• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Norrefeldt

Porphyrogenitus
Aug 1, 2001
7.433
2
Visit site
There might still be some very minor changes here and there, but the version that is already out is sufficient basis for publishing in the various threads. No time to lose. Try to focus on the issues at hand, changes to the map are very very likely to be included in the first release. It will all be for later releases.
For this thread, just discuss provinces numbered in white! The rest will be in other threads. Maps without the chicken scratch will replace this one as soon as I get my hands on it.

We need help with
  • Make conversion list for old ID - new ID(s). This will be used for converting knownprovinces lists in 300 country files. They should be configured like this to be readble to Aegnor's program:

    One old to one new conversion:
    Code:
    oldID1-newID1 #Old name
    oldID2-newID2 #Old name
    oldID3-newID3 #Old name
    etc..
    One old to multiple new conversion:
    Code:
    oldID1-newID1 #Old name
    oldID1-newID2 
    oldID1-newID3 
    etc..
    One old can convert into several new ones, but never the opposite! It's no exact science as it's only for this sole purpose.
    If there is no new one that fits, as if it's been covered in PTI, write 0.
  • Make the province.csv entries.
  • Make the 1419.inc entries. (Not the knownprovinces part.)
As default provinces coming from a split old EU2 province in the new map get the combined tax values of the old one +1. Countries need to invest some to get the value out of the provinces, and this addition is an easy way to make up for it. There's already too much manpower on the map, and armies are several times the historical ones, and require no investment, so I don't think manpower should be affected. This formula is best applied to regions, like all provinces on this map piece.

Example: A region of old provinces had combined tax value X. Y new provinces added to the area gives a combined tax values on the new map X+2Y.



In the Pacific there's Kiribati 1381, Samoa 1382 and Tonga 1383.
 
Last edited:

Norrefeldt

Porphyrogenitus
Aug 1, 2001
7.433
2
Visit site
ID;provincename
Code:
1271;New Caledonia
1272;Whangarei
1273;Mankau
1274;Waiora
1275;Whanganu
1276;Whakatu
1277;Kaikoura
1278;Trowerner
1279;Kurnai
1280;Wathaurong
1281;Wergaia
1282;Ngarigo
1283;Wiradjuri
1284;Kamilaroi
1285;Eora
1286;Worjmi
1287;Wadjigu
1288;Yuggera
1289;Iningai
1290;Yirandali
1291;Darumbal
1292;Yuru
1293;Yidinjdji
1294;Dharawala
1295;Barindji
1296;Ngargad
1297;Kaurna
1298;Danggali
1299;Banggarla
1300;Wudjari
1301;Wardandi
1302;Amangu
1303;Worora
1304;Woolna
1305;Viti Levu
1306;Vanua Levu

1381;Kiribati
1382;Samoa
1383;Tonga
 
Last edited:

Norrefeldt

Porphyrogenitus
Aug 1, 2001
7.433
2
Visit site
Further details

The AREAs in the REGION Australia are:
Botany (Australia) = only the coast from 1282 to 1288, four provinces
Kanguru (Australia) all the other Australian provinces
Maori (N.Z)
Papua (Papua and island east of it)
Tasmania (Tasmania) one province

Might be better solutions. The only benefit with a one province Tasmania is to force some explorer to actually go south of Australia.
 

artemis667

Field Marshal
63 Badges
Apr 30, 2002
3.428
703
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Heir to the Throne
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Cities in Motion
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
If you're going to include New Zealand in that region, please call it 'Australasia' instead of 'Australia'. It's kinda important for us kiwis :D
 

Norrefeldt

Porphyrogenitus
Aug 1, 2001
7.433
2
Visit site
artemis667 said:
If you're going to include New Zealand in that region, please call it 'Australasia' instead of 'Australia'. It's kinda important for us kiwis :D
Sorry, but the name is hardcoded. In any case, it cannot be seen from within the game, and it's the same as vanilla EU2 distinction. The other region of Oceania is only the Pacific islands.