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Antelop

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Gave my hand a try at the PB+VIET (all pieces including Immersion) mod, with the duel engine.

The engine is great all around, and I have had success otherwise :) - but it seems to never kick off properly in this combo for the Dukes and Kings I have tried out. Grand tournaments start and never end, courtier duels complete successfully; and I have yet to have a battle "moment" start at all...

Any ideas? (Not sure if this is for Cyber and Meneth for integration into the PB+VIET effort, or for you... )

Thanks as always for your efforts.
 
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jordarkelf

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Gave my hand a try at the PB+VIET (all pieces including Immersion) mod, with the duel engine.

The engine is great all around, and I have had success otherwise :) - but it seems to never kick off properly in this combo for the Dukes and Kings I have tried out. Grand tournaments start and never end, courtier duels complete successfully; and I have yet to have a battle "moment" start at all...

Any ideas? (Not sure if this is for Cyber and Meneth for integration into the PB+VIET effort, or for you... )

Thanks as always for your efforts.
Count and duke tournaments may be bugged if their liege goes to war, I will fix it next time I update. I've also added some code that forces an end to a tournament if it runs for too long.
Lack of battle duels is probably a matter of chance, I think I set it maybe a little too low in this version. I'm experimenting with some modifiers to make it more likely in cases where you encounter a rival or someone you have a claim on, may work to make them happen more often.

It'll be a few weeks before I probably update this, I am swamped with RL work at the moment :/
 

Antelop

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Count and duke tournaments may be bugged if their liege goes to war, I will fix it next time I update. I've also added some code that forces an end to a tournament if it runs for too long.
Lack of battle duels is probably a matter of chance, I think I set it maybe a little too low in this version. I'm experimenting with some modifiers to make it more likely in cases where you encounter a rival or someone you have a claim on, may work to make them happen more often.

It'll be a few weeks before I probably update this, I am swamped with RL work at the moment :/

Look at the bright side - at least you have a worthy RL job!
 

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I think the cost of a tourney for kings is off a bit.
It costs the most for kings at 350 to host one, for all others it only costs 200.

I would also suggest that the costs be scaled by title tier, like how the prestige gain for holding one is.


Awesome job adding even more to the duel engine Jordarkelf!
A lot of good stuff has gone into it since my last CK2 binge. :D
 

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A few things I have found:

1. For the duel_rounds variable,
There is no case in event, duel.1, for when duel_rounds = 3.
This can lead to duels ending/not starting, inexplicably.

2. Not all duel ending events reset a characters duel_rounds variable to 0, some do, some don't(don't know if this really matters much mechanically, or if it only effects the duel flavor events).

3. The duel event in which you kill your opponent outright, without a wounding, or yield chance, does not set the flag, flag_killed_opponent, and so does not fire a duel_output event.
This is because no IF statement in duel_output checks for Only having the battlefield_duel flag(which is the case when you kill opponent in battlefield duel in this way.)
This also means that the battlefield_duel flag is not cleared from the character.
Again, I don't think this one actually effects anything other than the flavor events.

Edit:
After testing some things with variables,
it looks like in the case of variables that:

NOT = { check_variable = { which = duel_rounds value = 0 } }

means, equal to, OR less than, 0

And that:

check_variable = { which = duel_rounds value = 0 }

means, greater than 0 (equal to 0 in this case is False!) :eek:hmy:
If this is the case, then duel.1 is actually missing a case for when duel_rounds = 4, not 3 as I thought.


I always thought it was the other way round in ck2 modding...
eg,
NOT = { 3 }
would mean, less than, and Not equal to 3.
and that,
= 3
meant, equal to 3 OR greater.

Are variables just different?
Or have I been understanding this entire aspect of modding wrong for this whole time? :blush:
 
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jordarkelf

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Thanks gedsaro, I indeed did not set the flag_killed_opponent everywhere it was needed. Should explain some of the failing duel endings.

As for the variables, NOT = { 3 } means 2 and less, so it will match 0, 1, 2.
NOT = { 1 } is thus a way to check if a variable is empty, since check_variable = 0 would also return valid for 1, 2, 3, and higher.

I was indeed thus missing one for duel_rounds = 3.

--
Updated with a number of minor bugfixes and optimization including gedsaro's findings. None of the fixes for long running tournaments or tactics yet, those remain in the works for when I have more time to play and test.
 
Last edited:

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Can I run the Duel Engine with both CK2Plus and VIET on at the same time?

Is there a version for both, or in order to make it work I only need the version for one of them?
 
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Can I run the Duel Engine with both CK2Plus and VIET on at the same time?

Is there a version for both, or in order to make it work I only need the version for one of them?
I think the safest option would be to use the VIET version for that combo except skip the common\on_actions file, and edit the one from whichever mod loads last of the two to include "200 = 5556000 # Battlefield Duel" in the on_combat_pulse random_events section.
 

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So I use VIET and do not use the common\on_actions file, instead I insert this line: 200 = 5556000 # Battlefield Duel , in the on_actions file in CK2Plus? (CK2Plus is at the bottom of the loading list in the launcher.)
 

