New forum member, just saying hello in the new year, and asking for some advice.
I don't currently have any games from Pdox on any of my working computers, but was wondering about the space 4x game Stellaris. I was trying to find out what all content there was for this game, and maybe get some advice. Upon looking into it, my information seems to indicate that the base game is like $40, but there are also 3 expansions, something like $20 each, and then there are also like 6 DLC items, and these run anywhere from $7.00 to $10.00, so the game could end up being out of my budget if I needed to grab everything available to have a good gaming experience.
My needs are for some near term solo play, preferably offline while I learn how to play, and then to teach a friend how to play and see if it is something that would interest them. Would just the basic game be good for this? Or would I really need to buy all the other items as well?
My friend gave a good review for something that was called "Shadow of the tomb raider", which has very good graphics, but it is a FPS game. My own preferences are for games like MoO2, where the graphics are very old and bad, but the content (especially the tactical space combat) is outstanding! Is Stellaris going to have something for both my friend and I? And will just the starter game be enough for that? I'm not in the market at this time for spending $100 on a new computer game, let alone $150 unless it will provide the level of fun I have enjoyed with HoI2 and MoO2.
Can anyone give me a breakdown on what all the different products bring to the Stellaris table? I would have just asked this question over in the Stellaris forum, but, IIUC, I needed to have already purchased the game to post there?
So, any thoughts folks on what to buy now and what to hold off on?
###########################################################################################################################
###### October 3rd AAR post ######
###########################################################################################################################
The game initial setup:
In Stellaris, the game starts off with the players already having built a small fleet of warships, and augmenting that tiny combatant force are a single construction ship and a single science ship, the only thing missing is a colony ship. The thing is, any spacefaring civilization is going to have built many, many, many more ships than this, considering how Earth civilization has built probes, satellites, and shuttles, there should be a great many 'ships, bases, satellites and infrastructure' in existence at game start. So how do I write my stories, reflecting batter what a spacefaring civilization would have to have had, before the starting setup in Stellaris?
The ships:
For a not totally unrealistic look at how the game start up is, lets say that there are two types of ships in Stellaris, the ones we build and interact with, called 'Starships' and the ones we don't build nor interact with, but are rather understood to be abstracted and existing, but not present in-game. The in-game starships would have to be something special, as their missions are going to take them away from friendly shipyards and naval bases for years (or even decades) at a time, and this in turn means that they would have to be all but self sufficient in terms of equipment and supplies, as well as the ability to harvest some local materials for replenishment of parts and food, air, and water and whatnot. This gives a perfect excuse to make the case for having just a handful of ships capable of undertaking these missions, as their sheer size and complexity would preclude their construction in great numbers before the need for them exists, in the days before hyperlanes were discovered. So, for story writing purposes, there should be assumed to be thousands >>> to hundreds of thousands of smaller, cheaper ships that swarm about in the home system, but all within easy reach of other ships and bases and installations of all kinds, so that they don't need to have all the self-sufficiency requirements of a full on starship.
In my previous writings, I had this in the back of my mind, but it was only upon seeing what I had actually written last week that I realized that I needed to make much more of a point about this issue, as it is a critical element of my story, so I'll probably start writing a great deal about the shipyards, and the ships themselves in a setting up the back ground for my stories kind of thing.
The bases:
In Stellaris, the only place that bases can be built (talking about armed orbital platforms here) is in the center of a solar system. This is a problem, as there is no good reason that a planet couldn't have a defensive base built in orbit around it, and likewise the all important hyperlane exits should have the ability to have bases built nearby to enforce sovereignty
The resources:
The Populations:
The scale:
The combat:
I don't currently have any games from Pdox on any of my working computers, but was wondering about the space 4x game Stellaris. I was trying to find out what all content there was for this game, and maybe get some advice. Upon looking into it, my information seems to indicate that the base game is like $40, but there are also 3 expansions, something like $20 each, and then there are also like 6 DLC items, and these run anywhere from $7.00 to $10.00, so the game could end up being out of my budget if I needed to grab everything available to have a good gaming experience.
My needs are for some near term solo play, preferably offline while I learn how to play, and then to teach a friend how to play and see if it is something that would interest them. Would just the basic game be good for this? Or would I really need to buy all the other items as well?
My friend gave a good review for something that was called "Shadow of the tomb raider", which has very good graphics, but it is a FPS game. My own preferences are for games like MoO2, where the graphics are very old and bad, but the content (especially the tactical space combat) is outstanding! Is Stellaris going to have something for both my friend and I? And will just the starter game be enough for that? I'm not in the market at this time for spending $100 on a new computer game, let alone $150 unless it will provide the level of fun I have enjoyed with HoI2 and MoO2.
Can anyone give me a breakdown on what all the different products bring to the Stellaris table? I would have just asked this question over in the Stellaris forum, but, IIUC, I needed to have already purchased the game to post there?
So, any thoughts folks on what to buy now and what to hold off on?
###########################################################################################################################
###### October 3rd AAR post ######
###########################################################################################################################
The game initial setup:
In Stellaris, the game starts off with the players already having built a small fleet of warships, and augmenting that tiny combatant force are a single construction ship and a single science ship, the only thing missing is a colony ship. The thing is, any spacefaring civilization is going to have built many, many, many more ships than this, considering how Earth civilization has built probes, satellites, and shuttles, there should be a great many 'ships, bases, satellites and infrastructure' in existence at game start. So how do I write my stories, reflecting batter what a spacefaring civilization would have to have had, before the starting setup in Stellaris?
The ships:
For a not totally unrealistic look at how the game start up is, lets say that there are two types of ships in Stellaris, the ones we build and interact with, called 'Starships' and the ones we don't build nor interact with, but are rather understood to be abstracted and existing, but not present in-game. The in-game starships would have to be something special, as their missions are going to take them away from friendly shipyards and naval bases for years (or even decades) at a time, and this in turn means that they would have to be all but self sufficient in terms of equipment and supplies, as well as the ability to harvest some local materials for replenishment of parts and food, air, and water and whatnot. This gives a perfect excuse to make the case for having just a handful of ships capable of undertaking these missions, as their sheer size and complexity would preclude their construction in great numbers before the need for them exists, in the days before hyperlanes were discovered. So, for story writing purposes, there should be assumed to be thousands >>> to hundreds of thousands of smaller, cheaper ships that swarm about in the home system, but all within easy reach of other ships and bases and installations of all kinds, so that they don't need to have all the self-sufficiency requirements of a full on starship.
In my previous writings, I had this in the back of my mind, but it was only upon seeing what I had actually written last week that I realized that I needed to make much more of a point about this issue, as it is a critical element of my story, so I'll probably start writing a great deal about the shipyards, and the ships themselves in a setting up the back ground for my stories kind of thing.
The bases:
In Stellaris, the only place that bases can be built (talking about armed orbital platforms here) is in the center of a solar system. This is a problem, as there is no good reason that a planet couldn't have a defensive base built in orbit around it, and likewise the all important hyperlane exits should have the ability to have bases built nearby to enforce sovereignty
The resources:
The Populations:
The scale:
The combat:
Last edited: