So; the changelog lists multiple new ideas added; but does not give information on them. So I thought I would do the honor of listing those that can be found easily. I don't dig through files; so for the ones that are more difficult; feel free to contribute.
Feel free to also talk about the changed Armenian; Georgian and Timurid Ideas.
This thread can also be used to discuss the new ideas.
Feel free to also talk about the changed Armenian; Georgian and Timurid Ideas.
This thread can also be used to discuss the new ideas.
- Added Mushasha Ideas.
- Added Sistani Ideas.
- Added Caspian Ideas.
- Added Rûmi Ideas.
- Added Shirvani Ideas.
- Added Ardabili Ideas.
- Added Samtskhe Ideas.
- Added Haasa Ideas.
- Added Hadamhi Ideas.
- Added Ayyubid Ideas.
- Added Ajami Ideas.
- Added Khorasani Ideas.
- Added Transoxianian Ideas.
- Added Farsi Ideas.
- Added Luri Ideas.
- Added Qara Qoyunlu Ideas.
- Added Mahra Ideas.
- Added Yemeni Ideas.
- Added Rassid Ideas.
- Added Tripuran Ideas.
- Added Hanoverian Ideas.
Traditions: +10% Infantry Combat; +20% Fort Defense
+10% Morale; -0.05 Monthly Piety
Missionaries +1
+1 Attrittion for Enemies
+15% Manpower
+1 Legitimacy
+1 Diplomat
+2 Conversion vs Heretics
Ambition: +2 ToTTF
+10% Morale; -0.05 Monthly Piety
Missionaries +1
+1 Attrittion for Enemies
+15% Manpower
+1 Legitimacy
+1 Diplomat
+2 Conversion vs Heretics
Ambition: +2 ToTTF
Traditions: -10% Infantry Cost; -10% Shock Damage Received
+10% Production
+1 Prestige
-0.05 Autonomy
+0.5 Army Trad
+10% Domestic Trade Power
+1 Legit
+10% Institution Spread
Ambition: +10% Infantry Combat
+10% Production
+1 Prestige
-0.05 Autonomy
+0.5 Army Trad
+10% Domestic Trade Power
+1 Legit
+10% Institution Spread
Ambition: +10% Infantry Combat
Traditions: -10% Dev Cost; -25% Merc Maintenance
+10% Good Produced
+10% Infantry Combat
+10% Production Eff
+20% Caravan Power
+10% Tax
+20% Fort Defense
+1 Merchant
Ambition: +1 Prestige
+10% Good Produced
+10% Infantry Combat
+10% Production Eff
+20% Caravan Power
+10% Tax
+20% Fort Defense
+1 Merchant
Ambition: +1 Prestige
Traditions: 20% Manpower Recovery; 10% Morale
5% Discipline
-20% Core-Creation; +1 Culture
+1 Legitimacy
+3 Tolerance of Heathens
-15% Naval Maintenance
-15% Build Cost
+3% Heretic Missionary Strength
Ambition: 25% Force Limit
5% Discipline
-20% Core-Creation; +1 Culture
+1 Legitimacy
+3 Tolerance of Heathens
-15% Naval Maintenance
-15% Build Cost
+3% Heretic Missionary Strength
Ambition: 25% Force Limit
Traditions: +10% Provincial Trade Power; +1 Leader Shock
+1 Legitimacy; -0.05 Piety Monthly
+20% Fort Defense
+15% Cav Combat
-20% Cost of Advisors with Ruler's Culture
+20% Caravan Power
-10% Construction Cost; +1 Prestige
+1 Merchant
Ambition: +10% Goods Produced
+1 Legitimacy; -0.05 Piety Monthly
+20% Fort Defense
+15% Cav Combat
-20% Cost of Advisors with Ruler's Culture
