I have a few new ideas for EUIII
1. One country could buy provinces from another. This happened many times in history, i.e. this how Colonization on the NE American coast started, and it opens many new windows for historical development, i.e. the Portuguese might buy Siberia from Muscovy.
2
. PTI can be toggled on and off.
3. There could be a hierarchy of countries, i.e. the Kingdom of England ranks higher, and would be more respected/feared, than the Principality of Kiev.
4. Provinces would have a majority and minority culture/religion. A country with a province that had two conflicting cultures/religions would have a stability penalty, i.e. pre-columbian Haiti would be majorly Taino, and minorly Ciboney, but all Pagan, so not much of a penalty. Romania, however, could be majorly Romanian Catholic, but minorly Hebrew Jewish, so the country would have unrest.
5. If two cultures live together long enough, a mixed breed would pop up.
6. An improved trade model, where you can choose what to buy from which countries, i.e. slaves, spice, cotton, whatever.
7. You can choose who to send to a colony/new province. Combining a few of my ideas, say Romania buys a bit of Siberia from the Golden Horde, Moscovy, whoever. They decide to send only the Jews there to end the unrest in Romania. The Jews learn how to live in Siberia from the natives (Chukchi Inuit) and the colony prospers. Romania solved its *racist* problem and gets a bonus. Many years later the Siberian colonies are populated by a Jewish-Chukchi mix.
8. When you capture a province, You have 4 choices. Occupy-treats settlement as any other one in your realm, Enslave-enslaves all population but sends half to other provinces in your realm, Exterminate-slaughters 3/4 of population, or Deport-sends 100% of population to nearest province, whether it be in your realm or another. All choices would not be instantaneous.
Comments? Questions?
Anybody?!?
1. One country could buy provinces from another. This happened many times in history, i.e. this how Colonization on the NE American coast started, and it opens many new windows for historical development, i.e. the Portuguese might buy Siberia from Muscovy.
2
3. There could be a hierarchy of countries, i.e. the Kingdom of England ranks higher, and would be more respected/feared, than the Principality of Kiev.
4. Provinces would have a majority and minority culture/religion. A country with a province that had two conflicting cultures/religions would have a stability penalty, i.e. pre-columbian Haiti would be majorly Taino, and minorly Ciboney, but all Pagan, so not much of a penalty. Romania, however, could be majorly Romanian Catholic, but minorly Hebrew Jewish, so the country would have unrest.
5. If two cultures live together long enough, a mixed breed would pop up.
6. An improved trade model, where you can choose what to buy from which countries, i.e. slaves, spice, cotton, whatever.
7. You can choose who to send to a colony/new province. Combining a few of my ideas, say Romania buys a bit of Siberia from the Golden Horde, Moscovy, whoever. They decide to send only the Jews there to end the unrest in Romania. The Jews learn how to live in Siberia from the natives (Chukchi Inuit) and the colony prospers. Romania solved its *racist* problem and gets a bonus. Many years later the Siberian colonies are populated by a Jewish-Chukchi mix.
8. When you capture a province, You have 4 choices. Occupy-treats settlement as any other one in your realm, Enslave-enslaves all population but sends half to other provinces in your realm, Exterminate-slaughters 3/4 of population, or Deport-sends 100% of population to nearest province, whether it be in your realm or another. All choices would not be instantaneous.
Comments? Questions?
Anybody?!?
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