New Decision: Expand your core states

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leftkeh

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Well, nothing really more than what the title already describes. How about a 50pp decision that expands ones core territory by a state? The only requirement would be that the new core has to be next to another core state.
Alternatively, this could be a 15pp decision for 'coring' an adjacent state, that has to be repeated for every province of said state. Thus, the total pp needed would be slightly higher, but would more "realistically" balance smaller vs larger states. Should this repeatable decision be implemented, I would suggest a cooling period of 20 days.

How does this idea sound? Too wacky, OP or even indifferent? Please, let's discuss...
 
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fallgelb22061940

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Nope
It doesn't make sense
Like imagine Germany conquers Poland, and every Polish person in Poznanj now feels like a German, behaves like a German, wants to join German army, supports H*tler and forgets about his homeland. It isn't real. That is why it shouldn't exist. It is hoi4, not Vic2, Eu4 or Ck2/3, you can't conquer a territory and say every person here will be German. Even if you went to do it, it would have to pass atleast 5/6 years per state, to exterminate nation and replace their nationality. If you think about genocide, this won't be implemented in hoi4, since it is war game, not genocide simulator.
 
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Vlad123

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Nope
It doesn't make sense
Like imagine Germany conquers Poland, and every Polish person in Poznanj now feels like a German, behaves like a German, wants to join German army, supports H*tler and forgets about his homeland. It isn't real. That is why it shouldn't exist. It is hoi4, not Vic2, Eu4 or Ck2/3, you can't conquer a territory and say every person here will be German. Even if you went to do it, it would have to pass atleast 5/6 years per state, to exterminate nation and replace their nationality. If you think about genocide, this won't be implemented in hoi4, since it is war game, not genocide simulator.
Perhaps the tip can be saved: Once you have X compilance you can get a "series B core" which gives you more resources and manpower than the 100% compilance but less than a real core.
 
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fallgelb22061940

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I think it is done here by collaboration government. But half core is not good. Imagine if UK got core on Nigeria, that would be extremely op and unrealistic. Only Anarchists can do coring but they are also limited by pp, and only for em coring seems to be OK option,based on their ideology. Why would everyone in Serbia want instantly to be Bulgarians? I first wouldn't want to be Bulgarian, just because of a decision that costs 20pp and lasts 20 days. You can do it in mods, but I wouldn't play any mod with it in.
 
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Vlad123

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I think it is done here by collaboration government. But half core is not good. Imagine if UK got core on Nigeria, that would be extremely op and unrealistic. Only Anarchists can do coring but they are also limited by pp, and only for em coring seems to be OK option,based on their ideology. Why would everyone in Serbia want instantly to be Bulgarians? I first wouldn't want to be Bulgarian, just because of a decision that costs 20pp and lasts 20 days. You can do it in mods, but I wouldn't play any mod with it in.
Differentiate the cores? 1/4 core, 1/3 core, 1/2 core and normal core. Which is obviously more and more expensive to go to the next level obviously to have 1/4 of a core you have to have the compilance at 80/90% ideally to have the full core they have to spend several years just to simulate the propaganda etc they have to work.
 
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Orlunu

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Game's timescale simply isn't up to it. Take the historical example of Romania, which had an active policy of Romanianisation and some very not-forum-friendly things going on against other groups in the land they held. Even with that being the case, these actual massive demographic assimilations took significant time to progress:

Rom%C3%A2nii_pe_jude%C8%9Be_%28Rom%C3%A2nia%2C_1930-2011%29.jpg
 
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Vlad123

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Game's timescale simply isn't up to it. Take the historical example of Romania, which had an active policy of Romanianisation and some very not-forum-friendly things going on against other groups in the land they held. Even with that being the case, these actual massive demographic assimilations took significant time to progress:

Rom%C3%A2nii_pe_jude%C8%9Be_%28Rom%C3%A2nia%2C_1930-2011%29.jpg
What if ... improvements were made to the compilance instead? Bypassing Collaborative Government? At the level of Lore It exists. In other words, by decision you get bonuses (+ resources a little more MP, but mainly industries, dockyard and resources) gradually for "levels". Since collaborative governments are nothing more than improved puppets
 
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leftkeh

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Nope
It doesn't make sense
Like imagine Germany conquers Poland, and every Polish person in Poznanj now feels like a German, behaves like a German, wants to join German army, supports H*tler and forgets about his homeland. It isn't real. That is why it shouldn't exist. It is hoi4, not Vic2, Eu4 or Ck2/3, you can't conquer a territory and say every person here will be German. Even if you went to do it, it would have to pass atleast 5/6 years per state, to exterminate nation and replace their nationality. If you think about genocide, this won't be implemented in hoi4, since it is war game, not genocide simulator.
Genocide? Isn't this a bit too aggressive? I understand and accept your opinion, but I think we should try to keep our cool and refrain from using such strong language in these forums. Still, if my OP has made you angry, I am sorry. It never was my intent to suggest any kind of such despicable acts.

