New features or species you'd like to see

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Reedstilt

First Lieutenant
56 Badges
Sep 22, 2017
230
622
  • Stellaris: Apocalypse
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
in terms of gameplay, how would be different to jump drive? i don't really have an opinion, i'm just throwing the question out there.
The main utility I'd want out of a cloaking mechanic is for science ships rather than military ones. Let them slip behind enemy lines to scan debris, anomalies, or just pass through closed borders to get to more interesting territory beyond (though jump drives can help with this last one if the distant isn't too great). There'd probably be a scanning rate penalty since the scientists would have to be more cautious to avoid detection. Bonus points if you can send in ships on intel-gathering Recon runs, boosting your Intel on the target nation too. I'd also say that opposing nations would have a chance to detect your cloaked ships based on their Sensors, whether you're in weapons range of one of their ships or stations, and how active the cloaked ship is.

For military ships, I see less utility. Cloaking would probably be restricted to smaller ships - so no cloaked titans or battleships. Possibly no cloaked Cruisers, though I do also like the idea of maybe restricting cloaking to just Cruisers and / or Destroyers to give them something unique and relevant later in the game. Corvettes could get cloaking too but I do also imagine that the more ships in a fleet that are cloaked, the more likely they'll be detected. So a swarm of cloaked corvettes would be counter-productive. The main benefit of cloaked military ships would probably be to either sneak through enemy territory for small harassing attacks behind enemy lines without incurring the jump drive penalty, or to get up close and personal with the big battleships where they're long-range weapons won't be as useful. Once battle commences, either because the enemy has detected you despite your cloak or because you fired the first shot, the cloaks are down and the battle continues as normal.
 
  • 3Like
  • 1Love
Reactions:

alphamikefox

First Lieutenant
85 Badges
Apr 27, 2016
202
262
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Stellaris: Galaxy Edition
  • Age of Wonders: Planetfall Season pass
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders: Planetfall Premium edition
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Holy Fury
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Stellaris: Necroids
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall Deluxe edition
  • Shadowrun Returns
  • Victoria 2
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Warlock: Master of the Arcane
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
The main utility I'd want out of a cloaking mechanic is for science ships rather than military ones.

I can appreciate that. Simple application that shouldn't be controversial, more of a quality of life addition.

I think you could still have cloak on combat ships, but no combat application, just movement application. Fleets can only cloak if all ships in the fleet can cloak. Have it cost some strategic resource for the module, crystals or something. Then fleets can move across borders even into empires with closed borders, but have to uncloak if they want to enter battle. Maybe cloaking could even be some kind of "shroud travel" lore wise :p

Another fun application can be the galactic diplo aspect. Much like the Federation outlawed use of cloaking technology for itself you could pass a resolution to make having cloaking ships in breach of galactic law. Lots of fun things to play with imo
 
  • 2
Reactions:

Morbid Gerbil

First Lieutenant
56 Badges
May 12, 2016
267
324
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Lithoids
  • Age of Wonders III
  • BATTLETECH: Heavy Metal
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Federations
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
Dunno about species .. im kinda ambivalent on adding more of those ...

Features ..
#1 Another Ascension Path
We have Psi, Bio, and Machine, but theres no fusion of flesh/metal
Well there is, but it's the opener for full Synth Ascension
Cyborg should be it's own choice

#2 Tradition Unlocks
This one is going to get lots of hate ...
There should be a pool of always available (Become Crisis, Ascention Paths etc)
But Tradition Trees should be tied to particular Perk choices
eg. Completing the Subterfuge tree unlocking Enigmatic Engineering, completing Unyielding unlocking Eternal Vigilance etc etc
The perk unlocked should relate (as far as possible) to the Tradition followed.

The reason for it:- It makes the link between Tradition followed and Perk chosen more thematic .. ie, you want Unlock Y then follow Tradition X

#3 More diversity in planet types
Sometimes the 3x3 planet grid seems limited ..
I don't like Mods .. but there are some good extensions to this area that could be incorporated in to the vanilla game

#4 More events & Dig Sites
Single event, Event Chains, Dig Sites .. they are all great.
It would be even better if there were more
The event#rng system would benefit massively, the more items there are in the pool, the less repetition we get on playthroughs.

#5 Nope, I got nothing else
 
  • 1Like
  • 1
Reactions:

ZeeHero

Major
26 Badges
Jan 5, 2021
735
959
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Leviathan: Warships
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Sword of the Stars II
  • Sword of the Stars
  • Magicka
Forced diversity that restricts peoples imagination creating their empire is bad on every level.

True diversity involves making more playstyles and choices competitive with one another, not to mention giving us a reason to have cruisers and non battleships in general late game.
 
  • 1
Reactions:

Jirass

Recruit
23 Badges
Sep 23, 2021
5
2
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • Magicka
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
I use translation software
and I hope that what I write is understandable

#1
Parasitic/symbiotic species like the Goa'uld/Tok'ra from Stargate or the Trill from Startrek.
Maybe as a counter to the clone army?
They could be normal races, hive-mind and artificial.
So introducing a cybernetic ascension path would make sense.

