New features gathered from 17/09/02 stream

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

iniudan

General
93 Badges
Feb 28, 2008
2.174
1.085
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Stellaris: Nemesis
  • Rome: Vae Victis
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Majesty 2
  • Deus Vult
  • The Kings Crusade
  • Victoria 2
  • Magicka
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Prison Architect
  • Teleglitch: Die More Edition
  • A Game of Dwarves
  • War of the Roses
  • Elven Legacy Collection
  • East India Company Collection
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Mount & Blade: With Fire and Sword
  • Sword of the Stars
  • Age of Wonders III
  • Achtung Panzer
Just making a list of new thing seen during today stream, note that nothing is final and not listing thing that previously were in the game but are simply modified, as nothing is final and could still change, so want to avoid listing number.

New species trait
  • Conservational: Reduction in consumer good consumption
  • Wasteful: Increase in consumer good consumption
New food mechanic, was was seen in screenshot previously, but has been explained in more detail now.
  • There is a food stockpile policy, which decide how much food you want to stockpile.
  • Food output rate only give increase population growth rate once you reach the stockpile number set by your policy.
  • Population continue to growth, as long as you have a stockpile
  • Negative effect start to accumulate as you go deeper into underproduction, once you are out of stockpile.
Ascension perk
  • Engineered Evolution
    • Tier 1 biological ascension
  • Evolution Mastery
    • Tier 2 biological ascension, require Engineered Evolution
    • More trait point
    • Decreased project cost
  • The Flesh is Weak
    • Tier 1 synthetic ascension
    • Effects: We will prepare a special project to enhance our citizens with cybernatic implants
  • Synthetic Evolution
    • Tier 2 synthetic ascension, require The Flesh is weak
    • Effect: We will prepare a special project to transfer the minds of our citizens into synthetic bodies
  • Mind Over Matter
    • Tier 1 psionic ascension
    • Effect: the latent psionic abilities of our species will be awakened in some individuals
      • Modify pops in your empire space by adding Latant Psionic trait
        • The trait basically make it so leader comming from that pop have chance of been Psychic
        • Psychic trait effect change with leader type
          • Scientist: increased research speed, increased survey speed
          • Governor: reduced unrest
          • Ruler: increased empire ethic attraction
      • Unlock Psi Corps building
      • Psionic Armies can be recruited
    • Tech research option gained: Telepathy
  • Transcendence
    • Tier 2 psionic ascension
    • Effects: All members of ours species will unlock their full psionic potential
      • Modify your pop by replacing Latant Psionic with Psionic
        • Increased research and energy output
        • Increased hapiness
        • Make it so every leader comming from that population are Psionic
  • World Shaper
    • Increased terraforming speed (it is +100% currently, so not sure if it mean to make it instant or cut it in half)
  • Galactic Force Projection
    • Increased naval capacity
  • Defender of the Galaxy
    • Bonus opinion with everyone
    • Increased damage against end games crisis
  • Master Builders
    • Increased megastructure build speed
    • Decreased megastructure build cost
  • Reach for the Stars
    • Reduction in colony cost distance modifier
  • Interstellar Dominion
    • Increased border range
  • Galactic Contender (see dev diary #56)
  • Technological Ascendancy
    • Increased research speed
  • One Vision
    • Increased empire ethos attraction
    • Increased Unity output
  • Consectrated World (this is an actual typo in the dev build, not my fault ;))
    • Unlock a new Edict: Consecrated World
  • Mastery of Nature
    • Remove clear blocker cost (it is 100% and doubt that number will change, as anything less would be seen as extremely underpowered)
  • Voidborn (see dev diary #58)
    • Unlock habitat
  • The Circle of Life (see dev diary #59)
    • Unlock Ring World
  • Galactic Wonders (see dev diary #59)
    • Unlock Sentry Array, Science Nexus and Dyson Sphere
  • Imperial Prerogative
    • Increased core sector systems
Shroud
  • Cost of entering is relative to your empire size.
  • Once you pay the entry fee, there is a cooldown before you can enter again.
  • Can unlock new tech research
    • For example they unlocked the physic tech research, Psionic Shields.
  • There are very powerful entities called the Patrons of the Shroud, who you can make deals with.
    • "And only good thing will happen" ~Wiz

New bombardment policy
, Armageddon, exclusive as a perk of supremacy tradition tree.

New primitive observation mission

New building
  • Temple, spiritualist exclusive building
    • Planet Unique
    • Increased empire ethos attraction
    • Produce Unity
  • Holotemple
    • Produce Unity
    • Was not enlightened, so no idea what more it does
  • Psi Corps
    • Empire Unique
    • Empire Modifier: Reduce Unrest
  • Habitat exclusive (all of them only have 1 level)
    • Habitat Administration (capital)
    • Agricultural Zone (food)
    • Astro-Mining Bay (mineral)
    • Laboratory Complex (research)
    • Solar Power Processor (energy)
      • Cannot be build in an habitat built around a blackhole
    • Leisure District
      • Planet Unique
      • Produce unity
      • Increased happiness
  • New building stat called Administrative Operation, most building seem to have it, but no idea what it does yet.
Dyson sphere are basically just an indestructible giant mining station, you can lose/gain control of it through border projection.


