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Hive

Lex Superior
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Elio Vasa said:
Pls if some pics of single areas were edited by You on forum threads, can You edit here? (I saved Australia pic with more provs, for example...).

Reconstructing my map from the screenshots won't really do much good. It'll actually be easier to just start with a new one from scratch...
 
Mar 22, 2006
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FAL said:
Ryo's AoD mod has the advantage that it comes with a 1492 scenario and is more or less ready for mp. The disadvantage (at least for some) is that Ryo incorporated a lot of own ideas, like a mighty fortress in Constantinople and high manpower levels in countries like Portugal, which not everyone likes.

What kind of person implements their own ideas? What a stooge! If I was going to design a mod, I would make it pleasing to everyone in the whole world and use only existing ideas. No point innovating when you can take existing ideas and copy them. And if someone doesnt like something, that means it is bad.

:cool:
 

Casluerj

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ObserverDrone said:
What kind of person implements their own ideas? What a stooge! If I was going to design a mod, I would make it pleasing to everyone in the whole world and use only existing ideas. No point innovating when you can take existing ideas and copy them. And if someone doesnt like something, that means it is bad.

:cool:

I disagree. There are always ppl complaning about anything.

:rolleyes:
 
Mar 22, 2006
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No. The goal of a mod designer should be to please everyone simultaneously. If you cant do that, get out of the mod design business.

I dont know why people even bother making mods anyway. Variety is not the spice of life, after all. Everyone should just play the Paradox scenarios that come with the game. They are the best anyway. Like some modder could do a better job than Paradox?

Even if a mod is 99% good, that 1% just ruins it for me. Boycott all mods that are not perfect, I say.
 

Casluerj

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ObserverDrone said:
No. The goal of a mod designer should be to please everyone simultaneously. If you cant do that, get out of the mod design business.

I dont know why people even bother making mods anyway. Variety is not the spice of life, after all. Everyone should just play the Paradox scenarios that come with the game. They are the best anyway. Like some modder could do a better job than Paradox?

Even if a mod is 99% good, that 1% just ruins it for me. Boycott all mods that are not perfect, I say.

You are too radical, that sucks!

There are great MODs out there. You dll it if you want, if not leave them alone. Most of the Eu2 MP games, are playing with a MOD. Most of SP games are played with MOD too (AGCEEP).

You are too new in the forum to have met a guy who was the master of creating polemical MODs, but almost everyone plays with his MOD.
 
Mar 22, 2006
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Casluerj said:
You are too radical, that sucks!

There are great MODs out there. You dll it if you want, if not leave them alone. Most of the Eu2 MP games, are playing with a MOD. Most of SP games are played with MOD too (AGCEEP).

You are too new in the forum to have met a guy who was the master of creating polemical MODs, but almost everyone plays with his MOD.

But what are you supposed to do if you encounter a mod that doesnt 100% conform to your tastes? What if you are forced to play in a game that uses it? Do you just accept an imperfect product? I dont think I can do that! :confused:
 
Mar 22, 2006
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If a mod has one fortress that is too big for my tastes, I wont play it. If a DP slider is one click too low, dumped. If a leader has 1 point to much shock, forget it.

I cant play this crap. It isnt professionally made.
 

unmerged(10915)

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ObserverDrone said:
If a mod has one fortress that is too big for my tastes, I wont play it. If a DP slider is one click too low, dumped. If a leader has 1 point to much shock, forget it.

I cant play this crap. It isnt professionally made.
Come on, always with the drama :) .
 
Mar 22, 2006
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Casluerj said:
You are too radical, that sucks!

No. Radical would be designing a mod that altered the fundamental economic structure of the game.

See right now, only one resource is extracted in a pure form; gold. The rest are traded and you acquire the income indirectly (if at all). As a consequence, the game becomes a struggle to control the flow of this indirect income through the COTs; particularly colonial COTs. As a result, Eastern European nations are largely marginalized after 1650 or so due to an inability to compete economically. They become merely mercenaries for the naval nations that can afford to fund them.

Imagine if instead you made it so that cotton, sugar, tobacco, fur, chinaware, tea, and spices functioned like gold; as an extractive product. If combined with an alteration to base prices for the remaining goods, it would produce an enormous economic shift. Colonial nations would fight for control over the income producing colonies (just like they fight over gold and COTs already). Colonial COTs would be smaller than the European ones that draw heavily upon goods that were intensely traded in REAL LIFE in large quantities (grain, salt, wine, wool, fish, etc).

Outside of Europe, the goal would be on acquiring lucrative property. In Europe, the goal would be acquiring lucrative trade positions. Austria, Poland, and Brandenburg would stand a chance in the trading game. And there would be more war.

That, my friend, would be radical. Can you dig it?