You know how Paradox games tend to have this problem, where every war is a total war. There is never any such thing as a limited or small scale war or a border skirmish or such.
Well, I suggest changing that.
To declare a limited war:
When a war is declared, both sides enter a grace period of 1 month when no actual fight may take place – this is the time to make decisions regarding forces that are to be committed to the war. No, this has no basis in history, you do not appear smart by pointing that out. This is exclusively a game mechanic to give the sides time to make in-game decisions based on game mechanics in a game.
To commit an army you need to choose from a small menu in the war’s screen. You always commit per-army, meaning that if your limit of committed troops is 10 you can commit e.g 1 army of 6 and 1 army of 4.
Only forces committed to the limited war can actually fight in the war. Any other armies remain neutral to the other side unless the war Escalates (more on escalation later).
How many forces can be committed depends on the force limits of the sides. Generally, it is 10% of forcelimits (with a minimum of 5k) of the weaker side (to avoid a situation where a side with 1M calls a war involving 100k soldiers “limited” when invading a 10-province neighbor).
During the first month (grace period) you can freely change armies that you choose to commit. After that you can only add new forces to replace wiped-out armies.
If a side manages to fully occupy entire Contested region of the other side and hold it for 1 year they can enforce peace.
Escalation
A Limited war can escalate into a full war under the following conditions:
If one side sends troops to the enemy land outside contested area they get a warning – if the troops do not leave within a month they will automatically Escalate the war.
The losing side can manually choose to Escalate. This requires losing by at least 25% warscore and costs 10 prestige and 1 warexhaustion. Yes, it has a price, as you have to admit to be unable to handle a limited war (undermining your reliability worldwide and in the eyes of your subjects) and gameplay-wise it is to discourage pressing the button just-because.
A war that is Escalated turns into a regular war. Once a war Escalates, allies can be called as if the war has just begun.
Peace in a limited war always causes 5-year truce. War reparations, if demanded, are 50% smaller, the limit on cash demands from Limited war is 50% smaller. Prestige gains and loses are reduced by 50%.
Religious conversion cannot be demanded. Releasing nations can be demanded only for the regions that are Contested.
Well, I suggest changing that.
To declare a limited war:
- Both side must have at least 20 forcelimit and at least 10 provinces (for a smaller country any war would really be major)
- When declaring war you must choose regions that are to be contested – no demands can be made for land outside that region. No occupations can be made outside that regions. I can already here you “but what if…”, that will be covered under Escalation. You always need to choose one region for the enemy and one for you and those regions must border each other (or be the same region). If you both have a piece of the same region you can choose that region for both sides.
- Limited war can only be called for provinces. No vassalage wars allowed.
- No allies or vassals can be called to a Limited war by either side.
When a war is declared, both sides enter a grace period of 1 month when no actual fight may take place – this is the time to make decisions regarding forces that are to be committed to the war. No, this has no basis in history, you do not appear smart by pointing that out. This is exclusively a game mechanic to give the sides time to make in-game decisions based on game mechanics in a game.
To commit an army you need to choose from a small menu in the war’s screen. You always commit per-army, meaning that if your limit of committed troops is 10 you can commit e.g 1 army of 6 and 1 army of 4.
Only forces committed to the limited war can actually fight in the war. Any other armies remain neutral to the other side unless the war Escalates (more on escalation later).
How many forces can be committed depends on the force limits of the sides. Generally, it is 10% of forcelimits (with a minimum of 5k) of the weaker side (to avoid a situation where a side with 1M calls a war involving 100k soldiers “limited” when invading a 10-province neighbor).
During the first month (grace period) you can freely change armies that you choose to commit. After that you can only add new forces to replace wiped-out armies.
If a side manages to fully occupy entire Contested region of the other side and hold it for 1 year they can enforce peace.
Escalation
A Limited war can escalate into a full war under the following conditions:
If one side sends troops to the enemy land outside contested area they get a warning – if the troops do not leave within a month they will automatically Escalate the war.
The losing side can manually choose to Escalate. This requires losing by at least 25% warscore and costs 10 prestige and 1 warexhaustion. Yes, it has a price, as you have to admit to be unable to handle a limited war (undermining your reliability worldwide and in the eyes of your subjects) and gameplay-wise it is to discourage pressing the button just-because.
A war that is Escalated turns into a regular war. Once a war Escalates, allies can be called as if the war has just begun.
Peace in a limited war always causes 5-year truce. War reparations, if demanded, are 50% smaller, the limit on cash demands from Limited war is 50% smaller. Prestige gains and loses are reduced by 50%.
Religious conversion cannot be demanded. Releasing nations can be demanded only for the regions that are Contested.
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