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Me_

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Not as a fifth ethos, but as a third kind next to asleep and aweakened.


As your ships scour the unexplored reaches of space you come across something mysterious. A handful of systems all share some striking features. They are full of Barren, Toxic and Tomb Worlds, ancient debris and parts of destroyed ships. Remnants of a vast ancient civilization. Perhaps there's even an unfinished Ring World there. At the heart of this discovery lies their ancient capital - not the Skyfather, not the Celestial Throne, but a system of planets that were torn apart, destroyed by ancient superwapons.

The tomb worlds are not filled by standard atomic-era ruins, but a highly advanced ones, with large science boosts. There may even be one or two standard world types - border worlds that were not scrouged so thoroughly.

As you explore this area a Fallen Empire contacts you, even if you haven't met them yet. They worn you - stay away. Let dead men lie in their tombs. If you do not listen there may be consequences.

Undaunted, you continue your search and there is a chance, just a chance, not a guarantee, that you will find something.

Someone or something flashes on-screen. For a long time, they waited. Hidden, amongst what little is left of their home. You may try to spill their location to the Fallen Empire who warned you, but they will simply disappear again. And they will give you nothing, but if you'd just listen.

Their wait has been long, but if you are strong enough, then you might be just what they need. If not, they may contact you again later.

All they want is one thing...

They will share with you some of their old secrets. They will aid you with what little fleet thay still have, if you agree to give them one thing.

Revenge.

They were once mighty, but they have lost their War in Heaven. They were crushed and punished horribly for daring to oppose their ancient rivals, but now is the time for their enemies to pay.

But beware. The Fallen Empire watches. And when they see the old technologies back in use, they will begin to muster their troops again. Time is short. You must work quickly. The Dead will help you, give you blueprints of advanced factories, share some of their ship designs.

And when the time is right...

The galaxy will see them rise again.
 
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Darloth

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oooh, nice.

Would be even better if there's a small chance that the Dead offer all this, but actually seek to take so much more, and infiltrate and take over your population to return their own (virtualized?) population and make a comeback on the galactic stage at the expense of the foolish young empire that contacted them?
 
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Craig553

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I saw some episode of a series before ( can't recall which ) Whereby the protagonists encountered a single AI entity that was in control of a ship that possessed the knowledge and technology of a fallen civilization with many people on the ship in either stasis or with their consciousness in the computer. Would be something cool and interesting anyway !
 
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deathcoy

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Necrons in Stellaris? Yeah, i'm up for that!!!
I'll be willing to help Necrons get revenge on the Old Ones after they lost the War in Heaven 60 millions years ago.
Hopefully the reward would be a C'tan!!!
 
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Atlasien

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I agree with this.
However there is one aspect of Fallen Empire that seems to be missing: they take up space and cannot be (re)moved easily.

For that I think, the former core worlds - the uninhabited ones - should have some aggressive fleets and stations in place. Automated watchmen and guardians, powerful but fully autonomous so destroying them is not an act of war.
Perhaps also some synth populations to maintain the watch, that could be bargained with?

So that the "dead space" will not become covered in outposts/stations early on.
 
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CompactDisc

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I am already excited for the possibility that this would come to Stellaris :)
 
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mergele

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Something like this would be pretty amazing. Though maybe confine the dead empire to a single system? With an unusually large number of planets.
 
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scaper12123

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I like the idea you have here, but the presentation you have here appears more like it would suitable for an event chain rather than a static empire type. It would be a pretty cool way to introduce a mid-game crisis: the remnants of an empire people thought dead suddenly comes back to life and works to rapidly rebuild its ranks, and the nearby citizens of the galaxy (including yourself) would have to stop them, either by pacifying them or eliminating them.

Alternatively, it could be what an awakened empire becomes after it's defeated in a war in heaven, a remnant of itself even less powerful than it was as a fallen empire that anybody could just roll up and conquer, much like it was before 1.3.
 
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117Killer

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I agree with this.
However there is one aspect of Fallen Empire that seems to be missing: they take up space and cannot be (re)moved easily.

For that I think, the former core worlds - the uninhabited ones - should have some aggressive fleets and stations in place. Automated watchmen and guardians, powerful but fully autonomous so destroying them is not an act of war.
Perhaps also some synth populations to maintain the watch, that could be bargained with?

