• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

mole75

Second Lieutenant
20 Badges
Dec 11, 2002
144
0
Visit site
  • Stellaris: Apocalypse
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Supreme Ruler 2020
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
That solved the problem...

Thanks for a great converter!!!
 

yvesp

Colonel
81 Badges
Apr 26, 2005
802
3
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Warlock 2: Wrath of the Nagas
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
Mogore said:
I think I've found a solution for some of the problems

I used your new .jar file to analyse my saves and found that different characters had same id. eg {type = 10 id = 55453} and {type = 4712 id = 55453}

Now I'm trying to purge the savegame for doublets.

I'll post here when I know if it solves the problem


ouh...
That's actually absolutely interesting!
I've always wondered about the "type" field for characters...

Does anybody have an idea about it's meaning ?

Especially when you know that there are actually only two types I know of : 10 and 4712... has anybody seen other values ?

In any case, I could then solve the problem by somehow including the type of the character in the id. I'll think about it.

Thanks!

Yves
 

jordarkelf

01_TITLE_STRING
164 Badges
Jul 13, 2005
8.040
647
erbkaiser.nl
  • Impire
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Victoria 3 Sign Up
  • Crusader Kings II: Sons of Abraham
  • Ancient Space
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • A Game of Dwarves
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III
Characters with type = 10 are those in the scenario files (alive or dead at start), type = 4712 are born in game.
The game treats them differently (as of DV for example type = 10 characters will not gain stats from aging, type = 4712 will), and they should be parsed as different characters. Including the type in the ID for type = 10 characters should do the trick -- in any savegame saved +-100 years after scenario start they should be outnumbered by 4712 characters, since type = 10 characters will be dead and only exist as ancestors in family trees.
 

yvesp

Colonel
81 Badges
Apr 26, 2005
802
3
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Warlock 2: Wrath of the Nagas
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
jordarkelf said:
Characters with type = 10 are those in the scenario files (alive or dead at start), type = 4712 are born in game.
The game treats them differently (as of DV for example type = 10 characters will not gain stats from aging, type = 4712 will), and they should be parsed as different characters. Including the type in the ID for type = 10 characters should do the trick -- in any savegame saved +-100 years after scenario start they should be outnumbered by 4712 characters, since type = 10 characters will be dead and only exist as ancestors in family trees.


Thanks for that clarification. I guessed that there was some difference, but never knew what it was ; and that "bug" never manifested in my conversions attempts ; it's logical because I only converted games which I played for some time (50 years or more). At this time, those type 10 characters would not matter much...

Anyway, the next release should correct this problem.
I also expect to include some of the features you need.

Yves
 

yvesp

Colonel
81 Badges
Apr 26, 2005
802
3
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Warlock 2: Wrath of the Nagas
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
Mogore said:
That solved the problem...

Thanks for a great converter!!!

Thanks! :eek:o

I still expect to be releasing a modified version of the converter that take car of this problem.

Yves
 

yvesp

Colonel
81 Badges
Apr 26, 2005
802
3
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Warlock 2: Wrath of the Nagas
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
jordarkelf said:
I have another request:
-Can you make it so that any nation ruled by a muslim with the shiite trait converts to a shiite nation, and likewise for sunni trait/sunni?

What kind of conversion do you suggest for muslim provinces (not the leaders) for the breakdown between sunni and chiite ?
- geography (as now) ?
- use county owner religion for each county religion then consolidate into EU3 province religion ?
- other (what ?)


-Jews now convert to shamanism. Can you change this to sunni muslim? Or -- preferably -- allow me to set them to Jewish in EU3. I've modded that religion in for my own mod. Failing that, I think sunni is a better match than pagan.

easily done for next release, pending other decisions about religion (shiite/sunni problems).


Also a question (or another request) -- is it possible for any counties (C123) which are matched to an EU3 tag will have a bigger chance to become an EU3 nation, rather than being merged into a duchy?

done for next release.


Yves
 
Last edited:

ulmont

Field Marshal
103 Badges
May 9, 2001
2.788
1
Visit site
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Hearts of Iron II: Armageddon
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
yvesp said:
What kind of conversion do you suggest for muslim provinces (not the leaders) for the breakdown between sunni and chiite ?
- geography (as now) ?
- use county owner religion for each county religion then consolidate into EU3 province religion ?
- other (what ?)
A combination of geography and county owners. Define an arbitrary number of "zones" for sunni and shiite (this is similar to your current geographical approach). I'd tend to say a kingdom level analysis would be appropriate here. Then determine the majority county owner muslim flavor for that kingdom and apply that religion to the entire zone.

