I rewrote the MT system. THe previous one was not good. First there would be bound to be borderline cases between fake wars and non fake wars. Then it did not take into consideration the difference between say a 2 year war with losses of say 1 full MP pool and a 10 year war with losses of say 4 full MP pools. The counted as the same.
Instead I suggest this
3. MT AND RANDOM LEADERS
We will use random leaders. Each session you will get 2 generals and 2 admirals. If you do not have any port you will only get 2 generals. The stats of the leaders depends on the Military Tradition (MT) system used.
The stats values for your random leaders’ are set by the MT system.
Your MT value for a session will be set by a formula related to the military losses you had the previous session. The value will be capped at both ends, minimum 2 and maximum 5. For the first session this value will arbitrarily set to 5.
The stats for the random leader will be generated by Tonio's leader generating program. Basically it is some kind of "normal distribution", a "bell curve" with its “medium” set = the MT value. So if you have a MT value of 4 then a random leader for you the next session will have average stats of 4.
The maximum possible stat value for a leader will be 6.
Definition: military unit = 1000 infantry or 1000 cavalry or 10 guns or 1 war ship or 5 galleys. Only integer values for each category.
Formula: 2 + (number of military units lost in battle during the session * 20) / (manpower pool cap at the end of the session * number of whole years of session).
What the formula says is: if you during a 20 year session lose as many military units as you have in your MP pool cap you get a MT of 2 + 1. The 2 stands for the minimum value of your MT. If you had lost say twice as many military units as the manpower pool cap you would get 2+2 = 4 MT etc.
In your AAR you must do this calculation yourself. Just apply your formula. If you cannot do that this game is not for you. The reason for this is to spread out the burden of work needed to be done by the GMs/Editor. With this solution the one making the random leaders will only have to look at the appropriate section in the AAR, titled “MT CALCULATION”. If you fail to write this you will get a MT value of 2.
Note: this system makes no distinction between wars vs humans and vs AI. This makes it possible for us to get MT values at all for session 2 and perhaps also 3. We can predict that the first sessions there will be previous few human-human wars. But one never knows for sure of course
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You are of course wellcome with points of views on this. Perhaps the ratio between the dividend and the divisor should be different. No doubt all will have a maximal MT value after the first sessions when intensive wars vs the AI is expected.