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iniudan

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This is not a spoiler, the Aberrant and the Vehement are just extra factions of Unbidden that appears if you take too long to destroy them.

Ok, thank for the info, didn't know that personally since I never got the unbidden to spawn in any of my game oddly enough, that include game where I researched both jump drive. :confused:
 
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Diezy

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I got a feeling that many of the governments will get heavily reworked, in addition to the ethics.

There are two additional Empires listed beyond the Swarm/Unbidden and AI Rebels, the Aberrant and the Vehement.

I think the Aberrant and Vehement are related to the Unbidden. If Unbidden hang around the galaxy long enough, the Aberrant pop in just like the Unbidden, hostile to everyone and the Unbidden.

And IF the crisis is still going for longer, the Vehement also show up, hostile to the other 2 and everyone else as well!

EDIT: D'oh, noticed same just above!
 

Me_

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I think the big news is - no additional crises. Especially since the Shroud seemed like it could lead to a crisis.
 

Ixal

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Hm, Reach for the Stars or Technological Ascendancy seem to be the only ones really worthwhile as 1st pick. Master of Nature can also become viable if it automatically clears blocker. One Vision could also be viable depending on the Unity bonus in order to snowball.

The rest is not really useful early game (or even selectable)
 

CabooseCorsair

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Dyson sphere are basically just an indestructible giant mining station, you can lose/gain control of it through border projection.

Call me crazy, but that Dyson Sphere feature is a bit silly. If the extent of my empire's influence is driven by population and Frontier Outposts, Dyson Spheres should be treated as a Frontier Outpost for purposes of border generation. It makes sense even, since you could theoretically work in an event chain about a rogue faction (or even diplomatic effects from the bordering neighbor) becoming ever more suspicious as to what you are doing and finally "convinced" you're building some sort of doomsday device.
 

Everstill

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Call me crazy, but that Dyson Sphere feature is a bit silly. If the extent of my empire's influence is driven by population and Frontier Outposts, Dyson Spheres should be treated as a Frontier Outpost for purposes of border generation. It makes sense even, since you could theoretically work in an event chain about a rogue faction (or even diplomatic effects from the bordering neighbor) becoming ever more suspicious as to what you are doing and finally "convinced" you're building some sort of doomsday device.

If the Dyson Sphere generate influence, how will you capture it??
 

Everstill

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Well they might not just be implemented yet, after all global food was only added this week, as wasn't there during last week stream.

We don't even have the initial crisis from the launch of the game working (one of them never worked at all). Do you really think they will add another one??
 

CabooseCorsair

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If the Dyson Sphere generate influence, how will you capture it??

Valid. If it were possible, I'd say code it so that when the Dyson Sphere's influence area is 75%-100% surrounded by a single other empire's, then they capture it. That would be difficult, so they could just make it destructible, which is what I think they were planning on doing anyways.
 

Everstill

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Valid. If it were possible, I'd say code it so that when the Dyson Sphere's influence area is 75%-100% surrounded by a single other empire's, then they capture it. That would be difficult, so they could just make it destructible, which is what I think they were planning on doing anyways.

Too complicated and a lot of issues specially for Hyperlane.

The only other option outside the current one is making the Dyson Sphere mechanically a planet. So you can demand it from Wargoals.
 

CabooseCorsair

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Too complicated and a lot of issues specially for Hyperlane.

The only other option outside the current one is making the Dyson Sphere mechanically a planet. So you can demand it from Wargoals.

I assume you meant the "surrounding" mechanic for determining ownership would be too complicated. I would agreed that yes, that seems likely.

Destruction is fairly straightforward. The thing that would concern me as an in-game empire about destroying a Dyson Sphere is that it could potentially have a negative effect on the star. Somewhat like the negative effect building the Dyson had on the planets surrounding it. Or worse, since a star absorbing that much mass would almost certainly disrupt the coronasphere at a minimum, causing devastating flares, massive eruptions of solar matter into the system, or even some sort of stellar core instability. If destruction one of the ways the devs go to get rid of a Dyson Sphere (which makes more sense than it being capturable b/c influence zones moved...), then I really very much hope as a player that they pay attention to the tiny detail of where all that Dyson debris goes and what happens to the star when it does. Because flavor.