P.S. Thank to those who helped
 
Last edited:

Alblaka

Foresightful Flag-Choser
101 Badges
Apr 12, 2013
4.016
1.665
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
17.09 instead of 09.02?
How the hell did you even typo that far.

As well, referring to the two traits: Called it.
 

Bob_the_Insane

First Lieutenant
61 Badges
Oct 23, 2003
222
75
  • Crusader Kings Complete
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Pillars of Eternity
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Nemesis
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Heir to the Throne
  • Victoria: Revolutions
  • Rome Gold
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
Don't forget the planet admin building now producing Energy and Unity rather than Food and Minerals...

Could have quite an impact in colonization as you are dependent on galactic food for growth right from the start of a colony's life...
 

iniudan

General
93 Badges
Feb 28, 2008
2.174
1.085
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Stellaris: Nemesis
  • Rome: Vae Victis
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Majesty 2
  • Deus Vult
  • The Kings Crusade
  • Victoria 2
  • Magicka
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Prison Architect
  • Teleglitch: Die More Edition
  • A Game of Dwarves
  • War of the Roses
  • Elven Legacy Collection
  • East India Company Collection
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Mount & Blade: With Fire and Sword
  • Sword of the Stars
  • Age of Wonders III
  • Achtung Panzer
17.09 instead of 09.02?
How the hell did you even typo that far.

As well, referring to the two traits: Called it.

:eek: Kind of messed thing up with my date at extreme level, by switching to a different date notation system mid date writing (due to having to look at the date, after typing the year, due to having terrible time notion) and easily making writing mistake that I don't notice due to dyslexia. :oops:

Kind of pain living somewhere where you have 3 systems used. DD/MM/YY due to speaking French, YY/MM/DD by international convention and MM/DD/YY due to the southern neighbor.
 
Last edited:

iniudan

General
93 Badges
Feb 28, 2008
2.174
1.085
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Stellaris: Nemesis
  • Rome: Vae Victis
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Majesty 2
  • Deus Vult
  • The Kings Crusade
  • Victoria 2
  • Magicka
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Prison Architect
  • Teleglitch: Die More Edition
  • A Game of Dwarves
  • War of the Roses
  • Elven Legacy Collection
  • East India Company Collection
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Mount & Blade: With Fire and Sword
  • Sword of the Stars
  • Age of Wonders III
  • Achtung Panzer
Don't forget the planet admin building now producing Energy and Unity rather than Food and Minerals...

Could have quite an impact in colonization as you are dependent on galactic food for growth right from the start of a colony's life...

Not posting any change like I said in the OP, as change might not be final, just posting new thing, wish I could edit title to make thing more clear and edit my terrible mistake with the date.

EDIT: Someone pointed how I could edit title.
 
Last edited:

Foefaller

General
71 Badges
Apr 22, 2016
1.953
499
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Sword of the Stars
  • Crusader Kings II: Reapers Due
  • Majesty 2
  • Magicka
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • BATTLETECH
  • Surviving Mars
  • BATTLETECH: Heavy Metal
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Horse Lords
  • BATTLETECH: Season pass
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Tyranny - Bastards Wound
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
The Ascension Perks that were moused over at the beginning:

Voidborn: Space Habitats.
Galaxy Force Projection: +50 Naval Capacity
Reach for the Stars: -50% influence cost for distant colonies
Technological Ascendancy: +10% Research Speed
One Vision: +20% Empire Ethics Attraction, +10% Unity.
Consecrated Worlds: Unlocks a new Edict of the same name, never showed what it did.
Mastery of Nature: No cost for clearing tile blockers
Imperial Prerogative: +5 Core Systems.
Defender of the Galaxy: +50% damage to Crisis Empires, +20 Opinion from everyone else. Fun other little thing about it:
There are two additional Empires listed beyond the Swarm/Unbidden and AI Rebels, the Aberrant and the Vehement.

Still doing the frame-by-frame of stuff, might have more later.
 

Darustet

Captain
31 Badges
Dec 15, 2015
395
939
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sons of Abraham
  • Victoria 2: Heart of Darkness
Mastery of Nature ascension perk seems weak, unless I'm missing something. Tile blockers are not expensive to clear and often there isn't even an immediate need to clear more than few at a time, if you need to save money. Might be worth an ascension point if it would instantly clear all tile blockers when settling a new planet and remove tech restrictions from them.

Galaxy Force Projection: +50 Naval Capacity

You sure that isn't a %?
 

Aexrael

First Lieutenant
53 Badges
Nov 12, 2010
283
408
  • Steel Division: Normand 44 - Second Wave
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Industries
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Stellaris: Necroids
  • Surviving Mars: First Colony Edition
  • Crusader Kings III: Royal Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Crusader Kings III
  • Age of Wonders
  • 500k Club
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • Surviving Mars
  • Age of Wonders: Shadow Magic
  • Age of Wonders II
  • Leviathan: Warships
  • Majesty 2
  • Majesty 2 Collection
  • Cities: Skylines Deluxe Edition
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Crusader Kings II
cvoJIua.jpg

There were something new about Primitives being teased.
 

