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Kovax

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Mebsuta - The game should end in '48, as far as I know. The faction leader sets the victory conditions, and you should be able to view those of your own faction as a faction member. As for units for different fronts, you'll want an AT brigade (for the Piercing stat) in at least a quarter to a half of your divisions facing the Soviets, because they're traditionally "tank-heavy". If you have ONE AT brigade to provide the Piercing value, Hard Attack is less important against anything but super-hard divisions of HARM/MEC, SHARM, or their ilk in multiplayer. INF and ART are far better against "soft" divisions, and should provide the bulk of your firepower, even against most armor divisions. Depending on manpower, I run either 3xINF+ART or 2xINF+2xART in most of my divisions, with AT replacing one of those brigades in 1-2 divisions per Corps on fronts where I'm likely to face enemy armor.

BloodAsp - Obviously, Pilot and Ground Crew training doctrines are important (the former for the initial fight, and the latter to reorganize before the next one). Note that high Infrastructure in the province with your airfield will increase the repair rate. Intercept doctrine gives a 5% per level boost to air combat during the Intercept mission, which can be fairly important. The one that gives radar impact on combat is only useful if you're fighting in provinces adjacent to one of your radar installations, meaning that it's totally useless on offensive operations, and only useful on defensive operations if you've built radar in the cities or other provinces you're covering. As you pointed out, increasing targeting against bombers or fighters is a matter of choice (they cancel out if you research both), and not worth the trouble in my opinion. The CAS ground attack doctrine affects the Ground Attack mission, no matter what kind of plane does it, so TAC, FTR, INT, STR, and even CAG and NAV can also benefit from it, if you use them to attack ground units. As far as I know, the Tactical Air Command and the equivalents in other air doctrine trees reduces the ORG loss from performing certain missions, which can reduce down time if you're doing repeated missions of that type over time, but boosting ORG and Morale (ORG recovery) would be more important.

You could merge your whole navy into one giant fleet, but the stacking penalties would make it relatively ineffective. Granted, it should still fight well enough to be viable, but far less efficiently per ship than a smaller fleet. You might also run up against a fair amount of "friendly fire" damage. Generally, I field fleets of 2xBB or BC+2xCA+CVL+6CL or 8DD, and have no problem dealing with most non-carrier fleets, or those with a secondary CV/CVL fleet supporting the main action. You don't want to mix full CVs with either BB or BC, because the CV has priority, and the escorts will all drop back to protect the CV, leaving your BBs hanging out to dry on their own and taking 100% of the incoming fire. Escorts normally take a share of the incoming shots, and those shots have a low chance to hit them, but the shots taken on a capital ship have much higher odds of hitting.
 

Mebsuta

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The game should end in '48, as far as I know.
Sorry sir but this strikes me as unusually speculative. I have browsed this forum looking for similar information as well as other stuff I would hope is already answered in order to avoid making further topics. One thing I have noticed is you, here since at least 2010 already participating. May I know why do you not have certainty about this inquiry even tho you have been here for at least 7 years?
 

Palmerdale

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Regarding ending in 48. Most players don't play to the bitter end. I know I haven't. I can usually tell the penultimate result by 42, and playing out 43 through 48 would be an exercise in micromanagement. I'd rather investigate another aspect of the beginning of the war. Kovax may not have played a game until the engine simply stopped due to a time limit, or at least if he has, he might not have done so anytime recently.

I've always been under the impression that the game ends on Jun 30, 1948. I've no real compulsion to question that assumption, even if it is very speculative.
 

Palmerdale

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@Mebsuta... I did have a question for you. Playing as Finland, how did you circumvent the Winter War event that fires for Russia, usually in December of 40? If you're mucking around in Saudi Arabia, that event clearly didn't fire, or you'd have given territory to Russia or had a skirmish at the least.

I've not played as Finland before so I'm not familiar with the events that country has.
 

Mebsuta

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@Mebsuta... I did have a question for you. Playing as Finland, how did you circumvent the Winter War event that fires for Russia, usually in December of 40? If you're mucking around in Saudi Arabia, that event clearly didn't fire, or you'd have given territory to Russia or had a skirmish at the least.

