This is a modette to add new Holy Orders into the game.
So far its only the Knights of the Tau, or the Order of Saint James of Altopascio, who form in game sometime after Rome falls to the moslems. Historically an order like the hospitalers of St. John who escorted Pilgrims through dangerous places, in this case to Rome, and other places but mostly rome, rather than jerusalem. And being brought in to the game on the assumption that they would have been roused to militancy in the same manner as the Knights of St-John had the conflict been in their neighbourhood.
Eventually many more Orders will be added, so as more and more of Europe falls more Knights rise to defend it and a couple more for the Holy Land [im thinking the Lazarines] and a couple for Iberia [Santiago, Toledo or Mountjoy]. Im thinking of testing out the "# Hire Trigger allow = {}" To see if regional orders could be allowed, i.e. Only Christians in Spain can hire the Knights of Toledo, or something along those lines.
But currently its only the Knights of the Tau because currently it was just a test to see if it worked. But anywhere here is the first release of it.
Tau uses the Hospitalers as its modifier so this ought to be compatible with balance mods that change how large holy orders armies are as it doesnt add a new value.
If you have made any orders yourself and would like them included, this is completely a project up for collaboration. If you have an suggestions of Flag-having Orders youd like to see in then mention them and ill see what i can do. Currently it looks like to add new titles you have to replace the landed_titles file, so included in this is a wee file containing what needs to be copied if you want to copy not overwrite to add this to a mod yourve already got going, and mostly likely future updates will carry the same.
An additional mercenaries modette might run as a sister project to this and probably in this thread also.
Anyway, here are the Knights of the Tau all game ready and three second tested [i loaded the game, console fired the event, hired them to make sure they worked and then quit]. If it doesnt work please mention it so i can work out what i forgot to move from the game directory into the mod.
View attachment 48091
And heres a picture of them in game.
Credit for the selection of the first order goes to Lambert Simnel who suggest it in post http://forum.paradoxplaza.com/forum...eas-Thread&p=13460020&viewfull=1#post13460020 as i was going to use a fictional for the same end.
Also this is cool
✠ ✟ ☧ ☦ ☨ ☪
✠♚⚔☪ Crusader Kings
So far its only the Knights of the Tau, or the Order of Saint James of Altopascio, who form in game sometime after Rome falls to the moslems. Historically an order like the hospitalers of St. John who escorted Pilgrims through dangerous places, in this case to Rome, and other places but mostly rome, rather than jerusalem. And being brought in to the game on the assumption that they would have been roused to militancy in the same manner as the Knights of St-John had the conflict been in their neighbourhood.
Eventually many more Orders will be added, so as more and more of Europe falls more Knights rise to defend it and a couple more for the Holy Land [im thinking the Lazarines] and a couple for Iberia [Santiago, Toledo or Mountjoy]. Im thinking of testing out the "# Hire Trigger allow = {}" To see if regional orders could be allowed, i.e. Only Christians in Spain can hire the Knights of Toledo, or something along those lines.
But currently its only the Knights of the Tau because currently it was just a test to see if it worked. But anywhere here is the first release of it.
Tau uses the Hospitalers as its modifier so this ought to be compatible with balance mods that change how large holy orders armies are as it doesnt add a new value.
If you have made any orders yourself and would like them included, this is completely a project up for collaboration. If you have an suggestions of Flag-having Orders youd like to see in then mention them and ill see what i can do. Currently it looks like to add new titles you have to replace the landed_titles file, so included in this is a wee file containing what needs to be copied if you want to copy not overwrite to add this to a mod yourve already got going, and mostly likely future updates will carry the same.
An additional mercenaries modette might run as a sister project to this and probably in this thread also.
Anyway, here are the Knights of the Tau all game ready and three second tested [i loaded the game, console fired the event, hired them to make sure they worked and then quit]. If it doesnt work please mention it so i can work out what i forgot to move from the game directory into the mod.
View attachment 48091
And heres a picture of them in game.
Credit for the selection of the first order goes to Lambert Simnel who suggest it in post http://forum.paradoxplaza.com/forum...eas-Thread&p=13460020&viewfull=1#post13460020 as i was going to use a fictional for the same end.
Also this is cool
✠ ✟ ☧ ☦ ☨ ☪
✠♚⚔☪ Crusader Kings
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