Casluerj said:
You are too radical, that sucks!
No. Radical would be designing a mod that altered the fundamental economic structure of the game.
See right now, only one resource is extracted in a pure form; gold. The rest are traded and you acquire the income indirectly (if at all). As a consequence, the game becomes a struggle to control the flow of this indirect income through the COTs; particularly colonial COTs. As a result, Eastern European nations are largely marginalized after 1650 or so due to an inability to compete economically. They become merely mercenaries for the naval nations that can afford to fund them.
Imagine if instead you made it so that cotton, sugar, tobacco, fur, chinaware, tea, and spices functioned like gold; as an extractive product. If combined with an alteration to base prices for the remaining goods, it would produce an enormous economic shift. Colonial nations would fight for control over the income producing colonies (just like they fight over gold and COTs already). Colonial COTs would be smaller than the European ones that draw heavily upon goods that were intensely traded in REAL LIFE in large quantities (grain, salt, wine, wool, fish, etc).
Outside of Europe, the goal would be on acquiring lucrative property. In Europe, the goal would be acquiring lucrative trade positions. Austria, Poland, and Brandenburg would stand a chance in the trading game. And there would be more war.
That, my friend, would be radical. Can you dig it?