I like the Wargoals demand, and that should probably be a thing, though I have a hard time with the idea that a Dyson Sphere should be valued at less than 75 warscore. In fact, I'd be fine if it were valued at 85-90.
 

Everstill

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I assume you meant the "surrounding" mechanic for determining ownership would be too complicated. I would agreed that yes, that seems likely.

Destruction is fairly straightforward. The thing that would concern me as an in-game empire about destroying a Dyson Sphere is that it could potentially have a negative effect on the star. Somewhat like the negative effect building the Dyson had on the planets surrounding it. Or worse, since a star absorbing that much mass would almost certainly disrupt the coronasphere at a minimum, causing devastating flares, massive eruptions of solar matter into the system, or even some sort of stellar core instability. If destruction one of the ways the devs go to get rid of a Dyson Sphere (which makes more sense than it being capturable b/c influence zones moved...), then I really very much hope as a player that they pay attention to the tiny detail of where all that Dyson debris goes and what happens to the star when it does. Because flavor.

I like the Wargoals demand, and that should probably be a thing, though I have a hard time with the idea that a Dyson Sphere should be valued at less than 75 warscore. In fact, I'd be fine if it were valued at 85-90.

Yes, I said about the surronding mechanic.

The destruction path will not work because the only option will be destruction. Let's pretend the empire next to me have a Dyson Sphere and I declare War. The Dyson Sphere generate influence, so I can never capture it. I can only destroy it or leave it there. Destroying a Dyson Sphere is very silly for any non-crisis empire, because why would I destroy a non-military giant power plant instead of simple capturing??

The only way to make everyone happy is a mix of both: Dyson Spheres will be mechanically a planet like I said, you can demand it from Wargoals. And you can choose to attack it (with a confirmation screen) and blow it up if you want to role play as space Huns.

And why you are giving so much value to Dyson Spheres? 85-90 Warscore is ridiculous and with 75 warscore you can capture A LOT of planets that will give you a lot more than 200 energy credits. (or whatever non-ridiculous NOT FINAL numbers).

There is nothing special to capturing a Dyson Sphere, just like there is nothing special to capturing Ring World sections.
 

Ixal

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Call me crazy, but that Dyson Sphere feature is a bit silly. If the extent of my empire's influence is driven by population and Frontier Outposts, Dyson Spheres should be treated as a Frontier Outpost for purposes of border generation. It makes sense even, since you could theoretically work in an event chain about a rogue faction (or even diplomatic effects from the bordering neighbor) becoming ever more suspicious as to what you are doing and finally "convinced" you're building some sort of doomsday device.

Why should a Dyson Sphere generate a border? In the end they are just a lot of solar panels tied together.
I do not have any problem with them being captureable like normal mining stations.
 

Kayden_II

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Not posting any change like I said in the OP, as change might not be final, just posting new thing, wish I could edit title to make thing more clear and edit my terrible mistake with the date.

EDIT: Someone pointed how I could edit title.

I would post It, because as far as I know, the Numbers aren't merely final ...
But, It seems to be final, WHAT (Energy-Credits + Unity + Influence-Points (latest Upgrade)) It produces and Wiz pointed out, that It will not produce Food and Minerals Anymore to avoid, that Slaves are working on It ...

By the Way ...
The Engine-Trail of Ships have the Colour of its Empire, too.
 
Last edited:

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Hm, Reach for the Stars or Technological Ascendancy seem to be the only ones really worthwhile as 1st pick. Master of Nature can also become viable if it automatically clears blocker. One Vision could also be viable depending on the Unity bonus in order to snowball.

The rest is not really useful early game (or even selectable)

Kind of agree with you, but:

If you do not select your 1st perk, you can pick 2 rank 2 perks once you get the second - they showed that with the tier 4 ones.

Also, 2 of the tradition trees (Expansion, Exploration) also have an early game focus / utility.

From what I can see, a low unity strategy is perfectly viable (except for MP where everyone will take Supremacy). I was not impressed with many of the perks or the traditions, but look forward to playing with them as things slow down in the mid game.

I'd do far as to say that Unity / tradition / ascension is more of a mid to end game goodie to play with, with some early game utility.