New Launcher for Hearts of Iron IV on the 13th of November

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Voigt

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Always these people who don't wanna use the provided automatic tools, but instead wanna update their files manually and then have problems. :D
atm I also don't have the version="" line in my descriptor mod, doesn't seem the matter though.
 

Captured Joe

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After a lot of game and steam restarts I got it working now.

To get the mod to upload it deleted "mods_registry.json" and in the descriptor mod I added the name line.

So now for bardulon.mod
Code:
name="Bardulon v7.3"
path="mod/bardulon/"

and for descriptor.mod
Code:
name="Bardulon v7.3"
tags={
    "Fixes"
    "Gameplay"
    "National Focuses"
}
supported_version="1.8.*"
remote_file_id="1706242702"

the first line in descriptor.mod wasn't there the first time, because of this sentence:
, which seemed that I don't need the name line in my descriptor.mod file.

The Mod then uploaded, but in the launcher it still said only supports version 1.7.3, and if I started the game with the mods active in the launcher, it didn't work ingame and the mod wasn't applied the checksum was still vanilla.

Now after a bit of waiting, again restarting of the game and deleting "mods_registry.json" it finally works.
Allright, this seems to work indeed.

Can someone PLEASE update the USELESS "how to update your mod" posts at the start of the thread now?
 

Achab

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button_away_facepalm.jpg
 

Aigle2

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@podcat Fixed. It was a problem in the .json file, where a workshop-deleted mod was still appearing and causing issue. Manual deletion of the entry fixed the problem. (for others, the mod was Expert Ai : Kaisserreich)
 

Zilcho

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Can you resize the launcher somehow? I like that I see images when managing mods but I feel even less than I get an overview than before.

Edit: Just saw that mod list isn't even alphabetically sorted!?

Req: Being able to customize the view and sorting!
 

Andy Gainey

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Edit: Just saw that mod list isn't even alphabetically sorted!?

Req: Being able to customize the view and sorting!
I do not know what the plans are for auto-sorting mods by certain criteria, but you can manually reorder mods by pressing the Manage Mods button from the main view, and then grabbing the stack of horizontal bars immediately to the right of the enable toggle. (It is invisible until you move your mouse near it.)
 

Zilcho

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Thanks, that's quite helpful so you can get most commonly used mods to the top. But getting an alphabetical sort like how it was before should really be in there. I could spin off on other criteria I'd like as well but just basic alphabetical is my most sought after as well as most likely popular.

But another thing to bring up around the next "Lets mess with the users fika", modprofiles? I never run lone mods, always a bunch together. Would be nice to be able group them so I can just pick Profile# instead of trying to figure out which mods it was I ran together.
 

Android1639

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stellaris fans: can we get better internal nation mechanics and a more fleshed out pops system?
paradox: we reworked the game and removed the pops system you guys hated so much, also wars have a time limit for some reason.

eu4 fans: can you make more internal nation mechanics and find a smooth way to stop blobbing?
paradox: here's an almost unfunctional launcher and some mission trees!

imperator rome fans: finally, a game where I can RP the rise of rome and maneuver politics and war!
paradox: heres a map painting simulator with choppy events and inaccurate gender laws!

ck2 fans: you guys are doing fine. maybe more politics and intrigue?
paradox: *actually does something right* CK3! (dont let us down)

hoi4 fans: can we have more player choice, alt history focuses, and PLEASE GIVE ITALY AND RUSSIA NOT TERRIBLE TREES (also turkey, sweden, greece, iran need trees)
paradox: we got rid of the launcher which was easy to use, here's a choppy, unbalanced, inconvenient, and outright broken launcher instead! hope you guys like it :)

paradox please, you guys were cool stop ruining all your games. its not the modders fault that they do so much better than you do. also would it kill you guys to show some respect and acknowledge the MANY crimes committed by both sides of WWII. It's very disrespectful to make a game out of mass killing and not even have one line in the game mention that this conflict saw unprecedented barbarity on an unprecedented scale. but no, you think its more important to imply the US president is a fascist by making the focus "America First" give +5% fascism.
 

Brammeke

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Current things that are broken or dysfunctional within the new launcher and version 1.8.0:

- Moving mods' position on the mod list is extremely slow and laggy.
- Mods are not sorted alphabetically. Ex. a dev-build of a mod with exclamation marks is not at the top of the list.
- The syntax change for "supported_version" changed to "version" without apparent reasoning.
- Scrolling through a high amount of mods (around 200) is extremely laggy if they all have a workshop picture/icon.
- Some people can not even launch the game.
- No scrollbar in the mods list makes it extremely tedious to scroll through.
- The mod list entries are way too large, they only display 5~ mods at a time, combined with the other issues make it almost unusable.
- Launcher window is not resizeable, also ties into the too big mod entries, either fix this or the mod entry issue to make it useable.
- The game does not launch at higher then 1080p resolution if fullscreen, only borderless and windowed work.
- Social Media icons in-game are positioned at the bottom of the screen instead of their original placement under the buttons.
- The same social media icons stay on screen when going into the nudge tool.
- Sorting by mod type in the mod list is entirely gone.

It is quite sad to see a launcher that apparently has been worked on for so long, has had so little QA that these minor but extremely hindering issues would appear in such an update. I hope these issues get resolved or at least addressed by the developers.
 

podcat

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caksz

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Manage to update all my mods , but man it's hassle to view the added mod through the launcher , Is the load order important? How the mod are listed ... through alphabet ? number ?
 

minderbart

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when going into manage mods the mods get disabled when you press done
which is exactly the same problem as stellaris, imperator and EU-IV.

edit: so if i press all mods enabled and then disable the mods i don't want then it works.
who designed this?
 

Sethr

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Something that might help if you are having trouble getting the game to launch at all, or have it freeze/go to about 1 fps, try adjusting your resolution settings in the launcher. It happened to me when the EU4 launcher updated, and just happened again to me with Hoi4.
 

Android1639

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Complains about history, only to find out the historical facts, and then tries to justify the confusion? Seems a tad ironic
explain to me how the average person is at fault for not assuming a connection to current US politics in that statement and I'll revoke it. Tell me how my assumptions were not understandable. also I've done research in the last 20 minutes on the america first movement and I find nothing about that is pro-fascist, it was merely a US isolationist movement. however it did state that both communists and fascists tried to manipulate the movement but that's still a quite a jump to making 1/20 americans instantly fascist in that focus. and even futhermore this isnt even relevant to my original post, the point being that paradox isn't treating the game properly.