#2
a new empire type designed to exploit and dominate Primitive civilizations.
and a better way to interact with Primitive civilizations.

#3
selectable skill trees
selectable skill trees for different empire types and origins and unlockable by tradition and so on

Let me try to explain what I mean by that

as an example Clone Armies and the Clone Army Admiral trait

The normal start traits for Clone Army Admiral would then be

Clone Army Admiral+15% Fire Rate-15% Ship Upkeep

And after completing the Bio-Code Cipher special project
you can choose the skill tree for Clone Army

Each skill tree has three paths with 4 skills each
but you can only choose 7 skills with unity or influence

And each skill replaces the previous one

I would call the tree Ancient Clone Vats manipulation or something like that

the first path Ancient Military training program

the second path Ancient Social training

the third would be fertility or something like that


Initial skill
Clone Army Admiral+15% Fire Rate-15% Ship Upkeep

Ancient Military training program to simulate that the clones have unlocked better training program in the Ancient Clone vats

skills 1
Good Clone Army Admiral+20% Fire Rate-20% Ship Upkeep

skills 2
superior Clone Army Admiral+25% Fire Rate-25% Ship Upkeep

skills 3
Dominant Clone Army Admiral+30% Fire Rate-30% Ship Upkeep

skills 4
Ascendant Clone Army Admiral+35% Fire Rate-35% Ship Upkeep


and Ascendant Clone Army as they are now would then be

Ancient military training program skills 4 and Ancient social training skills 3
 
Last edited:
  • 1Like
Reactions:

prismaticmarcus

Field Marshal
Moderator
70 Badges
Sep 28, 2014
7.305
11.435
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Cities in Motion 2
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines Industries
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Res Publica
primitives definitely need a whole lotta lerv. and they could be improved in stellaris as well...
 

Dire

Second Lieutenant
29 Badges
Jan 6, 2011
195
342
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • Victoria 2
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
I'd like there to be a normal trait that indicates some kind of proto-psionics. I want to be able to stumble on an early psychic society who haven't gone all in on Shroud Ascension stuff. maybe find a planet of primitive but insightful empaths or something, it's a common sci-fi trope.

It could even give some extra weight to discovering Psionic Theory for players that want to go that route.

gimme da Newtypes paradox
 
  • 1
  • 1Like
Reactions:

Atomcreator

General
77 Badges
Nov 15, 2001
2.045
3.380
Visit site
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Imperator: Rome
  • Surviving Mars
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron III
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
I'd like a pig empire.


intro-import.jpg
 
  • 2Love
Reactions:

Me_

Myself
82 Badges
Jan 14, 2011
9.657
12.539
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
It's a small thing, but I'd like to see sexual dimorphism on portraits other than Humanoids. Maybe even add unique phenotypes to some portraits.

The clone armies are supposed to be clones, not everyone. And while we're at it, I would like to see cloning in general expanded.

I'd also like to see governments with cabinets that would vary based on civic and intend to post a suggestion regarding this at some point.
 
  • 1
  • 1Like
Reactions:

HFY

Field Marshal
28 Badges
May 15, 2016
8.668
20.302
  • Cities: Skylines - Green Cities
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Ancient Space
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
It's a small thing, but I'd like to see sexual dimorphism on portraits other than Humanoids. Maybe even add unique phenotypes to some portraits.

I use a mod for this ("Vanilla Dimorphism") not sure if it's been updated to 3.1 though.
 

bunkerman

Second Lieutenant
2 Badges
Oct 24, 2018
176
261
  • Stellaris Sign-up
  • Age of Wonders: Planetfall Sign Up
i would love to see more special features adding special buildings, we only have betharian fields and isolated valley atm and they have been there for years all alone, they really deserve some more simillar things
 
Last edited:
  • 1Like
  • 1
Reactions:

lingo74

Sergeant
80 Badges
Jan 16, 2015
90
293
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Hearts of Iron III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
aesthetics:

-More name lists(maybe some fantasy trope ones, among others)
- A Flag Changer be cool to change your flag mid game or something.

Gameplay:

-Internal Politics and institutions(I imagine you could do this by giving depth to factions, but also some governmental positions could be nice.)
-More interactions and fleshing out of primitives.
-Please redo the the feudal empire civic, it’s a cool concept but vassals kind of suck so maybe change it to something more internal(especially if you do internal politics)
-Improve Vassal interaction
-This might be controversial, but I’d love if battleships become rarer on the battlefield, like maybe 5-6 a fleet kind of like titans. Late game fleets being built around a core of like 4 battleships would be neat, but I imagine ship balancing is just a nightmare to develop.
 
  • 1Like
Reactions:

ZeeHero

Major
26 Badges
Jan 5, 2021
735
959
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Leviathan: Warships
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Sword of the Stars II
  • Sword of the Stars
  • Magicka
I just hope the shipset looks good, and doesn't have any standout models that really look awkward.
 

