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gigau

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Vohen

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I find that speaking in absolute terms is pretty pointless here.
For all we know, anything is technically possible, so we're only really arguing on terms of probability.
Even HoI5, CK4 or Imperator2 have a non-zero probability here, but we can very well argue that it's as close as it gets to it.
For the rest, it goes from "unlikely" to "more likely", there's nothing obvious about it.
Except for someone who has insider info of course.
 
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Kazanov

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If they release a fantasy GSG i hope is tied to existing game concepts or at least they have a solid idea of what game they want to sell, Imperator tried to make a mix of ck2-Eu4 and failed with its excesive use of mana systems (even if it sold well and later improved), CK3 expanded from CK2 and did well, if the fantasy GSG goes full CK3 could be interesting...

But if they try something like an hybrid...based on rng or cofcofmanaagaincofcof it will be a sad release.

Vicky 3 its a safe bet as the concept of the game already exists, and we will buy it regardless of how good it is. But thats me, many people like fantasy settings more than historical ones.
 
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zorkman

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Vicky 3 its a safe bet as the concept of the game already exists, and we will buy it regardless of how good it is. But thats me, many people like fantasy settings more than historical ones.

That is very well true, but then there are lots of companies that make fantasy games, whilst very few historical strategy games.
 
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gja102

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A lot of people are mentioning a "fantasy Stellaris" - IMO that would mean taking the same approach as they did with Stellaris. That is, making a game out of tropes. Fantasy is full of tropes that can be translated in a fun way in a strategy game, with ideas like:
- Initial world building phase where you pick the gods that create the world and decide which ones are good or evil
- "Race" and empire generation are based on environment - "sand elves that mount giant worms and worship the evil goddess of the night" (instead of civics and ethics like in Stellaris)
- Fantasy worlds are cyclical. So each game is divided in "ages". You start anew every time, but on the same map, and the remnants of the previous ages become the ruins and dungeons of the new one etc

I agree that the general lore for a 4x fantasy game can be based on tropes, rather than a specifically-detailed setting.

However one lore challenge remains... how do you explain the fact that each player starts with one settlement and with no knowledge of the outside world?

The 4x setup works in Stellaris because your empire is always new to the FTL scene, and it works in Civ because its a massive abstraction of the stone age. However, I don't think it is a common setup in fantasy worldbuilding. If you don't follow the one-settlement-setup, though, then you are robbing players of the exploration phase, which is often the most popular.
 
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IndigoRage

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However one lore challenge remains... how do you explain the fact that each player starts with one settlement and with no knowledge of the outside world?
This is the main thing to me. You can justify it in Stellaris (even if almost everyone developing at the same time at roughly the same pace doesn't really make sense), but just appearing in an established world without knowing any of your neighbors or understanding your relationships would seem really bizarre.

It seems like it would have to have an EU or CK like setup to really make sense unless it's extremely abstracted to the point of fantasy being a paint job.
 
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Ashlantean

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Have PDX started dropping any big bread crumb hints anywhere yet or still too early? I guess maybe this time things will pop-up on Discord?

In the run up to PDXCON 2019 where CK3 was announced PDX posted regular short promo clips for it on Twitter. Three weeks out from the announcement one of the clips had a dev named Linda stood with a sword in front of a suit of armour acknowledging she was producer on a new game. A Linda Tiger had produced the final two CKII DLCs Jade Dragon and Holy Fury. That's when it really felt like CK3 would be the announcement for me.

All the Vic3 speculation already feels pretty compelling, but I'm waiting for a Twitter vid with Wiz dressed up in Victorian garb to really sell me on it!
 
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EU3NOOB

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Out of curiosity, how is it in any way obvious ?
Because they're still in the hiring phase of development for a Fantasy GSG and that's usually in the early period of development.
 
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gigau

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Because they're still in the hiring phase of development for a Fantasy GSG and that's usually in the early period of development.
Or they are looking for more people to join the team for further development and work on DLCs.

