Just a quick idea.
I was reading up on some history and came upon the effect of certain earthquakes and volcanic eruptions on the fate of empires. I then decided to leaf through the diseases.txt file and realised that it would be dead easy to create new "diseases" that mimicked the effect of the above disasters.
Here's the text for Tuberculosis -
tuberculosis = {
contagiousness = 0.2
outbreak_chance = 0.02
effect = {
city_tax_modifier = -0.5
supply_limit = -4
max_attrition = 0.05
}
icon = 1
tooltip = TUBERCULOSIS_INFO
months = 24
trait = has_tuberculosis
always_get_message = no
timeperiod = {
start_date = 769.1.1
end_date = 1452.1.1
one_only = no
}
}
and here's my suggestion for Volcanic Eruption -
volcanic_eruption= {
contagiousness = 0
outbreak_chance = 0.0001
effect = {
city_tax_modifier = -0.9
supply_limit = -1
max_attrition = 0.05
}
icon = 1
tooltip = VOLCANIC_ERUPTION_INFO
months = 60
always_get_message = no
timeperiod = {
start_date = 769.1.1
end_date = 1452.1.1
one_only = no
}
}
No need for a "has_volcanic_eruption" trait since it's not contagious - all it does is virtually wipe out the tax from a city for the next 10 years. If you really wanted to add some fun you could also make it affect castles and churches in the area too.
Finally of course, it would be great if you could localise them,so that the base chance was say 0.00001, with a modifier of 1000 or so for the counties of c_syracuse or c_napoli, but I'm not sure if the disease system works that way.
Earthquakes would be similar, but rather than being a rare chance in a handful of counties, they would be very highly probable in a range of duchies or even kingdoms (eg Anatolia, Portugal etc) with variable effects, ranging from minor inconvenience to completely flattening the area AND adding the possibility of a subsequent typhus outbreak . . .
Moddable or would this require hard coding changes to make them localised ?
I was reading up on some history and came upon the effect of certain earthquakes and volcanic eruptions on the fate of empires. I then decided to leaf through the diseases.txt file and realised that it would be dead easy to create new "diseases" that mimicked the effect of the above disasters.
Here's the text for Tuberculosis -
tuberculosis = {
contagiousness = 0.2
outbreak_chance = 0.02
effect = {
city_tax_modifier = -0.5
supply_limit = -4
max_attrition = 0.05
}
icon = 1
tooltip = TUBERCULOSIS_INFO
months = 24
trait = has_tuberculosis
always_get_message = no
timeperiod = {
start_date = 769.1.1
end_date = 1452.1.1
one_only = no
}
}
and here's my suggestion for Volcanic Eruption -
volcanic_eruption= {
contagiousness = 0
outbreak_chance = 0.0001
effect = {
city_tax_modifier = -0.9
supply_limit = -1
max_attrition = 0.05
}
icon = 1
tooltip = VOLCANIC_ERUPTION_INFO
months = 60
always_get_message = no
timeperiod = {
start_date = 769.1.1
end_date = 1452.1.1
one_only = no
}
}
No need for a "has_volcanic_eruption" trait since it's not contagious - all it does is virtually wipe out the tax from a city for the next 10 years. If you really wanted to add some fun you could also make it affect castles and churches in the area too.
Finally of course, it would be great if you could localise them,so that the base chance was say 0.00001, with a modifier of 1000 or so for the counties of c_syracuse or c_napoli, but I'm not sure if the disease system works that way.
Earthquakes would be similar, but rather than being a rare chance in a handful of counties, they would be very highly probable in a range of duchies or even kingdoms (eg Anatolia, Portugal etc) with variable effects, ranging from minor inconvenience to completely flattening the area AND adding the possibility of a subsequent typhus outbreak . . .
Moddable or would this require hard coding changes to make them localised ?
Upvote
0