Daniel A said:
Regarding locked land slider I am beginning to agree with John. However, Cicero has made an ultimatum and I believe it is more important that we have one player more than sacrirfice him for the ability to play with a locked land slider.
that doesnt sound good, i dont wanna be the guy who forces all the others to play according to his personal preferences. if the majority wants to go with locked land sliders we should do so (just without me

).
i understand the advantages of a game with locked land/naval. but nevertheless i heavily prefer free choice in domestic policies. mainly because of this: if you take away the possibility to choose the land or the naval way the game loses a very interesting feature, you artificially take away a bit of complexivity.
especially in this balanced "game of skill" the land slider setting is very important. in my eyes its part of skilled play to choose either the land or the naval path, or something between. the aim of this game is to become the strongest nation. so i develop a strategy: will i go land or naval to reach the aim? in a standard game with most nations this isnt a real choice, its a nonbrainer most times: England, NL, etc. go full naval; Austria, Russia etc. full land. but in this game with constructed, balanced nations its a very important, sophisticated choice. i dont wanna miss that.
maybe my "play-without-locked-sliders-or-i-wont-join-attitude" seems a bit childish. but as we all know EU2 mp eats a lot of time and i dont wanna join a game i dislike from the beginning. im willing to compromise with a lot of rules or settings i dont like very much (for example: im not a fan of 1419 start, but i can live with it), but locked land/naval is a no-no.
so my proposal: lets do a quick vote. if the majority is against locked land: fine. if most people want that rule you should really use it. i that case im out but you will find another player for sure.
one comment on something very different:
i really love the monarch rule, its truly innovative and adds a whole new dimension to the game. its an additional feature that forces us to develop a longterm strategy pre-game. so i can think about it and have fun with a game that hasnt even started yet.
im not sure if this rule was used in another game before or who invented it. but i send my congrats to Aladar and Daniel if they have developed this excellent idea.