So that the "dead space" will not become covered in outposts/stations early on.

I agree with this, but i think these automated defenses should be from the fallen empire that beat them. That would make more sense as if they were utterlly destroyed then there would be no defenses left, while the victorious empire would leave what is to them a basic automated watch tower with some defense drones, but to an early civilisation is an advanced weapons platform with high tech drone ships around it.

These could then also be what communicates with u to give u the message to stay away, and to show that its an automatic message. If it was live then when u defy it youd think the fallen empire would just jump a fleet in to blast u too bits.

On a different note, id like it if these systems had a vastly different art style to the rest of the game. While most systems are open and have a fair amount of colour. Make the systems ancient star duller, and the background a bit blacker. Then scatter debris and astroids all through the system, ones that cant be reserched as they have been torn to oblivious chunks by "the great weapons of these ancient beings". Give the system an inner red ring, where if u enter this the automated defenses attack. It wouldnt make sense if they attacked then gave u thier warning.

The panets should be blackened and have visable makes of battle scars. There could even be molten planets in these systems, so destroyed as to have had the magma core exposed outright. There should be an abundence of astroids in these systems. Maybe there could even be large free-floating chunks of a ringworld. I just want these systems to visably and obviously have been sites of great cataclysmic wars.
 
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Me_

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On a different note, id like it if these systems had a vastly different art style to the rest of the game. While most systems are open and have a fair amount of colour. Make the systems ancient star duller, and the background a bit blacker. Then scatter debris and astroids all through the system, ones that cant be reserched as they have been torn to oblivious chunks by "the great weapons of these ancient beings". Give the system an inner red ring, where if u enter this the automated defenses attack. It wouldnt make sense if they attacked then gave u thier warning.

The panets should be blackened and have visable makes of battle scars. There could even be molten planets in these systems, so destroyed as to have had the magma core exposed outright. There should be an abundence of astroids in these systems. Maybe there could even be large free-floating chunks of a ringworld. I just want these systems to visably and obviously have been sites of great cataclysmic wars.
I agree to that, morever, I'd love it if the Dead could spawn a system that would not have a star, it being destroyed in the old war.

I like how the destruction and debris in the Cybrex system has traces of this kind of style (in fact, it was the Cybrex event chain that got me thinking about this idea).
 
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Atlasien

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I agree with this, but i think these automated defenses should be from the fallen empire that beat them. That would make more sense as if they were utterlly destroyed then there would be no defenses left, while the victorious empire would leave what is to them a basic automated watch tower with some defense drones, but to an early civilisation is an advanced weapons platform with high tech drone ships around it.

These could then also be what communicates with u to give u the message to stay away, and to show that its an automatic message. If it was live then when u defy it youd think the fallen empire would just jump a fleet in to blast u too bits.

On a different note, id like it if these systems had a vastly different art style to the rest of the game. While most systems are open and have a fair amount of colour. Make the systems ancient star duller, and the background a bit blacker. Then scatter debris and astroids all through the system, ones that cant be reserched as they have been torn to oblivious chunks by "the great weapons of these ancient beings". Give the system an inner red ring, where if u enter this the automated defenses attack. It wouldnt make sense if they attacked then gave u thier warning.

The panets should be blackened and have visable makes of battle scars. There could even be molten planets in these systems, so destroyed as to have had the magma core exposed outright. There should be an abundence of astroids in these systems. Maybe there could even be large free-floating chunks of a ringworld. I just want these systems to visably and obviously have been sites of great cataclysmic wars.

Yes, in the case of conflict between ancient empires, it makes more sense that the victors would be the ones who leave the watchers behind.

But there could also be fallen empires who destroyed themselves (or ascended in some way). Leaving their automatons to continue on preprogrammed actions.
The game already has that with various anomalies that we find, the mining drones and so on. But they are rather random and passive. Even the guardians hold a single system and do not react to border spreading.

In one way. It could be like the precursor chains, but instead of anomalies leading to the special system, the system - or a territory of systems with same theme - is already there and players need to figure it out and perhaps fight it, before they can gain any benefits.

In another way. It could be like another empire but instead of researching language or being contacted, it takes some effort and choice for them to actually manifest.
 
