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RisingSun

Colonel
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Mar 26, 2005
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I have been working on another project for Darkest Hour Mod, this will set up the correct installations, resources, OOBs, etcs through out the whole campaign. But this is only for 1936 scenario. The reasons i am doing this, because HoI3 doesnt feel right, neither does any other HoISeries as well. All i can say that who ever did this, did not take their times to get their facts right.

Now i am interesting in Hearts of Iron 4, but there no telling what that strategy game will be like. In the meantime, this project will take time, since there alot of testing and setting up the codes properly. Also have new sprite packages and better icon for units, some will like it and some wont. I wanted to remove the year printed on the icon card and show the correct ship models. After doing some testing, i realise that the events are kicking way off course, some will kick in few months or a year before it actually happen in history. For example i have Marco Polo Event kick in April 1937, suppose to be first week of July. So i manage to fix that, but for others not so sure. Since this is very huge projects to deal everything about the game itself.

Another thing, the unit's stats are off course as well, so i would have to balance those units. After testing those warships with new combat stats, seem much better than previous one.
 

MartinBG

Darkest Hour Developer
2 Badges
Nov 16, 2007
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Some of them are at least.

Correct. In Darkest Hour Full we decided to make most major events dependent on player's actions or decisions instead of having those scripted to fire on certain dates as it used to be in older versions of the game or as it is in Darkest Hour Light (or "none").
 

RisingSun

Colonel
14 Badges
Mar 26, 2005
965
78
  • Arsenal of Democracy
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
I manage to change them back to historical dates in Darkest Hour Full, what i dont understand why so many provinces have too much installations. For example US had some pretty strong coastal defenses around Manila and there are none, many other places have too large port/airfield sizes. Even the resources are not even correct in the Pacific Regions. Anyway i am rebalancing the combat units, installations, resources, events (accurate historical dates), icon/pix for units and sprite package. The sprite pack, prob be just the naval units though. Also want to see if i can find some different music themes as well, depending on what nation you are playing.

http://en.wikipedia.org/wiki/Harbor_Defenses_of_Manila_and_Subic_Bays