardpoints:
1 Ballistic,1 Support
It makes sense to add one or two additional hardpoints to it to give it some flexibility. But that's not what happened. Here's what happened:
4 Ballistic, 2 Energy, 2 Support
The King Crab:
2 Ballistic, 1 Missile, 1 Energy
Instead it gets
2 Ballistic, 4 Missile, 4 Energy, 4 Support
The Centurion:
1 Ballistic, 2 Energy, 1 Missile
Instead it gets
1 Ballistic, 2 Energy, 3 Missile, 2 Support
How about the Shadow Hawk?
1 Ballistic, 2 Missile, 1 Energy
What does it get?
3 Ballistic, 3 Missile, 1 Energy, 2 Support.
If HBS wants to give people this much flexibility for their mechs, then just scrap the damn hardpoint system entirely and let people customize freely.