P. S. As an alternative to your thinking I would present the European Union. Even though it still has a long way to go in order to become a true union, more and more countries want to join and become "core" states of the union in real life.
 

Bandua_of_Gallaecia

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Genocide? Isn't this a bit too aggressive? I understand and accept your opinion, but I think we should try to keep our cool and refrain from using such strong language in these forums. Still, if my OP has made you angry, I am sorry. It never was my intent to suggest any kind of such despicable acts.

P. S. As an alternative to your thinking I would present the European Union. Even though it still has a long way to go in order to become a true union, more and more countries want to join and become "core" states of the union in real life.
But the European Union is a union of several countries, not a single country anexing others, you are not turning Poles and French into Germans, you are "turning them" into "Europeans", which they already identify as such in the first place.
This is more equivalent to forming new tags that has cores in more places (A new tag means a complete new national identity that equally represents all ethnicities that live under it) than one country coring its occupied states (Which means cultural assimilation and integration... in the best case scenario).
 

Bunnytob

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Aren't most proper cores and claims already represented? Because a half-core is, quite literally, a claim.
(Though some claims aren't half-cores - Japan's potential claim on Shanghai comes to mind.)
 

leftkeh

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Would defeat the purpose of resistance and compliance. Will not happen.
Actually, given that LaResistance is such a new DLC, I think you are correct in your assumption, even though this proposed system would take eons to make any significant impact for large empires and thus not really interfere with the resistance/compliance mechanic...
 

kettyo

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Actually, given that LaResistance is such a new DLC, I think you are correct in your assumption, even though this proposed system would take eons to make any significant impact for large empires and thus not really interfere with the resistance/compliance mechanic...

Just better to polish out the resistance/compliance mechanic i think.

Also i'd be VERY glad if formable nations didn't provide magical cores but rather just increased compliance for let's say PP expenditure to somehow model the reforming of national structure and not let's say British people starting to feel full Roman overnight :)
 
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squid_hills

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I think there are already one or two mods that do this, though I think they charge a lot more than 50 PP for a core.
 

Harin

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Instead of coring, maybe a country could commit manpower and PP to extract a higher percentage of raw resources than the current compliance would allow. If the game mechanic allows it, it would make sense that the player could choose what resource they are committing to extract. It would be to expensive to do this on everything, but when you really need that oil, it only makes sense that some countries might choose to do this.

In the same way, manpower and PP could be sent in to increase manpower recruitment from a non-core province, representing the large investment in propaganda and outreach that would be required. Even then, the increase would be slight, since those recruiters would be facing mostly a non-enthusiastic crowd.
 
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squid_hills

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In the same way, manpower and PP could be sent in to increase manpower recruitment from a non-core province, representing the large investment in propaganda and outreach that would be required. Even then, the increase would be slight, since those recruiters would be facing mostly a non-enthusiastic crowd.

The mod "Hearts and Minds" does something like this. It increases the recruitable % of manpower in non-core states by 2% for 450 PP, with the in-game rationalization of "you just promised citizenship to everyone who enlists in your army" or "you gave free food and healthcare to your newly annexed population". I'd love if PDX "borrowed" this idea and included it in the game, as it has a noticeable effect without being OP.
 
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Orlunu

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PP expenditures targetting particular occupied countries or states, impacting various things from recruitment to compliance would all have a good place. More mechanics in the area would be quite nice, it is just that the actual thing that coring represents should have very limited representation at most.
 
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kettyo

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(a bit OFF so excuse me)

Also i think it would be better to drop the collaborative governments and simply make resistance cease and full building slots regained at some very high level of compliance.

Collabs don't add much to the game i think apart from bloating the map and the processor.

Maybe getting an allied capital in some far away area for supply reasons is useful with collabs. That option would indeed be lost.

(please don't answer as i don't intend to derail the thread :))