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unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
I hope that the USA trading will be fixed during next session.
 

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
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Well, I spoke with France and said that if he were to cut out some of his trades, this might help the situation some, and he agreed to do it. So, I imagine this will help. as well, I am sure it will go back to normal when war between us is over.
 

unmerged(105446)

Second Lieutenant
Jun 25, 2008
147
0
Cueball said:
Well, I spoke with France and said that if he were to cut out some of his trades, this might help the situation some, and he agreed to do it. So, I imagine this will help. as well, I am sure it will go back to normal when war between us is over.

So who is France now?
 

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
Well, as far as I am concerned it would remain with the original player, since having connectivity issues is something that happens to all players, and if we start bouncing people because their connection is bad on any given date, then we will have no game. If it was a consistent problem then that would be another thing, but WM's connection has been as reliable as any other, so far.
 
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unmerged(105446)

Second Lieutenant
Jun 25, 2008
147
0
Cueball said:
Well, as far as I am concerned it would remain with the original player, since having connectivity issues is something that happens to all players, and if we start bouncing people because their connection is bad on any given date, then we will have no game. If it was a consistent problem then that would be another thing, but WM's connection has been as reliable as any other, so far.

Is it fixed?
 

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
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Hiensen said:
I hope that the USA trading will be fixed during next session.

Turns out that one of the vanilla AI switches for US gives it an embargo against Japan when at war with Soviet Union. Missed that when I was setting up the USA AI.

In the short run I will edit this out of the save. In the long run I will fix the event so that it does not fire during this event train. I guess we don't see this much in MP because most rules dont allow this early war, and Japan usually DOW's USA before SU, if it ever does.

Intersting.
 
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unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
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GS, here is a corrected version of the EIR_AI_USA. Just unzip in the EIRevent folder. Now the embargo only fires when both Germany and Japan are at war with Soviet Union.

Here is a corrected version of the March 5 1938 save which we will be using this week: WEDEIR_session_IV_start.rar. Sorry I took the liberty of correcting it without asking. I hope no one minds.
 
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unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
General Sherman can not make it until 7:00 PM EDT.

So this game tomorrow starts at 01:00 CEt, not the usually time of 00:00 CET. In other words 7:00 PM EDT.
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
Cueball said:
General Sherman can not make it until 7:00 PM EDT.

So this game tomorrow starts at 01:00 CEt, not the usually time of 00:00 CET. In other words 7:00 PM EDT.

That's late for me, it will be a 3 hours session at max.
 

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
Well we better be fast in V-net.

Also, I think having had more experience with BBLC, now, I think the Amphibious assault limit should be raised before we go to war. I did not do anything to this before I upgraded the system to HAGS, because some players had a relatively easy time of doing Amphibious Assaults, so I thought it was ok. Now I see that some players were using multiple attack vectors to subvert the Amphibious Assault stacking limits (which is base 3) and some were not. Those who were not, were having a hard time of it, so my data was confused.

But my original data was that BBLC was working fine in this department, but it turns out this is not the case.

These changes will change my excelent cheksum, unfortunately. Now, is a good time to do it, since its early enough in the game. We can then properly play by the rule that amphibious assault must be conducted from the sea zone, which is allowed by using he Amphibious Assault command.

I hope no one objects.
 
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unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
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unmerged(46467)

Lt. General
Jul 17, 2005
1.454
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ok so i'm just a bit confused as to what i should be installing. Last thing i did was the danzig floating change. :wacko:
 

unmerged(46467)

Lt. General
Jul 17, 2005
1.454
0
i guess all i need to know is........this new patch...... is it inclusive? Or do i have to reinstall the floating danzig thingy again?
 

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
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Just a patch on top of the old one.
 

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
I have had a few days to sit with this and the following is a summary of my thoughts on the matter:

The issue is basically that when we forced the Polish alliance with the Allies back to after Danzig, no one realized that this might interfere with the hardcoded trigger that brings any of the Benalux countries into the Allies when Germany attacks them. This is because the Allies were not at war with Germany when Germany attacked Belgium, and so the trigger did not go off. It simply never occurred to me that such a circumstance might arise, when Germany attacked Poland, and Poland was not in the Allies, otherwise I would have established that by added events.

Again this Alliance is hardcoded into the game system, and it is my fault chiefly that I did not forsee this possibility.

That said there are really two ways that the game can be edited, and I think that the Allies prefer that the war against Belgium be removed entirely. I think I can say this on behalf of everyone, based on our post game discussion. It seems that Germany DOW'ed Belgium in the expectation that Belgium would not join the Allies when it did -- based on playtesting perhaps? That is our preference. We believe this is best for the game in the long run, and since it seems Germany made this decision based on the expetation that Allies would not legally be able to do anything about the early invasion of the Benalux, I think we would extend the offer editing out the war with Belgium, and the Allied war with Germany, until the Polish event fires, and we can go with that.

I think that would be fair, and also good for the game, since we would not want to put the whole future of the German strategic position at stake because of this unforseen circumstance, after so many hours of play bringing us to what otherwise seems like a promising start.

However, this is a German strategic decision so its up to the Axis to decide. But also, if the Axis does decide to continue with the war against Belgium that is fine, but I would also ask that France have its dissent reduced by 5, as it is the case that France on DOW'd Germany in the hope of bringing Belgium into the alliance as it is hardcoded to do when Germany attack Belgium, because Allies were not able to bring Belgium into the Allies diplomatically.
 

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
So, we are all in for this game?
 

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
Not yet with that. I want to do more testing on that concept before we play a full game. That will reduce the amount of time lost to editing.

I just pushed the English alliance with Poland back after the Danzig date, and Germany DOW'ed Belgium before allies were at war with the Axis, then Belgium did not ally with Allies, as it should.

You will notice in the game log for the Sunday game, Poland did not ally til the 6th of December, and the Allies declared war on the Axis. As you may know Allies did not officially declare until the 3rd of September, as Sherman pointed out, and so I randomized it so that the democracies don't get there act together right away, 30 percent chance every day after Danzig.
 
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