This would allow for differing areas of sunni and shiite influence while still maintaining some semblance of sanity (that is, there will be large groupings of sunni and shiite provinces, not a checkerboard based on the county tags).
 

yvesp

Colonel
81 Badges
Apr 26, 2005
802
3
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Warlock 2: Wrath of the Nagas
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
ulmont said:
A combination of geography and county owners. Define an arbitrary number of "zones" for sunni and shiite (this is similar to your current geographical approach). I'd tend to say a kingdom level analysis would be appropriate here. Then determine the majority county owner muslim flavor for that kingdom and apply that religion to the entire zone.

This would allow for differing areas of sunni and shiite influence while still maintaining some semblance of sanity (that is, there will be large groupings of sunni and shiite provinces, not a checkerboard based on the county tags).

At this point my approach is this one:

I work at the eu3 province level, making an average (or weighted average on income) on the counties inside the province.
if final religion for province is not muslim, then I take that religion for that province.
if the religion of the province is muslim, then I have to decide which to choose between sunni and chiite. I do this by now checking the province original culture (determined in the same way as I determined the province religion).
if muslim or turkish, then I don't change anything, and the final religion will be as defined at the start of the eu3 scenario (the logic here is that the starting eu3 province will have the logical choice). If anything else (meaning that the province was taken over by muslims during the game), then it will be set as sunni (chiite did not expend much).

Do you feel this approach satisfactory ?

Yves
 

jordarkelf

01_TITLE_STRING
164 Badges
Jul 13, 2005
8.040
647
erbkaiser.nl
  • Impire
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Victoria 3 Sign Up
  • Crusader Kings II: Sons of Abraham
  • Ancient Space
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • A Game of Dwarves
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III
I like the current approach, but as for shiite/sunni, I would not use zones. I'd say the following: for muslim provinces, top ruler level decides sunni vs shiite. So a shiite king or independent duke will lead to a shiite realm, otherwise sunni. This will allow for the shiite Fatimids and Cyrenaica arabs to be shiite if they survive in what is today a sunni region.

The rest (including conquest = sunni) sounds good.
 

mole75

Second Lieutenant
20 Badges
Dec 11, 2002
144
0
Visit site
  • Stellaris: Apocalypse
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Supreme Ruler 2020
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
yvesp said:
Thanks for that clarification. I guessed that there was some difference, but never knew what it was ; and that "bug" never manifested in my conversions attempts ; it's logical because I only converted games which I played for some time (50 years or more). At this time, those type 10 characters would not matter much...

Yves

I'm not sure that the time played does anything. At least for me I had the problem with a savegame from the 1337 scenario saved around 1417 - 80 years. And at least one of the characters that caused the problem had been dead for 50+ years..
 

yvesp

Colonel
81 Badges
Apr 26, 2005
802
3
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Warlock 2: Wrath of the Nagas
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
jordarkelf said:
I like the current approach, but as for shiite/sunni, I would not use zones. I'd say the following: for muslim provinces, top ruler level decides sunni vs shiite. So a shiite king or independent duke will lead to a shiite realm, otherwise sunni. This will allow for the shiite Fatimids and Cyrenaica arabs to be shiite if they survive in what is today a sunni region.

The rest (including conquest = sunni) sounds good.

Ah, yes!
But I was only speaking about religion at the province level.
The realm religion is always the ruler religion, which is not necessarily that of the provinces he rules! This is where the shiite/sunni trait would play a role (at this time -i.e. without using these traits-, it is obviously even more difficult to decide when a ruler is sunni/shiite).

Yves
 

yvesp

Colonel
81 Badges
Apr 26, 2005
802
3
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Warlock 2: Wrath of the Nagas
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
Mogore said:
And at least one of the characters that caused the problem had been dead for 50+ years..

uh...

nasty ghost! :p
was that in scotland ? :rofl: :rofl: :rofl:

Yves
 

jordarkelf

01_TITLE_STRING
164 Badges
Jul 13, 2005
8.040
647
erbkaiser.nl
  • Impire
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Victoria 3 Sign Up
  • Crusader Kings II: Sons of Abraham
  • Ancient Space
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • A Game of Dwarves
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III
About the characters -- as long as they appear in the family tree of any surviving character, type = 10 chars will remain. Even if 300 years have passed. By this time ID conflicts are very probable :)

Province religion -- ehh... got me there. Sunni/Shiite zones sound logical there I guess.
 