I've not played as Finland before so I'm not familiar with the events that country has.
Easy. Start a custom game and lower your neutrality to 71. Then, enact preparing for war to drop it to 11 by Oct'36. By allign to the Axis in Feb'36 you should get a formal invitation in Aug'37 due to the super boost of alligning with low neutrality. Being in an alliance with Germany, URSS or joining a faction will prevent URSS from firing the winter war. Since not just one, but two of those things are true, nothing will happen in Dec'39 which gives you a free pass on 1938 to take Norway and Sweden knowing that the Soviets will not DoW the Axis until it is either past 1942 or Germany fires a political event to invade only with Italy, Hungary and Slovakia in 1940.

Actually you could join the axis easily without a custom game. Just prepare for war, raise Norway threat ASAP and you'll join in about the same timeframe.
 
Last edited:

Mebsuta

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Regarding ending in 48. Most players don't play to the bitter end. I know I haven't. I can usually tell the penultimate result by 42, and playing out 43 through 48 would be an exercise in micromanagement. I'd rather investigate another aspect of the beginning of the war. Kovax may not have played a game until the engine simply stopped due to a time limit, or at least if he has, he might not have done so anytime recently.

I've always been under the impression that the game ends on Jun 30, 1948. I've no real compulsion to question that assumption, even if it is very speculative.
I would love to one day. Usually I restart all over again if something I have not learned about happens or if I think I have already accomplished my main plans and decide to just leave it as an operational victory for my faction.

So yeah, I think I understand why none of you would know... But that itself is a bit funny really.
 

marxianTJ

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The game ends on the first day of 1948 unless you've modified the end date. You can continue to play, but the game will no longer track your progress towards victory conditions and any mission that requires a date/timer (several naval, and most air missions) will no longer function after that date.

There are mods which allow you to play beyond that date - but they aren't super popular as it's unlikely there is much left to do by 1948.

You can conquer the entire world easily many times over by that time - even playing as Albania :D
 

Kovax

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Sorry sir but this strikes me as unusually speculative. I have browsed this forum looking for similar information as well as other stuff I would hope is already answered in order to avoid making further topics. One thing I have noticed is you, here since at least 2010 already participating. May I know why do you not have certainty about this inquiry even tho you have been here for at least 7 years?
I think Palmerdale laid out the major reasons. I haven't bothered to play a game out to the end since the Semper Fi expansion, because it's a moot point by around 1942-44 in most games. I don't care to sit through the gory details of mopping up the last bits and pieces scattered around the globe, once the major faction members have been completely crushed, or once my own faction leader has thrown half a million or so men and 50% of its machinery away due to blatant AI stupidity, run out of manpower in 1942, and the other factions are knocking on both the front and back doors of my capital with 20X my total number of divisions.

Generally by '44 in most campaigns, I end up restarting, because the outcome is no longer in any doubt.
 

Wraith11B

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Sorry sir but this strikes me as unusually speculative. I have browsed this forum looking for similar information as well as other stuff I would hope is already answered in order to avoid making further topics. One thing I have noticed is you, here since at least 2010 already participating. May I know why do you not have certainty about this inquiry even tho you have been here for at least 7 years?

A) Its speculative because the "game" portion ends in 1948, but you could technically keep playing, or the game had been ended earlier. Nothing stopping you from doing so, and thus his statement isn't necessarily speculative.

B) We're answering your questions to the best of our ability, but we haven't commented that you haven't registered your game. Generally, we frown upon people who don't have registered copies of the game here.
 

Mebsuta

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A) Its speculative because the "game" portion ends in 1948, but you could technically keep playing, or the game had been ended earlier. Nothing stopping you from doing so, and thus his statement isn't necessarily speculative.

B) We're answering your questions to the best of our ability, but we haven't commented that you haven't registered your game. Generally, we frown upon people who don't have registered copies of the game here.
If you know a little about current politics and you check my avatar, you will know all you need to know and saying anything more is pointless and unnecessary.

I would also advice you to research about the topic of demos and illegitimate copies boosting the sales of games. The old wolfensteins should provide enough data on that topic. I have liked this game and will buy it and some other games from this publisher when it is legal for me to do so, or when I am a resident citizen of a country whose currency is accepted on Steam.
 

alhoward

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Sorry sir but this strikes me as unusually speculative. I have browsed this forum looking for similar information as well as other stuff I would hope is already answered in order to avoid making further topics. One thing I have noticed is you, here since at least 2010 already participating. May I know why do you not have certainty about this inquiry even tho you have been here for at least 7 years?

