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Fuck yea! I'm taking romania!
 

Altaris

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Battles are slightly longer, but no major differences. GDE has been moved up from vanilla's 80% to 90%, which means battles last approximately 2-3x longer than vanilla. In-game, it's not very noticeable, but it helps slow battles down just a bit which is nice in MP (especially when fighting over large fronts).
 

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6919.jpg



The WaW mod looks nice, at least.
 

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Right, tried the mod a bit and it looked cool. Didn't play till Danzig though, should do that later...


ScreenSave0-4.gif

So it begins on May 14, 1939 when Checkoslovakia is finished. Seems that there are locked garrisons on the Maginot, UK and other places. Oh and the German army will appear soon, maybe in the deployment pool.


ScreenSave13-3.gif

Finland has more IC. But 6 factories are in Viipuri and another 3 in Sortavala. So the USSR will take them soon...


ScreenSave10-3.gif

But the Finnish troops seem to have some xp ready, so try to invade us now uncle Stalin! :cool:


ScreenSave11-3.gif

Und here is ze German armee! :D ...Looks a bit obsolete, but they had Panzer Is in Poland.


ScreenSave12-4.gif

Cool events...


ScreenSave14-5.gif

German cores, just like in the normal -38 scen. They are realistic and will help the Axis, so np. ;)

ScreenSave15-3.gif

Hungarian cores, same story, in -38 the same ones too.


ScreenSave16-4.gif

Bulgarian cores have been reduced for a change.


ScreenSave2-3.gif

India and Burma are British puppets. Syria, Lebanon and French Indo-China are French ones.


ScreenSave3-5.gif

China is like this, the Nationalists had 72/72 IC. The only weird this is that the Nationalists and Communists are at war with each other and Japan. I recall that they didn't cooperate much and were pretty hostile. But they still focused more on Japan, when defending all the Chinese was important.

But I believe that this has been balanced in the game and the AI will focus more on Japan. This will also increase the chances of a stalemate. If one side gains the upper hand, the Commies will be all over them.


ScreenSave4-5.gif

Man, is that cool or what?!


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Or this, really impressive. The other techs look like vanilla.


Untitled-2-14.gif

Oh and the supply thing. Looks like all units have increased consumpion. But you can always build older infantry that consumes less. Like here I could build -18 inf, which consumes 1.0 supplies a day. ;) ...So this will favor the Allies with their lower MP, to build good quality armies. While the Commies are in a different position.
 
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Well the last time i tried the mod 33 I remember nothing special.

Why are you always talking about bombing org. Bombing org is just a waste if you can bomb strength.

Stukas could do a great deal of damage to ur forces. Killing whole armies in matter of days. It would be a total eradication if we allowed it. I don't even know why it wasn't allowed at all, since i have proven the fact that ground bombardment was a constant part of ww2.

With the ground bombardment rule enabled, the Germans could do a great deal of damage to your forces even after they got encircled. With the weak militia divisions in the area, they could virtually wipe your armies off the map and you would be forced to ground your offensive to a halt (Especially when crossing those fortifications at Poland).

First I would dl the mod and try it. The map sown isn't correct any longer (Or atleast to 90% it is correct). Well who would fight all vs all:p.

hebelecan -I have the exacly same opinion.
 

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just lettin u all know that I wont be able to play this Saturday night. Is there any chance that we could play on Friday nights instead of Saturday? It would suit me better in the long run but no worries if we can't.

And why has no one suggested the abbyss scenario, its as balanced as it gets and its every1 for themselves.... :D
 

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Why are you always talking about bombing org. Bombing org is just a waste if you can bomb strength.

Stukas could do a great deal of damage to ur forces. Killing whole armies in matter of days. It would be a total eradication if we allowed it. I don't even know why it wasn't allowed at all, since i have proven the fact that ground bombardment was a constant part of ww2.

With the ground bombardment rule enabled, the Germans could do a great deal of damage to your forces even after they got encircled. With the weak militia divisions in the area, they could virtually wipe your armies off the map and you would be forced to ground your offensive to a halt (Especially when crossing those fortifications at Poland).

The fact that you can wipe armies off the map in a couple of days is EXACTLY why Ground Attack was not allowed. Jesus.
 

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I would allow the ground bombing only if we take the WiW (or what the heck it was..) cos there is some good modifications, like air marshall's command limit is 8, which, I think, prevents the hole war going in to a one big dog fight. When there are like 100vs.100 fig battles, it causes MASSIVE pauses and MASSIVE lag. And this also slightly reduces the effectiveness of grounf bombing.

Furthermore, I highly recommend this mod, because we (I, Storm and Hatuke) tested it and we were delighted to pretty much everything.
 

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Hi can you add me to your msn list so we can talk about games

dth10733@bigpond.net.au
Done, welcome aboard! ;)


Appriciating the hard-work but I still oppose a regular 36' scen with WW2 mods.

1914
Mod-33
Kaiserreich etc.
I have the exacly same opinion.
Ok, I'll take that into consideration. But looks like more people are for this mod than you two are against it. :D


Why are you always talking about bombing org. Bombing org is just a waste if you can bomb strength.
I couldn't live without org bombing. Ground bombing has a slower effect than org bombing anyway. It is invaluable in big battles, str bombing won't turn the battle into your favor very fast. :D

Stukas could do a great deal of damage to ur forces. Killing whole armies in matter of days. It would be a total eradication if we allowed it. I don't even know why it wasn't allowed at all, since i have proven the fact that ground bombardment was a constant part of ww2.
Delex, I already looked your wikipedia thing once. The Stukas destroyed 500 vehicles during one lucky day. Do you have anything else to support that?