It's unlikely, of course... but i wouldn't say it makes the oppossite obvious... :p
 
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EU3NOOB

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Or they are looking for more people to join the team for further development and work on DLCs.

It's unlikely, of course... but i wouldn't say it makes the oppossite obvious... :p
They were also hiring concept artists.
 
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Vohen

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Because they're still in the hiring phase of development for a Fantasy GSG and that's usually in the early period of development.
It doesn't specify fantasy, just "non-historical", so it could even be stellaris2 beginning its development for all we know.
These jobs openings just increase the possibility of a fantasy GSG soon-ish, which decreases the chances of one now, but doesn't rule it out at all.

But I have to say, if it is a fantasy GSG from an all new franchise, it'd come out straight out of left field for me, I'd imagine they'd be ventilating this idea for a while and at least try to measure interest in the fan base through the forums, social media and whatnot.
But I haven't seen that, maybe I was just too dense.
Vicky, on the other hand, has been semi-frequently mentioned in the official twitter for a few months now (beyond the usual complaints of people always asking for Vic3), where beforehand it really wasn't mentioned much, if at all.
 
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Rhaegar1

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I agree that the general lore for a 4x fantasy game can be based on tropes, rather than a specifically-detailed setting.

However one lore challenge remains... how do you explain the fact that each player starts with one settlement and with no knowledge of the outside world?

The 4x setup works in Stellaris because your empire is always new to the FTL scene, and it works in Civ because its a massive abstraction of the stone age. However, I don't think it is a common setup in fantasy worldbuilding. If you don't follow the one-settlement-setup, though, then you are robbing players of the exploration phase, which is often the most popular.

I personally don't see this challenge as insurmountable. First off: the symmetric start in Stellaris is one thing I'd love to see changed. If they make a random fantasy GSG I hope to god that the world is not starting out with OPM's all around but with crumbling huge empires, federations of recently migrated tribes, upcoming and arrived kingdoms etc. Just allow players to choose whether they want to start large or small give the option in MP to all start with the same size/power.

About having no outside knowledge I'd say that's easily solved. Based on travel distance perhaps with a cultural/race/religious modifier they can just start with only a portion of the map and factions exposed like in EU4. considering Europeans in 1444 knew nothing of the Ameriicas and everything east of Jerusalem was little more then rumors or fantasized fairy tales It's fairly reasonable that in a fantasy setting knowledge of the world was not widely existing.
 

IndigoRage

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About having no outside knowledge I'd say that's easily solved. Based on travel distance perhaps with a cultural/race/religious modifier they can just start with only a portion of the map and factions exposed like in EU4. considering Europeans in 1444 knew nothing of the Ameriicas and everything east of Jerusalem was little more then rumors or fantasized fairy tales It's fairly reasonable that in a fantasy setting knowledge of the world was not widely existing.
We weren't really talking about not knowing what the entire world looks like right off the bat. It was about not understanding the historical and geographic context you find yourself in in your home region. If you start in a pre-established home region you should have some idea of the history of the area and peoples' relationships with one another in that area.
 

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Guessing it’s the King/Wiz game and that it’s Vic 3. Timing fits, that’s been in dev for a long time. And just the last two announcements they said as soon as they confirmed that there would be an announcement that it was not going to be Victoria 3. They haven’t this time.
 
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Nicolas-

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Guessing it’s the King/Wiz game and that it’s Vic 3. Timing fits, that’s been in dev for a long time. And just the last two announcements they said as soon as they confirmed that there would be an announcement that it was not going to be Victoria 3. They haven’t this time.
Did they do that with Imperator too?

I think people were still saying victoria 3 was possible until Johan started giving daily clues 6 days ahead of release. But in CK3's case they did indeed rule out victoria 3 very early on.
 
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Well sorry I didn't read everything, did they announced something yet, any clues, tweety tweets that I should catch up on? And we all know they supposed to reveal V3 some time ago already right? :D

No, they haven't. They won't start doing that until May, probably.
 
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