I love Mod 33. I wouldn't mind trying that one. Huge download and stuff though.
Man, you serious?! :rofl:
MDS and 1914 should be funny for you guys.
MDS would be funniest in mp i think.
MDS and 1914 should be funny for you guys.
MDS would be funniest in mp i think.
I say no for WIF and TRP since WIF unbalances the game into the favor of the allies and TRP has a way too effective elastic defense which easily leads to unbreakable fronts (You cant bash trough as you could do in WIF). I also say no to 33 since its the same thing as 36 just that we have to wait 6 years instead of 3 that the war starts.
I am for:
-Kaiserreich (We can include into the rules that the player playing it cant chose the kaiser looks into the future even or just edit the game so one doctrine is disabled).
-Fallout is OK
-Domination of the Draka
-Random scenario
-Fatherland
-Tomorrow the world
-1914
-No WW1 MOD
Mod-33 ?
I also say no to 33 since its the same thing as 36 just that we have to wait 6 years instead of 3 that the war starts.
Have you ever tried the WiF multiplayer scen? Maybe if it swings the balance...I say no for WIF and TRP since WIF unbalances the game into the favor of the allies
Who says that the war starts in -39?I also say no to 33 since its the same thing as 36 just that we have to wait 6 years instead of 3 that the war starts.
Well Kaiserreich is one option. Althrough balance again...I am for:
-Kaiserreich (We can include into the rules that the player playing it cant chose the kaiser looks into the future even or just edit the game so one doctrine is disabled).
Just that one huge Draka Empire there? I recall that the mod was still in it's early stages...-Domination of the Draka
Are you serious? :rofl:-Random scenario
That might be cool. Two sides already, so a good balance.-Fatherland
I remember that name from somewhere, but don't really remember the thing... What was the thing in the mod?-Tomorrow the world
What's the point in NOWW1 really? I think 1914 would be way more exciting.-1914
-No WW1 MOD
I'm with DVD on this one. Since France nor China will be human, (At least I thought we will go along those lines)... The only thing is the USSR. And I think Germany can pull it off very well, even in TRP. The same mod helps Germany to guard her beaches well and makes air support even more dominant. So I'm strongly for TRP.While I agree that TRP favors the defenders, I think it's still better than winning/losing Barbarossa in the same year. Too short a timeframe to enjoy it. TRP et similia offer a better environment in my opinion. In vanilla it's either black or white, once you lose one, you've lost it all - see Teemu's Barbarossa. With TRP, we could have a decent barbarossa lasting for more than one year, hopefully.
Ahistorical outcomes like a White Russia, a fascist Scandinavia or Holland. American civil war, a lot of stuff. What if Germany won't become national socialist, but communist or even democratic instead? ...Balance is a major problem there, but we could get into the action earlier.What ahistorical outcomes? There just cant be war before Danzig or the scenario would be unbalanced for Germany, since 38 and 39 are the most important years for it.
As I said, France will be AI, along with China. Also we could agree that the UK won't send any troops to France. (They were pretty minimal anyway) ...As for the USSR, I think a long front like that is more maneuverable. Germany has two summers to reach Stalingrad anyway.And about TRP. I don't see a real way how to play it, since i don't see any way how Germany could break France with all the elastic defense and similar (If a player plays it and UK cooperates).
I recall that in these mods ground bombardment has a larger importance. In non-supported land battles organization drops slowly, but a good air support can really help. I don't know if you think that org bombing is as inefficent, but I had the impression that it really does something.One of the things that can really be exploited, is that ground bombardment is almost non functional and therefore Germany cant use it (Which it historically did with great effectiveness).
I completely disagree on that. The Germans were encircled under a month, so no ground bombardment would have saved them. The big fight took place in the northern forests and swamps anyway. The Germans tried too much and failed to encircle the Pripyat swamps, althrough they were really close. Air support wouldn't had maked a major difference there, my masses were constantly putting pressure on them.I think also that one of the reasons that Germany lost Barbarossa in our game was for the ground bombardment rule, which is quite stupid per my opinion.
If you don't believe me go on wikipedia and write STUKA bomber.
You mean this? That on one lucky day a Stuka fleet was able to destroy 500 vehicles? A tank division has 1000 tanks in HoI terms, so that would be 50% of it. But surely this involves supply trucks, command units and such. That is represented by org bombing.Wikipedia said:The Ju 87 took a huge toll on Soviet ground forces, helping to break up counter-attacks of Soviet armour, eliminating strong points, and disrupting the enemy supply lines. An example of the Stuka's effectiveness occurred on 5 July when StG 77 knocked out 18 trains and 500 vehicles
I don't understand your comment with Draka.
Looks like we have a lot of mods to handle here. I think we should take our time and discuss about the mods, drop the most opposed ones along the way. After a few days, Wednesday-Thursday we should have a final mod, or 2 mods at the most. Then we will vote between those mod(s) and vanilla (In case too many people are unhappy with the chosen mod). So then we should have 2-3 days to install the mod, so it should go ok.I think we are gonna have to vote. TRP or Mod-33
Mod-33
1) WaW starts on May 21st, 1939 with nations having their builds from the 1938 vanilla scenario (which has a start date of Sept 30th 1938). The months June-July 1939 are used as "Pre-War Buildup", where build times are decreased 80% and research times are increased 500%. This is meant to simulate a build-up period without having to devote multiple sessions for this purpose. The net effect is that its essentially one session of build-up to war, rather than 3-4 that are normally seen in 1938 starts.
2) Supply costs go up with improved models. The Soviet Union will be incapable of fielding 500+ divisions of 1941 infantry, if they want to field huge numbers, it has to be with poorer model divisions.
3) Both the USA and the Soviet Union build up slower than in vanilla. Even after their war entry, it takes them about 1.5 years to reach full potential. With historical DoWs, it should now be around late 1942/early 1943 before the Axis find the tide turning against them. Soviet Union also has abysmal ground commanders, making offensives much harder for them.