+20% Caravan Power
-10% Construction Cost; +1 Prestige
+1 Merchant
Ambition: +10% Goods Produced
Tradition: +15% Manpower; +10% Manpower Recovery
+10% Morale; -0.05 Monthly Piety
+15% Cav Combat
+2 TotTF
+2% Missionary Strength v Heretics
+20% Spy Network
-10% Stab Cost
+1 Legitimacy
Ambition: +1 Prestige
+10% Morale; -0.05 Monthly Piety
+15% Cav Combat
+2 TotTF
+2% Missionary Strength v Heretics
+20% Spy Network
-10% Stab Cost
+1 Legitimacy
Ambition: +1 Prestige
Tradition: +1 Diplomat; +25% Rebel Support
+1 Legit
+20% Spy Network
+20% Fort Defense
+10% Morale
+10% Trade Eff
-10% Cav Cost
+2 TotTF
Ambition: +2 Tolerance of Heathens
+1 Legit
+20% Spy Network
+20% Fort Defense
+10% Morale
+10% Trade Eff
-10% Cav Cost
+2 TotTF
Ambition: +2 Tolerance of Heathens
Traditions: +10% Cav Combat; +2 Tolerance of Heretics
-10% Cav Cost
+2 TotTF
+10% Goods Produced
+20% Fort Defense
+10% Trade Eff
+5% Ship Durability
+1 Navy Tradition; +15% Privateer
Ambition: +20% Naval FL
-10% Cav Cost
+2 TotTF
+10% Goods Produced
+20% Fort Defense
+10% Trade Eff
+5% Ship Durability
+1 Navy Tradition; +15% Privateer
Ambition: +20% Naval FL
Traditions: +10% Trade Power Abroad; +1 Naval Tradition
+1 Attrittion
+15% Manpower
-1 Unrest
+10% Trade Eff
+5% Sailor Recover; +25% Baval FL [Why is this a sailor icon then?]
-5% Tech Cost
+30% Improve Relations
Ambitions: +1 Colonist
+1 Attrittion
+15% Manpower
-1 Unrest
+10% Trade Eff
+5% Sailor Recover; +25% Baval FL [Why is this a sailor icon then?]
-5% Tech Cost
+30% Improve Relations
Ambitions: +1 Colonist
Traditions: +10% Tax; -10% Shock Damage Received
+20% Fort Defense
+15% Manpower
+10% Morale
+10% Cav Combat
-15% Core Cost
-10% Stab Cost
+10% Goods Produced
Ambitions: +5% Discipline
+20% Fort Defense
+15% Manpower
+10% Morale
+10% Cav Combat
-15% Core Cost
-10% Stab Cost
+10% Goods Produced
Ambitions: +5% Discipline
Traditions: +10% Production Efficiency; +1 Diplomat
+20% Fort Defense
+3 Tolerance of Heretics
+10% Morale
+1 Diplo Rep; -25% Dip Travel Time
+10% Manpower; -10% Fort Maintenance
-0.1 Corruption
-10% Liberty Desire
Ambitions: +1 Diplo Relations
+20% Fort Defense
+3 Tolerance of Heretics
+10% Morale
+1 Diplo Rep; -25% Dip Travel Time
+10% Manpower; -10% Fort Maintenance
-0.1 Corruption
-10% Liberty Desire
Ambitions: +1 Diplo Relations
Traditions: +10% Morale; +15% Cav Combat
+1 Diplo Rep
+0.5 Army Tradition
+10% Morale
+1 Legit
+10% Goods Produced
+2 TotTF
+10% Trade Eff
Ambition: -5% Tech Cost
+1 Diplo Rep
+0.5 Army Tradition
+10% Morale
+1 Legit
+10% Goods Produced
+2 TotTF
+10% Trade Eff
Ambition: -5% Tech Cost
Traditions: +10% Morale; -10% Cav Cost
+20% Cav Combat
+1 Prestige
+20% Spy Network
-15% Artillery Cost [!!!]
-5% Tech Cost
+25% Domestic Trade
+1 Legitimacy; +1 Horde Unity
Ambition -10% Idea Cost
+20% Cav Combat
+1 Prestige
+20% Spy Network
-15% Artillery Cost [!!!]