Slaughter

Colonel
16 Badges
Apr 25, 2009
1.124
806
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
Nomadic migrant fleet species.

In game: a juggernaut with habitat mechanics. (Though this juggernaut can visually appear as a fleet, or various ships somehow joined together, like a makeshift station with engines)

Perks:

- can park over planets to extract resources, maybe even ruin them (strip mining). Doesn’t have to be habitable, though habitable planets could last longer before ruined. Ruining has severe diplomatic consequences.

- another type of exploitation: safe and non-ruinous, but much less resources. You might starve if your population is vast. Presents a moral and political dilemma. Various solutions, including culling/expelling/settling your own pops.

- closed borders means nothing to them

Oh yeah, I've always wanted this for a long time!

I like the idea of choosing to get rid of your pops in order to keep your civilization sustainable.

Strip Mining is cool, it could result in a lot of nasty blockers that are hard to get rid of.

I feel like nomad fleet species could lead itself for a lot of playstyles:

Trade-focused Iterant Merchants: Essentially the Caravaneers. Go around, trade with people, buy and sell, explore the galaxy, get rich.

Space Pirates: Nations focused on stealing and pillaging from other civilizations. Cannot take planets (no planet to build armies on, lol), must focus on raiding other people's trade or protection money. Can get hired to raid and harass other civilizations.

Space Mercenaries: Your people are roving warriors who go through the galaxy waging war for the highest bidder.

Refugee Fleet: Your homeworld was destroyed by a great tragedy. Your people must find a way to feed itself, or die trying. Can specify the tragedy somehow.

Vengeful Fleet: Your homeworld was taken by a great enemy. Since then, you people are on the run, going across the cosmos, surviving through the stars, dreaming of reconquering your lost homeland. Think Lost Colony, but the people back home are your enemies - or at least that's how you people think about them.

Planet Looters: Your civilization goes from planet to planet, harvesting and strip-mining entire worlds brutally, until they are nothing but hollow shells devoid of resources. Then they move on to the next planet. Massive bonuses to resource production and industry, but almost universally hated. The less planets around, the more aggressive. Also very wasteful due to a very much non-sustainable philosophy - why conserve resources, when you can just harvest the next planet?

Devouring Locust/Roving Swarm: The Devouring Swarm's equivalent of Planet Looters. Focused on eating planets and their inhabitants. Think Tyranids.

Mobile Labourers: Your species sustains itself by working for others and contributing to the greater migratory fleet. However, adding more, alien labourers to other worlds lead to increase social strife. Essentially, you can "lend" your pops to other species and do work for them, but your pops decrease stability and this leads to increasing bad relations unless you manage to obtain good relationships with your host. Eventually you have the choice of taking over their civilization, gaining your world from them as vassals, or leaving elsewhere.

I'd also like to see governments with cabinets that would vary based on civic and intend to post a suggestion regarding this at some point.
Yes, this could be very interesting.I had some ideas, not sure if this is what you had in mind:

Ruler: This is your current ruler.
Successor/Heir: This is the person meant to suceed the current ruler. In Empires this is obviously the crown prince(ss). Democracies and such could have Vice-Presidents and such, meant to carry the rest of the term of the dead guy until the next election - which could help them be elected next election. This would also mean two not one leader is elected in such governments.
Chancellor/Foreign Minister: This person is responsible for dealing with foreign powers.
Defense/War Minister: This person is responsible for dealing with military matters of the nation.
Economic Minister: This person is responsible for dealing with internal economic matters.
Head of Intelligence/Spymaster: This is the person responsible who deals with matters of espionage, intelligence and such. Your Head Spook, essentially.
Minister of Science and Technology: Your minister responsible for dealing with matters of scientific research and advancement.

I think something like representing your highest religious leader would be very interesting, but I can't think of a secular counterpart. Something involving the well-being of people, you know, something involving Stability, Unity, pop happiness, crime, internal management kind of thing.

Of course, these names would change depending on your type of government, ethic, etc. For example, Imperial govt would all have names that look like something out of Crusader Kings.

It would also be interesting for Monarchies to have a royal family, with the possibility of Pretender Princes, but those would be better when proper internal politics are a thing.

In Dictatorships, the Successor could be leader-designated from existing leaders. Perhaps limited to Admirals and Generals only?

Cabinet members would come from proper types of leaders.
For example, in democracies, rulers can come from any type of leader.
Defense/War Minister would come from Admirals and Generals.
Economic Ministers would come from Governors.
Minister of Science from Scientists.
Not sure how Chancellors and Intelligence would work, because Envoys are a limited-type of leader, not the kind of leader that can be paid for and assigned freely. One possibility is that you always have one of both, and they are in effect extra envoys, but you have to choose between them doing things internally (such as reinforcing your counter-intelligence) or assigning them out to do diplomacy/espionage.
 
  • 1Like
Reactions:

Me_

Myself
82 Badges
Jan 14, 2011
9.657
12.539
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
I wonder, now that the Aquatics are announced, what the new most-common request will be?