ulmont

Field Marshal
103 Badges
May 9, 2001
2.788
1
Visit site
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Hearts of Iron II: Armageddon
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
yvesp said:
if muslim or turkish, then I don't change anything, and the final religion will be as defined at the start of the eu3 scenario (the logic here is that the starting eu3 province will have the logical choice). If anything else (meaning that the province was taken over by muslims during the game), then it will be set as sunni (chiite did not expend much).
This approach makes it impossible to handle an ahistorical shiite expansion in the CK timeframe, though, doesn't it?
 

yvesp

Colonel
81 Badges
Apr 26, 2005
802
3
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Warlock 2: Wrath of the Nagas
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
ulmont said:
This approach makes it impossible to handle an ahistorical shiite expansion in the CK timeframe, though, doesn't it?

Yes, you're right.
But how can I distinguish between a shiite expension and a sunni expension ? there is no "sunni/shiite" trait for counties! So, faking such an expension would be quite arbitrary...

Yves
 

ulmont

Field Marshal
103 Badges
May 9, 2001
2.788
1
Visit site
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Hearts of Iron II: Armageddon
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
yvesp said:
But how can I distinguish between a shiite expension and a sunni expension ? there is no "sunni/shiite" trait for counties! So, faking such an expension would be quite arbitrary...
It would have to be presumed based on the local rulers in some way...but I suppose, under that assumption, you'll never get the Mameluke "all our provinces are wrong-flavor" result.
 

gigau

Imperare Orbis Universi
Moderator
218 Badges
May 4, 2005
43.560
8.243
47
www.twitch.tv
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • 200k Club
  • 500k Club
  • Paradox Order
  • PDXCON 2017 Gold Ticket holder
  • PDXCON 2018 "The Emperor"
  • PDXCon 2019 "King"
  • PDXCon 2017 Awards Winner
I haven't played CK for some time now... taking car of my EU3 MEIOU mod. Can't muslims have,like catholics, the heretic trait in CK ? If so, a nation with a heretic leader could become shiite. Same for heresy in muslim provinces.

... just a suggestion :D
 

yvesp

Colonel
81 Badges
Apr 26, 2005
802
3
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Warlock 2: Wrath of the Nagas
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
gigau said:
I haven't played CK for some time now... taking car of my EU3 MEIOU mod. Can't muslims have,like catholics, the heretic trait in CK ? If so, a nation with a heretic leader could become shiite. Same for heresy in muslim provinces.

... just a suggestion :D

That wouldn't do ; heresy happens erratically, and doesn't happen that often ; as a result you would get very few and dispersed chiite provinces (if any when you take into account the effects of counties aggregation to form EU3 provinces) ; that's way too far from history for me to take that direction.

One interesting question for which I have no answer because I have not yet had time to play DV, but for which some of you may have answers is:
How does the game handle sunni in relation with chiites ? I mean, do they tend to stick each in their own yard, or do they mix up a lot ? Will you find a shiite "king" ruling a sunni "duke" himself ruling shiite "counts", or would the whole hierarchy be usually one religion ?

If the mixup is light, then one might assume that a (generic) muslim province ruled by a shiite would be shiite, and a (generic) muslim province ruled by a sunni would be sunni. It would even be imaginable to back this up by geography, with something along the lines:
* if the county is muslim, if the ruler religion is muslim and if the geography backs up that specific brand of muslim in 1453 OR the geography states that this part of the world was not muslim in 1453 (ahistorical conquest and conversion of non muslim lands), then the county is that brand.
* if the county is muslim, if the ruler religion is muslim but the geography opposes that specific brand of muslim in 1453, then the county may be that brand (random check, randomness beeing configurable).

This is only a suggestion, because I don't really know how easy it would be to implement this.

Obviously, if the mixup is heavy, this wouldn't work (muslim lands would become a patchwork of shiite/sunni), which is far from historical ; in that case, better to stick with a simpler assignment scheme.

What do you think ?

Yves
 
Last edited:

unmerged(87961)

Recruit
Nov 27, 2007
4
0
NumberFormatException

Exception in thread "main" java.lang.NumberFormatException: For input string: "0
.1"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.<init>(Unknown Source)
at ck.County.load(County.java:88)
at utils.FieldSet.put(FieldSet.java:20)
at utils.FieldSet.load(FieldSet.java:36)
at ck.County.loadAll(County.java:63)
at ck.Analyzer.<init>(Analyzer.java:55)
at ck.Analyzer.loadAnalyzer(Analyzer.java:60)
at CK2EU3.main(CK2EU3.java:74)

Help?