Honestly I'm fine with this because as someone else mentioned above, it's going to save a tonne of no-brainer clicks that would otherwise be necesssary for optimal gameplay.
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Doesn't lower development, just adds devastation + wartime effects.Couldn't you use scorched earth?
But yeah, there's tons of examples of features getting nerfed into the ground (export minorities being my favorite) after release, this is just another for the pile.
I don't think this piece of the change can be justified with "realism". You could say that about nerfing the size of capital from doing it, but not about blocking the use of the button like in OP's example.It's sad to see this feature has been sacrificed on the altar of "realism" like so many good features before it.
Honestly I'm fine with this because as someone else mentioned above, it's going to save a tonne of no-brainer clicks that would otherwise be necesssary for optimal gameplay.
This feature really wasn't overpowered beforehand, since it was one of the few ways we have to check back against province + dev bloat that's built up over the game's lifecycle, and you'd typically lose dev overall which made it a long-term power decrease.
It's sad to see this feature has been sacrificed on the altar of "realism" like so many good features before it.
The issue brought up in the OP is not that you can't make 300-3000 development capitals anymore. It's that the game does not let you use concentrate development to lower the development of captured provinces for what appears to be an objectively arbitrary reason.Realism is one thing, changing the meaning of a number when the rest around doesn't is another. Without concentrate development, you simply do not have provinces above 70 Dev, rarely do they even hit 50. These are already big enough that the cost for coring is capped as if the province was 30, but the rest doesn't follow. Worth a good third of a country's warscore even before you add the fact it is a capital, overextention exploding, making move capital fantastically costly, breaking Governing capacity and indirectly Religious unity while bypassing culture, for Asian countries breaking trade way sooner via a larger pool of money for Trade Steering modifier, devving for institution... I probably forget more interactions that suffer from multiplying by 10 the expected dev in your capital by end game. It was breaking the intent of the game more than the game itself
My bad, was in response to Reman's commentThe issue brought up in the OP is not that you can't make 300-3000 development capitals anymore. It's that the game does not let you use concentrate development to lower the development of captured provinces for what appears to be an objectively arbitrary reason.
You're not wrong, but concentrate has a lot of benefits beyond monarch point saving, if your goal is world conquest. Specifically, lowering development also lowers things like unrest and overextension. Since one of the (typical) gates on expansion rate is how much OE you can tank before 0 separatism provinces start blowing up, the ability to concentrate substantially increases the amount of land you can take per war without having to dump it in subjects or manage a much higher rebel threshold. And even when you choose to dump on subjects, they are smaller/faster to annex and have an easier time managing the OE themselves.Make Mana only useful for global matters such as tech and idea, and not local such as dev, coring or buildings, and you'll see that there won't be as much of an inflation problem, nor will you have to correct course constantly to try to maintain the value of everything locally, instead of having to remove creative ways to ease the burden on your global curency
Because your Overextension limit is a global currency that does not depends on your amassed power, only from Admin efficiency. The amount of cumulative OE you will accrue in a game increases with total dev in the world, but your ability to endure it does not scale at all. There's a LOT of places where it happens in EU4 actually.You're not wrong, but concentrate has a lot of benefits beyond monarch point saving, if your goal is world conquest. Specifically, lowering development also lowers things like unrest and overextension. Since one of the (typical) gates on expansion rate is how much OE you can tank before 0 separatism provinces start blowing up, the ability to concentrate substantially increases the amount of land you can take per war without having to dump it in subjects or manage a much higher rebel threshold. And even when you choose to dump on subjects, they are smaller/faster to annex and have an easier time managing the OE themselves.
I wonder how this interacts with heavily developed provinces and especially the south eastern asia countries with their "Gain 100% from concentrate development" government reform.We all know 1.31 concentrate gave results to crazy capitals, and there was a lot of controversy on whether that was "good" or not (I didn't mind, but I do understand the sentiments of people expecting realism/their notion of balance, so I won't argue about that part). Now it turns out that on 1.32 with the new changes, you cannot concentrate dev if it does not raise the development of your capital by at least one.
View attachment 772213
(Cicigar is 3/3/1, which under 1.31 rules would make it 2/2/1 post concentrate)
So what does that mean? Well, due to horrendous dev cost scaling, it means that once your capital is at a reasonable dev, you can barely use concentrate dev, and the only way to use it past the first few decades is to move your capital. I guess what I had in mind with new concentrate is that it lets you burn dev even if it won't raise your capital's development, which I suppose can cause it to be a trap button for some players, so I do understand this block.
Perhaps a good compromise would be to introduce some sort of "concentrate development progress bar" that lets you deal with these cases when the state you are concentrating is not wealthy enough? Or maybe concentrate should pick another stated province to send development off to?
My screenshot is certainly exaggerating the problem (it's already 1446 and I can't use it) due to Oirat's capital being mountain and me conquering much more aggressively than a typical run, but I think more ordinary playthroughs will still easily hit this problem pretty quickly, say within 1500. I suppose mil tech reducing points razed, which I'm assuming will impact how concentrating works would make it worse and worse.
So, the question is... should concentrate essentially be unclickable after the early game unless you move capitals around? I obviously have my own agenda here, since the ability to burn uncored dev (I don't care about capital dev) helps WCs a lot, but even when considering more "normal" playstyles, I feel like this phenomenon is not very good, which is why I'm making this post.
It can still be used for playing Tall. For me playing tall is small-medium sized country with a lot of dev with a good number of vassals. Vassals can still be concentrated, so it can be used for it at the very least.The real reason why they created it is to answer to the crowd crying for having a tall play mechanics.
But they were wrong badly and was stated in DD for Leviathan than it will benefit more for wide than tall play. And still, they sold it as a tall feature in the advertising for Leviathan XD
For reference: https://forum.paradoxplaza.com/foru...elopment-diary-23rd-of-february-2021.1458761/
- Added feature to pillage capital to allow just malicious pillaging with no gain if what you're pillaging doesn't buy you anything at your capital.
I think so. @Destaloss asked about being able to maliciously pillaging enemy capitals earlier in the thread, and I thought this might answer some of their questions. Sorry, I should have replied to his comment.Thats just for peacedeals no?
- Added feature to pillage capital to allow just malicious pillaging with no gain if what you're pillaging doesn't buy you anything at your capital.