Since it didn't look like the discussion was started yet, likely because no Youtube version is up yet, figured I should start a thread here to not derail the current haiku discussions in the stream thread. 
Things that I noted:
Things that I noted:
- MechTech work is sequential. Meaning, if you have 2 mechs that take 33 days to fix each, it will total to 66 days.
Conjecture: this may be because in the stream, the caster only had one mech bay. If this is still true for the second and third mech bays, maintaining the unit might get very... tricky.We've got only one queue, per @HBS_InspectorHound 's post below. Incoming tricky queue management. - Ship upgrades are a separate track for upgrade time.
- Leopard landings can destroy mechs if you're in the wrong place at the wrong time. Conjecture: using leopard landings to bait enemy mechs so you can squash them with your leopard?
Player basically only had the head left on his spider after getting his spider squashed by his leopard, so it would conveniently destroy all salvagable pieces (except head items) if you didn't care about salvage.
- The slider for the 2 skull mission had up to 3/14 salvage, on what I thought was a destroy convoy mission. Kiva didn't move the slider to the lower end of the range, but the number on the left was 2 compared to 14 on the right. Hopefully that doesn't mean a minimum of 1/2.
- Destroyed sections are considerably more expensive to fix than damaged sections. Numbers in the video showed around $30000 CBIlls to fix an individual destroyed section on a Spider, versus $500-$1000 for installing new weapons.
- Removing destroyed stuff is considered 0 Cbills and 0 days of work.
- Upkeep costs for mechs are the same across all chassis sizes, reasoning provided by Kiva is to not punish the players for using larger mechs (it's already more costly to maintain the larger mechs by virtue of more expensive parts being used).
- SRM +2 damage (per missile) was seen in the video. Doesn't that mean +50% damage for the entire barrage (it was an SRM6)?
- Med Laser +2 damage, +25% crit was seen also.
- Mechwarriors can only gain talents (specializations) from two trees.
- Guts 5 Mechwarriors still only have 4 health. Which means our mechwarriors are quite squishy in terms of knockdowns, or side torsos getting blown out.
- AOD is gone? I believe someone mentioned on the stream.
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