I feel that the current end game crises are not completely worthy of a grand strategy game. They are all doomstacks and military threats.
What crises could be added to explore new kind of danger and galaxy disruptions? Here are a few random ideas:
-The discovery of a planet destroying super weapon.
-An electromagnetic perturbation that greatly multiplies all energy costs.
-A parasitic species that slowly infect and transform pops, and that can travel with fleets.
-A perturbation that intermittently prevents FTL movement and communication.
-An imminent collision with an other galaxy, requiring a great common research effort.
-An underground intergalactic organisation revealing all its dormant agents (rebel pops) in all empires and creating chaos in order to create its own powerful empire.
Any other ideas?
What crises could be added to explore new kind of danger and galaxy disruptions? Here are a few random ideas:
-The discovery of a planet destroying super weapon.
-An electromagnetic perturbation that greatly multiplies all energy costs.
-A parasitic species that slowly infect and transform pops, and that can travel with fleets.
-A perturbation that intermittently prevents FTL movement and communication.
-An imminent collision with an other galaxy, requiring a great common research effort.
-An underground intergalactic organisation revealing all its dormant agents (rebel pops) in all empires and creating chaos in order to create its own powerful empire.
Any other ideas?
Upvote
0