-5% Tech Cost
+25% Domestic Trade
+1 Legitimacy; +1 Horde Unity
Ambition -10% Idea Cost
Traditions: -10% Idea Cost; +10% Goods Produced
+2 TotTF
-10% Admin Tech
+20% Improve Relations
+10% Production Eff
+0.5 Prestige; -10% Intitution Embracement Cost
+15% Manpower
-10% Dev Cost
Ambition: -10% Dip Tech Cost
+2 TotTF
-10% Admin Tech
+20% Improve Relations
+10% Production Eff
+0.5 Prestige; -10% Intitution Embracement Cost
+15% Manpower
-10% Dev Cost
Ambition: -10% Dip Tech Cost
Traditions: -20% Fort Maint; +10% Infantry Combat
-10% Shock Damage Received
+25% Domestic Trade
+20% Manpower
+2 Tolerance of Heretics
+10% Production Eff
+10% Morale
+1 Diplo Relation
Ambition: -10% Regiment Cost
-10% Shock Damage Received
+25% Domestic Trade
+20% Manpower
+2 Tolerance of Heretics
+10% Production Eff
+10% Morale
+1 Diplo Relation
Ambition: -10% Regiment Cost
Traditions: +20% Cav Combat; +1 Land Leader Shock
+25% Manpower
-10% Core Cost; -5% Province Warscore Cost
+3 Tolerance of Heretics
+1 Land Maneuver
-10% Liberty Desire
-1 Unrest
+10% Tax
Ambition: +1 Land Leader Fire
+25% Manpower
-10% Core Cost; -5% Province Warscore Cost
+3 Tolerance of Heretics
+1 Land Maneuver
-10% Liberty Desire
-1 Unrest
+10% Tax
Ambition: +1 Land Leader Fire
Traditions: +10% Army Morale; +20% Cav Combat
+1 Land Leader Shock
-20% Cav Cost; +1 Yearly Tribal Allegiance
-20% Core Costs
+25% Manpower
+1 Diplomat
-10% Stab Cost
+10% Good Produced
Ambition: -10% Land Maintaiance
+1 Land Leader Shock
-20% Cav Cost; +1 Yearly Tribal Allegiance
-20% Core Costs
+25% Manpower
+1 Diplomat
-10% Stab Cost
+10% Good Produced
Ambition: -10% Land Maintaiance
Tradition: +1 Navy Tradition; +5% Ship Durability
+10% Goods Produced
-20% Merc Maintaiance
+10% Manpower
+1 Naval Maneuver
-5% Cav Cost; +15% Movement Speed
-1 Naval Tradition Decay
-0.05 Autonomy
Ambition: -20% Naval Maint
+10% Goods Produced
-20% Merc Maintaiance
+10% Manpower
+1 Naval Maneuver
-5% Cav Cost; +15% Movement Speed
-1 Naval Tradition Decay
-0.05 Autonomy
Ambition: -20% Naval Maint
Traditions: +10% Infantry Combat; +10% Institution Spread
+10% Goods Produced
+10% Global Trade Power
+10% Trade Eff
+1 Prestige
+10% Manpower
+1 Merchant
+1 Diplomat
Ambition: +10% Production Eff
+10% Goods Produced
+10% Global Trade Power
+10% Trade Eff
+1 Prestige
+10% Manpower
+1 Merchant
+1 Diplomat
Ambition: +10% Production Eff
Traditions: +20% Manpower; 10% Infantry Combat
+10% Morale
+10% Goods Produced
+10% Global Trade Power
+1 Legitimacy
-15% Shock Damage Received
+1 Leader Shock
+10% Trade Efficiency
Ambition: +20% Fort Defense
+10% Morale
+10% Goods Produced
+10% Global Trade Power
+1 Legitimacy
-15% Shock Damage Received
+1 Leader Shock
+10% Trade Efficiency
Ambition: +20% Fort Defense
Traditions: -0.02 War Exhaustion; +5% Army Morale Recovery
+2% Missionary Strength
-10% Dev Cost
+1 Diplo Rep
+10% Tax
-10% Regiment Cost
+0.5 Army Trad
+10% Production Eff
Ambition: +1 Attrittion
+2% Missionary Strength
-10% Dev Cost
+1 Diplo Rep
+10% Tax
-10% Regiment Cost
+0.5 Army Trad
+10% Production Eff
Ambition: +1 Attrittion
Traditions: -10% Construction Cost; +10% Cav Combat
-15% State Maintenance
-10% Dev Cost
-10% Land Maintenance
+1 Prestige
+10% Goods Produced
+1 Diplo Rep
-10% Fire Damage Received
Ambition: +5% Discipline
-15% State Maintenance
-10% Dev Cost
-10% Land Maintenance
+1 Prestige
+10% Goods Produced
+1 Diplo Rep
-10% Fire Damage Received
Ambition: +5% Discipline
I can't find these ones. I looked at Triploi in a later start and they didn't have them, and I can't find them in 1444.