Mauer

Swarmherald
100 Badges
Oct 7, 2012
3.710
2.586
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
So we can set up farm worlds to feed our advanced research and energy worlds?, something to make those filthy alien primitive slaves productive right from the start.
 

CassCD

Lunatic Pantsless Lady
74 Badges
Jan 19, 2011
1.270
2.882
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Cities: Skylines
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Age of Wonders III
  • Stellaris
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III
Just making a list of new thing seen during today stream, note that nothing is final and not listing thing that previously were in the game but are simply modified, as nothing is final and could still change, so want to avoid listing number.

New species trait
  • Conservational: Reduction in consumer good consumption
  • Wasteful: Increase in consumer good consumption
New food mechanic, was was seen in screenshot previously, but has been explaining in more detail now.
  • There is a food stockpile policy, which decide how much food you want to stockpile.
  • Food output rate only give increase population growth rate once you reach the stockpile number set by your policy.
  • Population continue to growth, as long as you have a stockpile
  • Negative start to accumulate as you go deeper into underproduction, once you are out of stockpile.
Ascension perk
  • World Shaper
  • Galactic Force Projection
    • Increased naval capacity
  • Defender of the Galaxy
    • Bonus opinion with everyone
    • Increased damage against end games crisis
  • Reach for the Stars
    • Reduction in colony cost distance modifier
  • Intergalactic domination
  • Technological Ascendancy
    • Increased research speed
  • One Vision
    • Increased empire ethos attraction
    • Increased Unity output
  • Consectrated World (this is an actual typo in the dev build, not my fault ;))
    • Unlock a new Edict: Consecrated Worlds
New endgame crisis in the Aberrant and Vehement.

New policies bombardment policy, Armageddon, exclusive as a perk of supremacy tradition tree.


P.S. Editing thing as watching video again, so continuously editing the original message right now.
Thank for those helping bellow, sorry if not updating what you post right away, just like confirming myself first. =)

P.P.S I know there is a mistake in the title, if a mod could edit to 17/02/09 instead of that aberation of a date, would be appreciated.
I think you can change the thread title through the Thread Tools above your original post, just above that light blue Sort button. It's obscure, I know, I had to be told when I screwed once upon a time, too. :p
 

Foefaller

General
71 Badges
Apr 22, 2016
1.953
499
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Sword of the Stars
  • Crusader Kings II: Reapers Due
  • Majesty 2
  • Magicka
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • BATTLETECH
  • Surviving Mars
  • BATTLETECH: Heavy Metal
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Horse Lords
  • BATTLETECH: Season pass
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Tyranny - Bastards Wound
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
The Aberrant and Vehement are not new. http://www.stellariswiki.com/Crisis#The_Aberrant_and_the_Vehement (spoiler alert)

Ah, haven't gotten the Unbidden crisis since they changed it, so it was always kill them in the first 10 years or call it quits.

Anyway, some other Ascention Perks:
World Shaper: 100% Terraforming Speed
Circle of Life: Ringworlds
Galactic Wonders: Sensor Array, Dyson Sphere and Science Nexus.

Mastery of Nature ascension perk seems weak, unless I'm missing something. Tile blockers are not expensive to clear and often there isn't even an immediate need to clear more than few at a time, if you need to save money. Might be worth an ascension point if it would instantly clear all tile blockers when settling a new planet and remove tech restrictions from them.

Yeah, but I'm guessing:

C4O2_e8XUAEnx_P.jpg


You sure that isn't a %?

Might have been, but that was literally a single-frame showing, so I'm not going to go back and find it to double check. If someone else is willing to do so, go ahead.
 

Everstill

Colonel
23 Badges
Jun 27, 2016
975
956
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
The Ascension Perks that were moused over at the beginning:

Voidborn: Space Habitats.
Galaxy Force Projection: +50 Naval Capacity
Reach for the Stars: -50% influence cost for distant colonies
Technological Ascendancy: +10% Research Speed
One Vision: +20% Empire Ethics Attraction, +10% Unity.
Consecrated Worlds: Unlocks a new Edict of the same name, never showed what it did.
Mastery of Nature: No cost for clearing tile blockers
Imperial Prerogative: +5 Core Systems.
Defender of the Galaxy: +50% damage to Crisis Empires, +20 Opinion from everyone else. Fun other little thing about it:
There are two additional Empires listed beyond the Swarm/Unbidden and AI Rebels, the Aberrant and the Vehement.

Still doing the frame-by-frame of stuff, might have more later.

This is not a spoiler, the Aberrant and the Vehement are just extra factions of Unbidden that appears if you take too long to destroy them.
 

Me_

Myself
82 Badges
Jan 14, 2011
9.667
12.620
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
Holy cow! Finally a time traveller! But it's sad we'll need to wait so long for the patch, if those things are going to still be new in september.

cvoJIua.jpg

There were something new about Primitives being teased.
Oooh! It looks like we'll be able to play gods with them. :)