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So I use VIET and do not use the common\on_actions file, instead I insert this line: 200 = 5556000 # Battlefield Duel , in the on_actions file in CK2Plus? (CK2Plus is at the bottom of the loading list in the launcher.)

The first mod that loads a particular file locks it (the engine doesn't even try to load other versions anymore). So the on_actions file you want to use should be the one that displays first in your mod list.
----

I'm trying to make the Duel engine work with ck2+ but running into a problem. Even when I use the compatibility versions of the Duel engine files, there seems to be an issue with wars screwing up the tournament (so many haters messing with me...). Anyway, I wondered what you guys have been doing regarding the files that the Duel engine doesn't overwrite, like cbtypes.txt and its brethren. Here's an example:

can_use_title = {
ROOT = { NOT = { has_character_modifier = holding_epic_tournament } }
ROOT = { NOT = { has_character_modifier = holy_truce_timer } }
FROM = { NOT = { has_character_modifier = holy_truce_timer } }

Unfortunately, the Duel engine uses extra ones like:

set_character_flag = epic_tournament
set_character_flag = tourny_in_progress
clr_character_flag = tournament_has_ended

There is a jousting one somewhere too, which is cool except the events for ck2+ don't know about those ones. So if you get wardecced it doesn't shut everything down like it would if it had the boring vanilla tournaments going. I was thinking I could either plug the extra flags into the cbs and the shutdown event (if I can find it) but I wondered if you guys had found a different way. TIA
 
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I'm getting the option to enter a regional tournament. Cool, lets have a go at it. First joust, yea, lets do it. Opponent is ready, I click to go.... nothing. And also for the second and the third joust. No outcome, no win, no loss.

Any ideas?

EDIT: also, any chance to get this working with Project Synergy? its already compatible with CK2+, but I just lack the know-how to get it working with the awesome SWMH+CK2+...
 
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I'll look into the regional tournaments when next I have free time. Unfortunately I didn't get a chance this Easter holiday because of family :/

I've not looked into Project Synergy, but probably as long as you use the CK2 compat files except for the on_actions file it should work. You'll need to manually add 200 = 5556000 # Battlefield Duel to PS's on_actions file instead to get the battlefield duels.
 

Minrog

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I'm getting the option to enter a regional tournament. Cool, lets have a go at it. First joust, yea, lets do it. Opponent is ready, I click to go.... nothing. And also for the second and the third joust. No outcome, no win, no loss.

Any ideas?

EDIT: also, any chance to get this working with Project Synergy? its already compatible with CK2+, but I just lack the know-how to get it working with the awesome SWMH+CK2+...

I have it working nominally with project_synergy. Adding in the 200 = 555ect. that jordarkelf posted right above worked.

I'm also getting the same bug as you are with the tournaments that don't go anywhere.

"You are facing your next opponent in the joust" With Harold Godwinson's face.
-Time to prove your worth
-I like being craven

Click prove worth. Wait 2 weeks. "You are facing your next opponent in the joust". With Harold Godwinson's face. Repeat times infinite. :/

I am trying to self-diagnose and it's happening somewhere in the connecting lines between joust.1 and joust.2 but I'm only a novice when it comes to modding really. Anyone else fix this one?

Edit: Playing Malcolm Dunkeld, King of Scotland. Hosting my own Grand Tournament and Harold just happened to have fled into one of my counties after he got bounced.
 

Minrog

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I found the answer to my particular problem, thought I would post it for jord. There is a bad FROMFROM (well, 30 or so) in the \events\duel_engine_events.txt file. These lines don't work correctly, at least for me:

limit = {
NOT = {
FROMFROM = { has_character_flag = flag_duel_tourney }
has_character_flag = flag_duel_tourney
}
}

When I changed it to read:

limit = {
FROM = {
FROM = { has_character_flag = flag_duel_tourney }
has_character_flag = flag_duel_tourney
}
}

My tournaments started working again. Hope that was helpful.
 

jordarkelf

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Thanks minrog. I see the error now.

No idea how that slipped in, I'll upload a fix today.

//Edit: Ugh another issue with my flavour text thing (duel.1). The version I'm uploading now should finally work.
 
Last edited:

ssj18vegeta

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While trying to play this mod with CK2+ I've run into a bug. I get a blank event (no ok button, so can't even click it away) a couple of days in when playing as any republic.

I assume you haven't had the time to update the ck2+ version yet?
 

jordarkelf

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While trying to play this mod with CK2+ I've run into a bug. I get a blank event (no ok button, so can't even click it away) a couple of days in when playing as any republic.

I assume you haven't had the time to update the ck2+ version yet?
I haven't checked any of the mods recently, but if CK2+ changed some of the events that are also in the Duel Engine or messed with its on_actions file it's probably broken at the moment. I'll try to make a new compat mod later today.
 

Stolidicus

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I haven't checked any of the mods recently, but if CK2+ changed some of the events that are also in the Duel Engine or messed with its on_actions file it's probably broken at the moment. I'll try to make a new compat mod later today.

Also, could you release a patch that is specifically for CK2+ and VIET (Assets+Events+Traits) together, similar to PB+VIET.
 
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