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HomemCósmico

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currently depending on the star system the player can build 6 habitats in my opinion this mechanic is bad mainly for planetary invasions

I have an idea to share about habitats
what allows the player to build habitats in the star system are colonizable planets, i.e. if there are two colonizable planets in the star system, the player can only build two habitats, but the habitats would be size 15
 
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HFY

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The habitat origin implies that the species homeworld was destroyed, so there are no habitable planets in the system. That's why the species moved into orbital habitats.

How would that work if they needed habitable planets to build the thing they use instead of habitable planets?
 

HomemCósmico

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A origem do habitat implica que o planeta natal da espécie foi destruído, então não há planetas habitáveis no sistema. É por isso que a espécie se mudou para habitats orbitais.

Como isso funcionaria se eles precisassem de planetas habitáveis para construir o que eles usam em vez de planetas habitáveis?
A primeira coisa modifica os habitats para serem equivalentes aos planetas colonizáveis liberando todos os espaços de construção aumentando a capacidade dos distritos nos habitats se não houver planeta para o jogador construir novos habitats haveria tecnologias que dariam a capacidade de aumentar o capacidade de ter habitats em seu império sem a necessidade de ter planetas colonizáveis
 

Thiend

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The habitat origin implies that the species homeworld was destroyed, so there are no habitable planets in the system. That's why the species moved into orbital habitats.

How would that work if they needed habitable planets to build the thing they use instead of habitable planets?
If anything, my biggest complaint with the habitat origin is it should be completely incapable of inhabiting regular planets (you should get a situation on acquiring one to either make it a subject or abandon the planet). Then the habitat origin itself can be balanced properly without having to account for the fact the main downside is paper mache.

Specifically, I'd like to see the extra building traditions/civics stop being obligatory. Those effects should be inherent to the origin and the actual civics/traditions should be unavailable.
 

Pancakelord

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That mod looks like it might partially do what you are looking for. Would be better if the problem was resolved in vanilla, but it is what it is.

It looks like it keeps that voidborne AP/origin empires can build Habs wherever, like now, but empires that don't satisfy that condition, cannot - only letting them build in systems without habitable worlds (and, I'm guessing, without terraforming candidates). So only some systems get overrun with habitats.