So this is an interesting one. This week is the Free City Idea group. These will given to you by event that will ask you if you want to have the ideas. Example:
We're a Free City! (MTTH 60 Months)
We have accepted the Emperor's request and we are now a Free City. But now there's a new debate going on in our government. Do we strive to be more of a Free City or keep our Traditions?
Keep our traditions.
Relations with Emperor: -20 (+1 Yearly)
Gets Keeping our Traditions for 15 Years giving:
Morale Of Armies: +7.5%
Let's become a true Free City:
Relations with Emperor: +20 (-1 Yearly)
Change Ideas to Free City Ideas
But anyway here are the ideas:
Free City Ideas
Traditions:
We're a Free City! (MTTH 60 Months)
We have accepted the Emperor's request and we are now a Free City. But now there's a new debate going on in our government. Do we strive to be more of a Free City or keep our Traditions?
Keep our traditions.
Relations with Emperor: -20 (+1 Yearly)
Gets Keeping our Traditions for 15 Years giving:
Morale Of Armies: +7.5%
Let's become a true Free City:
Relations with Emperor: +20 (-1 Yearly)
Change Ideas to Free City Ideas
But anyway here are the ideas:
Free City Ideas
Traditions:
- Advisor costs: -10%
- Production Efficiency +10%
- Obey the Emperor: Since we have accepted the Emperor's request. We should make it so we are loyal and keep our title. Yearly Republican Tradition: + 0.5 / Monthly Imperial Authority Gain: +25%
- Protect Our City: Since we rule one city, we need to protect it so we aren't eliminated. Let's build the walls and show the attackers that they we will die before they win. Fort Maintenance: -10% / National Garrison Growth +10%
- Free City Alliances: We are not alone. They're many counties that are like us. So why don't we join together and become an united front. This will help us be independent and protect us from encroachment. Diplomatic Relations +1
- Produce New Contracts: In times of war, the Emperor will jion us and protect us. But we can"t rely on that. We need to new contracts so we can protect ourselves when we need to you. Available Mercenaries: +75%
- Become Centers of Trade: By developing our cities, we become cities able to house Merchants and flow trade through. Why don't we develop our city to become able to match the wealthy cities. National Trade Power: +10%
- Increase Our Army: Our can small since we are only one province. So increasing the military to house more troops will fix the situation. Allowing us to defend against bigger enemies. Force Limit Modifier: +25%
- Tax Our Nobility: There's one thing to stop us from being a republic; the nobility. So the obcious solution is to tax them. We get more money and prevent them from assembling armies. National Tax Modifier: +10%
- National Spy Defense: +20%
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