• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Apr 10, 2006
147
0
so then what exactly causes the longer battles? is combat time a function of unit toughness and defensiveness? also, if combat is longer in TRP, then are more casualties produced (i.e. will the new system cause excess drain on manpower)? thanks.
 

Spruce

Straight Templar Monk
41 Badges
Jul 30, 2001
7.182
8
Visit site
  • Tyranny: Archon Edition
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Prison Architect
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
seems defensiveness is higher - and no I doin't think they wanted to create more drain on manpower. They have a thicker shield to prevent more fatal shots.
 

Vaanan1

Recruit
27 Badges
Dec 13, 2006
7
0
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
I have a question about the new combat system. Actually of an observation/gripe more than a question.
Playing as the Germans, I waited until about May of 1943 to declare war and I attacked the Western Front. I invaded Belgium, quickly punched thru the frontier and surrounded Brussels. Belgium had 4 defending infantry divisions; Germany attacked with 8 regular Panzer divisions with heavy panzer brigades attached, and 4 Waffen Panzer divisions with heavy panzer brigades attached. (I hope you can say Waffen on this site, I know their other nomenclature is probably illegal).
After waiting three days for the Belgians to surrender because they were surrounded, I threw 50 (yes, 50) infantry divisions into the fray. I waited another three days and the Belgians still had not surrendered.
I was also merrily bombing away with ground support and I had achieved air superiority, if not supremacy, over Brussels. After almost a week of fighting a surrounded enemy, I determined my divisional Panzer 4's and Tiger brigades were made out of paper and I quit at that point.
What gives? In the vanilla version, this battle would have been over in hours, not after almost a week.
Am I the only one having a slight peeve over an otherwise awesome mod?
 

unmerged(54278)

Second Lieutenant
Feb 24, 2006
113
0
i love longer battles... if you want to proceed fast you have think of paratroopers, combined-arms, leaders, air-support and so on...

the only disadvantage is that if you save and reload a game the ai forgot what it attacks befor and the defender always wins the battle at game-start. Think thats a doomsday-issue.
 

Vaanan1

Recruit
27 Badges
Dec 13, 2006
7
0
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
sachse said:
i love longer battles... if you want to proceed fast you have think of paratroopers, combined-arms, leaders, air-support and so on...

I forgot to mention that I've been playing HOI ever since it came out, so I know all about leaders, paratroopers, combined-arms, air support, and so on.

I believe I mentioned air support, I believe that the 50 extra infantry divisions I threw in would be considered as combined arms.

I did NOT mention that I had a HQ in each group of panzer divisions. I had two groups of 4 panzer divisions each with a HQ unit. Each Panzer group was led by a level 3 leader. Also the 4 SS units also had an HQ unit and were also led by a level 3 leader. The 2 air units (each with 3 JU87G and 1 Interceptor) I had that were doing ground attack missions had a level 2 leader.

I still really believe that the combat was very unrealistic. I attacked a surrounded province that had 4 beat up 3rd rate infantry units with 12 first rate armored units, with air support. Come on, that combat should have been over in less than a day. I attacked with more units (and they also had more strength) than the Germans attacked with in the Battle of the Bulge and the Belgians held out way longer than the Americans could have even thought about with the same number of forces (historically).

I am saying that I REALLY like the mod, and will continue playing it. Maybe I just ran into a snafu with my particular copy. I have deleted all the programs and have reloaded them. Maybe that will fix my problem with the combat being too slow.
 

Lothos

HoI3 SF LUA Developer
180 Badges
Dec 16, 2002
10.741
29
  • Impire
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
I never ran into this problem so something else is causing it. Your units perhaps have no org or your attacking in the middle of winter so with bad weather penalties, bad terrain penalties, over stacking penalties are probably negating your attack to almost nothing.

Just because a unit is surrounded does not mean they will just roll over and die like they did in Vanilla. We modified the surround penalty so it was not so severe. They still get a penalty but nothing like it useto be so they will fight back.
 

Vaanan1

Recruit
27 Badges
Dec 13, 2006
7
0
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
Lothos said:
I never ran into this problem so something else is causing it. Your units perhaps have no org or your attacking in the middle of winter so with bad weather penalties, bad terrain penalties, over stacking penalties are probably negating your attack to almost nothing.

Just because a unit is surrounded does not mean they will just roll over and die like they did in Vanilla. We modified the surround penalty so it was not so severe. They still get a penalty but nothing like it useto be so they will fight back.