With the ground bombardment rule enabled, the Germans could do a great deal of damage to your forces even after they got encircled. With the weak militia divisions in the area, they could virtually wipe your armies off the map and you would be forced to ground your offensive to a halt (Especially when crossing those fortifications at Poland).
Whole armies, is that in wikipedia too? Well, I might consider ground bombing in this mod, hang on...

First I would dl the mod and try it.
http://forums.ederon.net/default.aspx?g=posts&t=1459

The map sown isn't correct any longer (Or atleast to 90% it is correct). Well who would fight all vs all:p.
What? :confused:


just lettin u all know that I wont be able to play this Saturday night. Is there any chance that we could play on Friday nights instead of Saturday? It would suit me better in the long run but no worries if we can't.
Sorry, but if 20 ppl are happy with Saturday and you are asking for Friday, not gonna happen. :D ...I myself prefer Saturdays more too. If you can get 7 ppl behind you, then ok. :D

And why has no one suggested the abbyss scenario, its as balanced as it gets and its every1 for themselves.... :D
Ugh, I hate that scen! :mad: ...;)


I would allow the ground bombing only if we take the WiW (or what the heck it was..) cos there is some good modifications, like air marshall's command limit is 8, which, I think, prevents the hole war going in to a one big dog fight. When there are like 100vs.100 fig battles, it causes MASSIVE pauses and MASSIVE lag. And this also slightly reduces the effectiveness of grounf bombing.
Yes, 12 Stukas is a nightmare, but I could do with 8. :D ...Bigger airstacks are also cool, because I like to play the Soviets who have large air formations. If I had those 8-int formations in the GMT... :cool:

Ok, we will vote about ground bombing.

Furthermore, I highly recommend this mod, because we (I, Storm and Hatuke) tested it and we were delighted to pretty much everything.
Yea, it was cool. We noticed some weird things at the first glance, but a brief chat with Altaris and all the stuff made sense. So I can say that I am pleased with the mod so far as we've played. :)


So the game will be on Saturday. Installing whatever mod or vanilla it might be happens on Friday. So we should decide the whole thing by Thursday. So I say we put a vote on...
 
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Altaris

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A few other noteable items about World at War mod:

1) USA is unable to enter the war early unless the Axis go out of control. USA doesn't get any free slider moves until Jan 1st, 1942, so it stays at full Isolationist. So Germany and/or Japan would need a belligerence of over 100 for the USA to be able to DoW them early. However, in 1942, the USA ramp-up to war tech tree comes available, it's 4 techs, each of which give +1 interventionism. So, USA will gradually become more and more likely to enter war in 1942, likely able to DoW of their own accord by March-July 1942.
2) Certain minor AI nations grant Military Control to human-controlled majors. USA has MC over France and Nationalist China (this gives USA something to do during the slow years, and frees up the need for players of these nations if none are available). Soviet Union has MC over Communist China. Germany has MC over Finland (to make Winter War more difficult and interesting).
3) Since USA has MC over Nat China, and Soviets over Comm China, the fact that Nat China and Comm China are at war becomes again a player decision as to how it will unfold. The players can decide whether to have an unofficial ceasefire/alliance, but there's always the chance of treachery. Nationalist and Communist Chinese weren't really in a true alliance against Japan, they both hated and distrusted the other. Chiang Kai-Shek left many of his best forces on the Communist China border during the Sino-Japanese War, and this was my best effort to simulate this uneasy situation. It also makes for a more interesting 3-way stalemate. As for the end result, if Communist China is successful in defeating Nationalist China, it will be willing to join the Comintern, giving the Soviets reason to want to keep Nationalist China weak and seizing opportunities that come up to make Communist China stronger.

World at War is all about the players making the game, rather than the events. I made the best attempt to simulate conditions of the time (crappy Soviet leaders simulate the crippling effects of the Great Purge; War Mobilization techs slow down the build-up of nations at peace; etc.), but I ultimately wanted games that could go in realistic a-historical ways. There is no hard-coded MR Pact... but, the Soviet Union isn't in any shape to desire a war in 1939 -- it's quite possible the Germans and Soviets don't reach an agreement and go to war in '39 or '40 with France still standing, but the Soviets have proper incentive to want to avoid that situation and have time to properly build their forces. Germany, of course, should be interested in cutting down the number of fronts it has to fight on.

I ultimately wanted to get rid of the situations where Soviets just queue up a whole bunch of factories on Day 1, knowing they have nothing to fear since Danzig or War would fire on Sept 1st, MR Pact would fire on Aug 23rd, etc. This mod aims to put players into the role of their nation's leader at the time, having to deal with the choices and decisions that the historical leaders did.
 

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Will we take the World at War mod for our next game?

Will we allow ground bombing for this mod?

Voting ends on Thursday at 1200 GMT!



cawx: N/Y

Chief85:

Delex:

DvD-IT: Y/Y

FrostPegasus: -

Gregory: Y/Y

GREG 42:

Gunships:

Hatuke: Y/N

hebelecan: N/N

juspedude: Y/Y

Nazi_Lt: N?/X

Storm501: Y/Y

TeemuL: Y/Y
 
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