Mogore said:I think I've found a solution for some of the problems
I used your new .jar file to analyse my saves and found that different characters had same id. eg {type = 10 id = 55453} and {type = 4712 id = 55453}
Now I'm trying to purge the savegame for doublets.
I'll post here when I know if it solves the problem
jordarkelf said:Characters with type = 10 are those in the scenario files (alive or dead at start), type = 4712 are born in game.
The game treats them differently (as of DV for example type = 10 characters will not gain stats from aging, type = 4712 will), and they should be parsed as different characters. Including the type in the ID for type = 10 characters should do the trick -- in any savegame saved +-100 years after scenario start they should be outnumbered by 4712 characters, since type = 10 characters will be dead and only exist as ancestors in family trees.
Mogore said:That solved the problem...
Thanks for a great converter!!!
jordarkelf said:I have another request:
-Can you make it so that any nation ruled by a muslim with the shiite trait converts to a shiite nation, and likewise for sunni trait/sunni?
-Jews now convert to shamanism. Can you change this to sunni muslim? Or -- preferably -- allow me to set them to Jewish in EU3. I've modded that religion in for my own mod. Failing that, I think sunni is a better match than pagan.
Also a question (or another request) -- is it possible for any counties (C123) which are matched to an EU3 tag will have a bigger chance to become an EU3 nation, rather than being merged into a duchy?
A combination of geography and county owners. Define an arbitrary number of "zones" for sunni and shiite (this is similar to your current geographical approach). I'd tend to say a kingdom level analysis would be appropriate here. Then determine the majority county owner muslim flavor for that kingdom and apply that religion to the entire zone.yvesp said:What kind of conversion do you suggest for muslim provinces (not the leaders) for the breakdown between sunni and chiite ?
- geography (as now) ?
- use county owner religion for each county religion then consolidate into EU3 province religion ?
- other (what ?)
ulmont said:A combination of geography and county owners. Define an arbitrary number of "zones" for sunni and shiite (this is similar to your current geographical approach). I'd tend to say a kingdom level analysis would be appropriate here. Then determine the majority county owner muslim flavor for that kingdom and apply that religion to the entire zone.
This would allow for differing areas of sunni and shiite influence while still maintaining some semblance of sanity (that is, there will be large groupings of sunni and shiite provinces, not a checkerboard based on the county tags).
yvesp said:Thanks for that clarification. I guessed that there was some difference, but never knew what it was ; and that "bug" never manifested in my conversions attempts ; it's logical because I only converted games which I played for some time (50 years or more). At this time, those type 10 characters would not matter much...
Yves
jordarkelf said:I like the current approach, but as for shiite/sunni, I would not use zones. I'd say the following: for muslim provinces, top ruler level decides sunni vs shiite. So a shiite king or independent duke will lead to a shiite realm, otherwise sunni. This will allow for the shiite Fatimids and Cyrenaica arabs to be shiite if they survive in what is today a sunni region.
The rest (including conquest = sunni) sounds good.
Mogore said:And at least one of the characters that caused the problem had been dead for 50+ years..
This approach makes it impossible to handle an ahistorical shiite expansion in the CK timeframe, though, doesn't it?yvesp said:if muslim or turkish, then I don't change anything, and the final religion will be as defined at the start of the eu3 scenario (the logic here is that the starting eu3 province will have the logical choice). If anything else (meaning that the province was taken over by muslims during the game), then it will be set as sunni (chiite did not expend much).
ulmont said:This approach makes it impossible to handle an ahistorical shiite expansion in the CK timeframe, though, doesn't it?
It would have to be presumed based on the local rulers in some way...but I suppose, under that assumption, you'll never get the Mameluke "all our provinces are wrong-flavor" result.yvesp said:But how can I distinguish between a shiite expension and a sunni expension ? there is no "sunni/shiite" trait for counties! So, faking such an expension would be quite arbitrary...
gigau said:I haven't played CK for some time now... taking car of my EU3 MEIOU mod. Can't muslims have,like catholics, the heretic trait in CK ? If so, a nation with a heretic leader could become shiite. Same for heresy in muslim provinces.
... just a suggestion![]()