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Krajzen

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One thing has been always annoying me:
*Strong AI attack me over a single isolated claim
*It is strong enough to cause a great damage to me but it remains defeatable, I doubt it could devastate me
*However I am really not willing to deal with it and view this war as horrible waste of resources, effort, long-term danger to my nation
*I am perfectly willing to give up this damn claim immediately as it is not worth a war over it (especially if it's oversea, different rel, culture, hard to defend etc)
*It is benefitting AI as it can get what it wants without the risk of loss of cash, manpower, war, at a 'preferential warscore deal'


*Of course it never accepts offers like that and instead sends countless legions at my soil, I defend myself, both sides lose a lot, in the end we are both damaged and weakened despite an ability to settle the deal peacefully.

I have a situation like that at least once per playthrough: I am willing to give something to AI easily but it opts for a total war thus damaging itself as well as causing frustration.

On the other hand, you can't make the player cheat his way out of every potrntially damaging war via immediate giveup once AI declares...

I have an idea to solve that issue: ULTIMATUMS. Each country can send the Ultimatum every x years and/or at the cost of y diplomatic power. It can be sent to any neighboring country and it is an offer enemy cannot refuse: either they give you x stuff or you get strong CB against them with reduced AE.

Stuff you can get via ultimatum is ultimately restricted, depending on potential warscore cost etc; it can be few provinces or one but crucial, a pile of cash, accepting rebel demands, forced military and navy access, returning cores, giving up on claims.

In case of a player, a chance of success of Ultimatum depends mainly on the military of an offender compared with military and strenght of defender and its allies (that would respond it the war has been declared now). Afterwards, 5-10 years truce is set between both sides (to prevent exploits).
In case of an AI it's roughly the same but AI has less strict 'military comparision standards' here and can send the Ultimatum simply when it thinks it would win the war (against target and its allies) but is not really motivated for long total warfare, it just wants the target. On top of that, rulers with Diplomatic personality like it much more than Militarist.

Additional nuances:
*Cannot get nation's capital this way, or annex it this way (as I said, relative warscore cost)
*In the case of subjects' territory you of course talk with the overlord rather than with the subject
*Current military strenght (at this exact moment) as well as potential military strenght (cash, manpower) are considered
*Not sure if you can be able to do this to primitives...



Gains:

*Additional dimension the diplomacy is lacking
*Occuring many times through history
*Occasional help to prevent AI from wasting itself on very costly wars for a very minor gains
*Occasional frustration_remover when human player would actually give up this goddamn province if it means avoiding the war
*As well as new strategic dilemma.
 
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grommile

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Read the dev diaries, dude.
 
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OBRkenobi

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SilasW

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That doesn't let you actually demand and receive stuff without a war though, which I think is what the OP is after.

However the "Threaten War" button that is visible in today's Dev Diary may well be exactly what the OP is after.
 

SolSys

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That doesn't let you actually demand and receive stuff without a war though, which I think is what the OP is after.
However the "Threaten War" button that is visible in today's Dev Diary may well be exactly what the OP is after.

Sorry, my mistake.
It wasn't in the dev-diary [not in OP], but down the line [screenshot was take from the store].

europa_universalis_iv_cossacks-dlc-screenshot-28.jpg