Ahh, ok. Thanks for the answer, Lothos. Like I said, I really have enjoyed your mod. I am in the middle now of trying to get it to work again tho. I can't seem to find the TRP executable file so I can run it direct from that. I had video problems and running directly from the TRP exe file fixed it, advice I found in the forums.

I was attacking in clear weather, so no problems there. Over stacking limits were taken care of, each leader could command 9 units, and each leader had only 5. The infantry was way over stacked, but I threw them only after about three days had passed. I had plenty of Org, I was at full at the start of the fight.

Maybe it was because I was attacking in a built up area (Brussels) with tanks. I will try different tactics next time, maybe allow my infantry units to mop up those surrounded areas while my tanks continue on into the frontier.

Thanks again, Lothos.
 

Vaanan1

Recruit
27 Badges
Dec 13, 2006
7
0
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
Better understanding

I now have no problem at all with the combat system, I just needed a little more self education.

I attacked Paris in June 1940 as the Germans from across a river and even though I had no engineers with the panzer corp I attacked with the combat was over in four (FOUR) hours. Game hours, not real. One game hour after I attacked with the tank corp I air assaulted with one parachute division and that's all that it took. One look at the tanks rolling across the bridges and the Fallshirmjaeger dropping from the skies and the Frogs were running like crazy.

I had three divisions of 1939 tanks each with a brigade of medium tanks, 1 headquarters unit equipped with a self propelled gun brigade, and 1 division of parachute infantry. The French had 9 divisions of infantry.

The mod is more realistic in that it demands that you pay close attention to how you equip your divisions and what technologies you choose to develop. Ignore developing Para and Marine units at your own peril. Make sure you have an engineer unit with one of your units so that river penalty can be overcome.

Thanks for the great mod, this one is the best, no doubt.
 

unmerged(19841)

Lt. General
Sep 19, 2003
1.296
0
Visit site
Vaanan1 said:
I now have no problem at all with the combat system, I just needed a little more self education.

I attacked Paris in June 1940 as the Germans from across a river and even though I had no engineers with the panzer corp I attacked with the combat was over in four (FOUR) hours. Game hours, not real. One game hour after I attacked with the tank corp I air assaulted with one parachute division and that's all that it took. One look at the tanks rolling across the bridges and the Fallshirmjaeger dropping from the skies and the Frogs were running like crazy.

I had three divisions of 1939 tanks each with a brigade of medium tanks, 1 headquarters unit equipped with a self propelled gun brigade, and 1 division of parachute infantry. The French had 9 divisions of infantry.

The mod is more realistic in that it demands that you pay close attention to how you equip your divisions and what technologies you choose to develop. Ignore developing Para and Marine units at your own peril. Make sure you have an engineer unit with one of your units so that river penalty can be overcome.

Thanks for the great mod, this one is the best, no doubt.

Its takes a little bit to get it,but I agree I like it much better than Vanilla. :)
 

Stubie

Recruit
9 Badges
Dec 1, 2005
9
0
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV Sign-up
I've been playing as Germany and have had some pretty frustrating encounters with the combat system myself. In May of 1940 I invaded simulatenously Norway, Sweden, Belgium and Holland, however on the western front quickly realised that attacking a defending force of 9 or more divisions simply takes days even with a armoured force 4 times its size. While initially I tried to use my usual rapid breakthrough and encirclement, I found I basically needed to support any attack on a moderately defended territory with the brunt of my army. We're talking 65 divisions against 14 in Aachen! But then, even as the battle appears to be in my favour, it drags on for sequential days while France reinforces and eventually trumps me!

I admittedly am not too fidlly air support, just a group each of CAS and tact for ground att and inderdiction; and i dont bother with attaching more than a few artillery, AT, and Eng brigades to my 6 core armies but this is rediculous. Armour is simply useless, because the rapid edge it brings is both in battles and advancing ceases to exist. But it seems that you cant win at all by conventional large-front warfare against a main opponent, and I havent even clashed horns with the soviets yet!

I'm about to turn back the clock 2 years and rebuild a more rounded army as the previous posts suggest, but I really dont see how my problem with this TRP vers combat is isolated to my regular style.
 

Lothos

HoI3 SF LUA Developer
180 Badges
Dec 16, 2002
10.741
29
  • Impire
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
You are trying to use Vanilla tactics with TRP and they will not work. Refer to the TRP website and search the forums where people have given tons of advice on how to really get your armor showing its true colors.