Kovax is probably the most senior player who still comes regularly to the HoI3 forum, please try to be respectful of him. I have a USSR game where I didn't go to war until '45 currently in January of '47. I'll slap a save down, give everything over to the AI, put it on speed 5 and let you know decisively if you should edit the end date or if you can keep going, assuming you're playing TFH and not an earlier version (which is the other reason people like to see a registered game, for what it's worth).
 

alhoward

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The game gives you the option to continue or resign, same as when you "win" but won't let you actually unpause unless you modify the game files, which, for the end date is very easy to figure out how to do, and shouldn't wreck your current game anyway.
 

Mebsuta

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Kovax is probably the most senior player who still comes regularly to the HoI3 forum, please try to be respectful of him.
Hello. If "sorry sir, (...) may I know why do you not have certainty on this inquiry (...)?" was not a good attempt at being respectful, well then I don't know how else to proceed.

That said, yes my game has The Finest Hour. Thank you for your investigation.
 

Kovax

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Hello. If "sorry sir, (...) may I know why do you not have certainty on this inquiry (...)?" was not a good attempt at being respectful, well then I don't know how else to proceed.

That said, yes my game has The Finest Hour. Thank you for your investigation.
No offense taken, it was a valid question. Hopefully I gave a valid answer.
 

Mebsuta

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No offense taken, it was a valid question. Hopefully I gave a valid answer.
Nor was I trying to offend. In fact I was trying to do the opposite. Which makes it more funny that the other person may think that I was. Particularly when clarifying that you're a forum veteran even after I also said so on my own post. It's just one of those situations. :oops:
 

Mebsuta

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Important. Nukes. How useful? How to use them? Where to use them?

Playing as Comintern Netherlands. 1943. At war with Axis. They can't pass my borders because it's all level 10 forts but USSR is falling back month by month.
 

alhoward

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Nor was I trying to offend. In fact I was trying to do the opposite.

No harm done.

Important. Nukes. How useful? How to use them? Where to use them?

Playing as Comintern Netherlands. 1943. At war with Axis. They can't pass my borders because it's all level 10 forts but USSR is falling back month by month.

Nukes are simultaneously underpowered and over powered. The primary effect of nukes is the huge drop in National unity that they cause, but the most important effect is the destruction of infrastructure and supply in the province they're dropped in. Because all the supplies, fuel, energy, metal, rares, and oil stockpiles are stored on location at the capitol, and are all destroyed by a nuke, a single nuke will practically cripple a nation's war economy and logistics, but only dropped on the capitol. After that, you reach a point of diminishing returns. There's not much point to nuking more than the capitol of an enemy nation, they'll have smaller NU hits outside of the capitol and high victory point locations. You could try to pull a MacArthur and put a belt of nuked provinces behind an enemy army (since it destroys infrastructure) but again, if you hit the capitol and they have a large army, they're mostly going to be out of supply anyway. If you have the research to spare or can get your spies to steal a high level nuclear engineering tech, it can be a phenomenal tool, but its a huge investment. I wouldn't *start* researching it in '42 as the Netherlands, but it can definitely be a war-winner.
 

Kovax

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Whatever you do, don't put nukes in the hands of the AI. The wonky system that the game uses to choose strategic bomber targets is exactly the same system that is used to determine where to deliver a nuclear weapon. The AI will gleefully drop the A-bomb on the same city that it has already reduced to shards of brick and twisted metal 6-12 times in the past year, and then will drop a second nuke on the same city for the same reasons. If you want to do something practical with them, choose the targets yourself.

Also, be aware that nukes are treated in the same manner as rockets, which are treated in the same way as bombers except that they're automatically destroyed at the end of the bombing. That means, YOU take a small National Unity hit for having your bomber unit "intercepted" and wiped out. The quirks and unintended side effects in this game are sometimes hilarious, and other times make you want to pull your hair out in frustration. I love it and hate it at the same time.
 

Count Blue

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Also, be aware that nukes are treated in the same manner as rockets,

While we are at the subject,
I would like to ask, one does not "produce" nukes but they are created over time automatically once you have the technology, correct?
If so is the speed factor of this production proportional to the quantity(or levels) of reactors one runs?[/QUOTE]