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117Killer

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Maybe it could be a continuation of the precursor chain. Like because the end of the precursor chain is so underwelming, this could be the possible exciting thing at the end.

Say once u find the homeworld of the precursor, u then get a reserch project on that world saying examine precursor homeworld. On doing it theres a chance of a tech, lot of reserch points, or the world gains a large mineral and energy buff. Like the first could say "on thier ruined computers we found the remnants of a long lost hyper advanced technology". The second could be "upon the planets surface are a number of ruined reserch labs. While destroyed, they provided us a great deal of insight into other reserch techniques". The third could be " large ruined fabricators spents hundreds of years after the empires demise spitting energy and mineral resources accross the worlds suface. While now inoperable, they have made the world rich in mineral and energy wealth".

But other than those, there could be a small chance of another thing. "The computers scattered around the world all hint at some great foe. It seemed this ancient and mighty civilisation had an even greater foe. Thier charts point to this foes worlds being hidden on the edge of our galaxy". After that a few dead worlds spawn outside the galaxy, just a little bit off the edge.

Once u clear out the defenses and all, u could get another of those examine homeworld. This time theres a single event message only. "On the ruined and windswept hell that is this forgotten marvel of a world, u find remnants of this mighty empire. In one such ruin, u find an ancient synthetic. It was linked to the building itself, making it immortal to time. Upon entering the chamber, the synth woke, and spoke to our people. It spoke of a great cataclysm. A wave of death that swept over the universe. It wiped out all life, destroyed the many mighty civilisations that lived among the stars. It was unstoppable and unforeseeable, and it left universe empty of life for thousands of years. Upon delivering his acient message, the synths core gave out, and it finally died".

I dunno what could come next. Maybe a 4th new crisis event or something. But i think that that would make the game feel so much more like a real universe. I also think it ties in nicely with the precursor civilisations events, which all hint at some cataclysm which scoured the galaxy of life millennia ago.
 
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shiro the bushi

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I agree with this, but i think these automated defenses should be from the fallen empire that beat them. That would make more sense as if they were utterlly destroyed then there would be no defenses left, while the victorious empire would leave what is to them a basic automated watch tower with some defense drones, but to an early civilisation is an advanced weapons platform with high tech drone ships around it.

These could then also be what communicates with u to give u the message to stay away, and to show that its an automatic message. If it was live then when u defy it youd think the fallen empire would just jump a fleet in to blast u too bits.

On a different note, id like it if these systems had a vastly different art style to the rest of the game. While most systems are open and have a fair amount of colour. Make the systems ancient star duller, and the background a bit blacker. Then scatter debris and astroids all through the system, ones that cant be reserched as they have been torn to oblivious chunks by "the great weapons of these ancient beings". Give the system an inner red ring, where if u enter this the automated defenses attack. It wouldnt make sense if they attacked then gave u thier warning.

The panets should be blackened and have visable makes of battle scars. There could even be molten planets in these systems, so destroyed as to have had the magma core exposed outright. There should be an abundence of astroids in these systems. Maybe there could even be large free-floating chunks of a ringworld. I just want these systems to visably and obviously have been sites of great cataclysmic wars.
War may not be the way that the empire died, another possibilty is some sort of super plague, the surtrvivors installed tthese guard fleets to not only stop anyone from going in but to keep those on the planet from getting out. Because of this on these planets you'll see them in diffrent froms of primitiveness, doomed to stay on the ground till someone frees them.

You could alos have a large amount of the empire evolve out of physical forms leaving only a few low class people (slaves, serfs ,etc) back in physical forms, you can either help them evolve, and take tthe now empty planets or conquer them...but the ones without form may return, angered at you depending at your decision
 
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117Killer

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War may not be the way that the empire died, another possibilty is some sort of super plague, the surtrvivors installed tthese guard fleets to not only stop anyone from going in but to keep those on the planet from getting out. Because of this on these planets you'll see them in diffrent froms of primitiveness, doomed to stay on the ground till someone frees them.

I didnt say this, but the cataclysm i was thinking of when writing this was from halo, with the flood and forerunners. Maybe this awsome empire was being destroyed by the precursors and as a vengeful final blow they created and released a great cataclysm that destroyed all life.

Dunno but i think it could be fun